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Posted: Sat Oct 10, 2015 8:17 pm
by AcidBlades
Welp. I vote on at least 32-40 Point Buy.

Posted: Sat Oct 10, 2015 8:18 pm
by vagrant
Everyone, please point buy? Or something else? I'd be fine with a set array too.

Posted: Sat Oct 10, 2015 8:22 pm
by radthemad4
I vote for any kind of stat generation that isn't random. High point buy or a better than elite array is cool by me.

How about we only vote on stuff when at least one person objects to it first?

Posted: Sat Oct 10, 2015 8:24 pm
by Ancient History
Well, that's 3-fer. We'll do Point-Buy at 40 points, unless anyone objects.

Posted: Sat Oct 10, 2015 8:52 pm
by vagrant
Can I be a Celadrin? Dragon Magazine 350

Posted: Sat Oct 10, 2015 8:56 pm
by Ancient History
Sure. You don't need to ask permission for that kind of thing. Just tell me what books/magazines/WotC web supplement/etc. you're using, and I'll add it to the list.

Posted: Sat Oct 10, 2015 9:05 pm
by vagrant
So, depending on how the voting goes, the current idea is Celadrin LA+1 (Dragon 350) Tome Fighter 2 (Races of War)/Dread Necromancer-Positive Variant (Heroes of Horror).

I suppose if people okay the positive-energy dread necro, I should retool some of his stuff? How much rejiggering are you alright with? Swap Negative everywhere with Positive and stick in Create Deathless at level appropriate slots?

Posted: Sat Oct 10, 2015 9:32 pm
by Ancient History
I was thinking:
Weapons and Armor Proficiency: Same as evil Dread Necromancer.

Spellcasting: Same as Dread Necromancer, see revised spell list below.

Deathless Touch (Su): Positive energy flows through a dread necromancer’s body, concentrating in her hands. At will, but no more than once per round, she can make a melee touch attack against an undead foe that deals 1d8 points of damage, +1 per four class levels. This
touch heals living creatures, restoring 1 hit point per touch, +1 per four
class levels. A dread necromancer can use the spectral hand spell to deliver this attack from a distance.

Rebuke Deathless (Su):
A dread necromancer can turn undead creatures and rebuke deathless by channeling passive energy through her body. See the cleric class feature described on page 33 of the Player’s Handbook.

Deathless Body: Starting at 2nd level, a dread necromancer begins her journey into deathlessness. The first symptom is her body’s increased
resilience to physical harm. She gains DR 2/bludgeoning and magic. As the dread necromancer increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level.

Positive Energy Burst (Su): Beginning at 3rd level, a dread necromancer gains the ability to emit a burst of positive energy from her body, harming undead creatures within 5 feet of her. This burst deals 1d4 points of damage per class level. A successful Will save (DC 10 + 1/2 her
class level + Cha modifier) reduces damage by half. Living creatures within this burst are healed the same amount of hit points as the damage she deals to living creatures. A dread necromancer can use this ability once per day at 3rd level, and one additional time per day for every five levels she attains beyond 3rd (2/day at 8th level, 3/day at 13th level, and 4/day at 18th level).

Revised Dread Necromancer Spell List

1st Level: Bane, bestow wound, cause fear, chill touch, detect
magic, detect undead, doom, hide from undead, cure light wounds,
ray of enfeeblement, summon undead I*, undetectable alignment


* If you want to replace this with ectoplasmic armor or something, fine. These changes require adding Heroes of Horror to the list, but nothing else.

Posted: Sat Oct 10, 2015 10:29 pm
by vagrant
Yeah, that looks fine. I'll need to swap out the summon undead tree with something (or I guess I could keep it? Might be useful, despite the fact I actually hurt my little undead buddies by using my abilities. C'est la ne vie!)

Posted: Sat Oct 10, 2015 10:38 pm
by Ancient History
You can swap out summon undead I for another spell - ectoplasmic armor is just a suggestion.

Posted: Sat Oct 10, 2015 11:00 pm
by AcidBlades
Also what is the rules involving gaining Weapon Proficiency? I probably need a cross bow after I blow off all my spells. Y'know. Just in case.

Posted: Sat Oct 10, 2015 11:19 pm
by Ancient History
You still want to be a Sha'ir/Tome Monk/Paladin and want proficiency in crossbows? Well, I suppose you could take a flaw and pick it up as a feat.

Posted: Sat Oct 10, 2015 11:32 pm
by AcidBlades
Well I'm already considered to be proficient in regular ass cross-bows. I just want repeating crossbows. Typically in Tomegames you get one weapon prof. per level. But maybe that was just the game that I was in.

Posted: Sat Oct 10, 2015 11:52 pm
by Ancient History
If you're proficient with crossbows, doesn't that automatically cover repeating crossbows? It's not an exotic weapon.

Posted: Sun Oct 11, 2015 4:48 am
by maglag
Just to make sure, I plan to use Frank's crusader. Technically it's a tome class and everything. That's alright, correct?

Posted: Sun Oct 11, 2015 8:46 am
by vagrant
Okay, so it turns out that Create Deathless is a 6th level domain spell, so I actually can't get it :sadface:. So I might just go cleric on the other side.

EDIT: Actually, I could take Attune Domain if Tome is in.

Posted: Sun Oct 11, 2015 11:19 am
by Ancient History
maglag wrote:Just to make sure, I plan to use Frank's crusader. Technically it's a tome class and everything. That's alright, correct?
Yep, that's fine.

Posted: Sun Oct 11, 2015 12:12 pm
by vagrant
Maglag, how are you planning to deal with the round-randomised maneuver list and the 3-round script that we'll be doing? I don't think the Crusader is a good fit for a PbP game.

Posted: Sun Oct 11, 2015 1:04 pm
by OgreBattle
I'm interested

Posted: Sun Oct 11, 2015 1:12 pm
by Ancient History
Okay, that's six by my count. Does everybody think they can get a character together by this coming Friday?

Posted: Sun Oct 11, 2015 5:23 pm
by CapnTthePirateG
I'm in?

Sure.

Posted: Sun Oct 11, 2015 5:24 pm
by Ancient History
You're in.

Posted: Sun Oct 11, 2015 5:28 pm
by JigokuBosatsu
I'll be following this for entertainment, but might pop in if somebody drops out.

Posted: Sun Oct 11, 2015 5:51 pm
by vagrant
Yeah, I can totally get a character up by Friday.

Posted: Sun Oct 11, 2015 6:03 pm
by radthemad4
Yeah, I can make something by Friday.

I don't think it's possible to come up with a decent general purpose action script that isn't ridiculously convoluted and even then it's bound to have some situations that aren't covered. Terrains vary, enemies vary, player conditions vary, immunities vary, actions of other allies vary, bad rolls happen, crits happen, etc. Perhaps other players could vote to have an inactive ally do something if they go three days without posting or something of that nature?