Which is why people should invest in scouting and talk to their neighbours.Red_Rob wrote:The main argument for graphs is so people can see if someone is building a lead. MP games often have no catch-up mechanic and rely on a consortium of weaker players taking down the leader, which can be hard to organise if people don't realise someone is pulling ahead.
But graphs on also goes the other way. It allows you to quickly identify a player in a weak situation and rushing the crap out of him before he can catch-up.
It's what I observed in graph-on games so far. Anyone who shows weakness is quickly surrounded and torn apart by people trying to become the "leader".
Precisely because it would mean extra time generating and voting for maps, when there's plenty of perfectly good ones already good to go?Red_Rob wrote:Any reason that a random map would be a no-go, assuming a few were generated and vetted first to ensure they look pretty fair?maglag wrote:But I'm fine playing in a non-wrap around map as long as it's one that's not random.