Posted: Thu Feb 11, 2016 3:00 am
She's a rebel, baby.
Welcome to the Gaming Den.
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The end result being your great-great grandson sterilizing himself because he's so disgusted by the horrors that his mother-father visited upon him in the name of that philosophy that he refuses risk accidentally continuing your line.Ancient History wrote: The Metabarons, by contrast, are all about a brutal warrior code and its long-term consequences of the Bushitaka philosophy.
Here's a clip to one of Jodorowsky's films:Shrieking Banshee wrote:Sounds frikking Brutal.
Did Dethklock design this world? Regardless this feels allot more fun and self satirical then 40K.
Because skinhead punks also like hot and busty women? And putting her in a workman's smock allows you to get away with copious sideboob, cleavage, and the contours of really huge tits in really small bikini tops give you while signifying "tough, positively manly and working class" instead of "stripper", which those attributes would normally signify.OgreBattle wrote:Why is a woman that hot and busty bald and in working class attire
I know Jodorowsky, I know dune. But I didn't think that Dunes crazy scale was on the BOTTOM edge of things he created.OgreBattle wrote:Here's a clip to one of Jodorowsky's films:Shrieking Banshee wrote:Sounds frikking Brutal.
Did Dethklock design this world? Regardless this feels allot more fun and self satirical then 40K.
https://www.youtube.com/watch?v=zPxqWTV ... SqO_dSVb3b.

Only the msot dedicated, battle-tested soldiers rise above the ranks to lead their peers. You've received your basic training in creating a character. Now I'll teach you how to run the Metabarons Roleplaying Game for your friends, with them playing the character's they've created, and you supervising the game as the gamemaster. Like a good commander, you'll be working with the troops (or your players, in this case) toward a common goal: telling an exciting interactive story, and having fun at the same time.


tl;dr: one die in ever skill roll explodes if you roll a 6 on it. And if it rolls a 1 "the player must tell the gamemaster. This is bad."Whenever a character makes a skill or attribute die roll, the player must choose one die of a different color to be the character's wild die. This die is not an extra oe rolled, but one of the dice the character would normally roll for a skill. For instance, if Chris rolls the noble Lucardo's archaic weapons skill of 5D+2, he'd roll four dice of one color, and one die of a different color... his wild die.







Don't look up "Fando y Lis" then. Jodorowsky started making film with stuff so over the top that audiences would storm out in a riot, and countries would ban screenings. The fact that Jodorowsky intentionally filmed this strange and controversial film in black & white only makes the the content more stark and unsettling. I've watched "The Holy Mountain"; and I'll likely watch "El Topo".... but I don't think I'll actually want to watch "Fando y Lis" for pleasure.Shrieking Banshee wrote:I know Jodorowsky, I know dune. But I didn't think that Dunes crazy scale was on the BOTTOM edge of things he created.OgreBattle wrote:Here's a clip to one of Jodorowsky's films:Shrieking Banshee wrote:Sounds frikking Brutal.
Did Dethklock design this world? Regardless this feels allot more fun and self satirical then 40K.
https://www.youtube.com/watch?v=zPxqWTV ... SqO_dSVb3b.


...none of this is true. The Jodoverse are like operatic characters, written in bold colors and set in a blatantly space opera setting...and you can't play any of the Metabarons or other major characters. So while it might sound cool to be aspired by the Techno-Pope (whose abilities the game does not provide mechanics for) or a Space Pirate, or perhaps a ninja...If you're running a scene that includes elements form the comics--people, skirmishes, weapons, spaceships--you can pull out a comic, turn to the appropriate page, show it to your players, and say "The person you encounter looks just like this," or "Here's some idea what the battle looks like."
Letting players read through the comics before you begin a Metabarons Roleplaying Games is a good way to get them excited about the game: potential character types they might want to play, ideas of Honor Codes they might follow, and the overall atmosphere of the universe they'll explore through roleplaying.


Your players are your best source for story ideas. When playing, take mental notes of what sort of adventures and plots interest them. Note what goals they establish for their characters. Ask them if they want to fight any particular type of villain or visit a specific place. What you learn by taking these actions may spark a story idea--one with the added bonus of being of great interest to your players!


The thing has 7D Strength and does Strength+1D damage, but only has 2D Agility and Perception. So it's a bit like a moose: it probably can't dodge or hit you, but if it does, it's going to rip you a new asshole.The burrow-claw is a subterranean mammal native to the vast grassy plains of Delft V. Its snout is black and covered with sensory buds which exude a gooey mucus. Several stalks extend from just behind the nose; each is about a meter long, and ends in a circular, toothy aw. It digs beneath the planet's surface using powerful forelegs with shovel-like digging paddles, with a longer, pointy claw on each side. The paddles dig into the soft ground and pull the creature forward, while two huge paddle-legs near the back push it through the packed-dirt tunnels it bores. Its bulky body is covered in hardened skin plates. The burrow-claw is normally a gentle creature that goes about its business digging for small animals to eat, water to drink, and nutrient to absorb from the soil. It's often attracted to investigate surface activity, although it is terribly uncoordinated and ungainly above ground.

I don't know what's going on in that picture. But I honestly don't think there is any answer that would be suficient, anyway.Ancient History wrote:
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I waited to watch it until kids were away, then was like "Shit, the kids will love this! I guess I was overly worried, eh?" Then 2:15 onward happened. Hunh. Now I'm torn. Probably won't encourage them to enjoy that, if only to keep my house less messy.OgreBattle wrote: Here's a clip to one of Jodorowsky's films:
https://www.youtube.com/watch?v=zPxqWTV ... SqO_dSVb3b.
The six attributes are basically the same than in WEG Star Wars D6, except for Dexterity renamed Agility - with the same balancing issue.Plus, the skills are in no-wise balanced between the attributes - all the combat skills are under Agility, Strength has a grand total of four skills (Climb/jump, Lift, Stamina, and Swim), Psionics has three (Energy, Influence, Self-Control), and I don't understand the difference between Technical attribute skills and Mechanical attribute skills.
Again, this is similar to WEG Star Wars, which had Force use divided into three attributes (Control, Sense and Alteration). However, Metabarons is nicer (SW pretty much required to have and roll two or all three attributes to get anything significant effect).Psionics are divided into three skills: Energy, Influence, and Self-Control, which characters roll for a wide variety of effects. In keeping with the idea that you shouldn't have nice things, the target number for any given effect is variable like you're building a spell in Shadowrun, except without all the nice details that make it easy to determine what you need to roll to set shit on fire - instead, you're basically expected as Gamemaster to pull numbers out of your ass, with a few guidelines to help you along your way.
Energy represents the character's ability to sense and manipulate energy - the three effects tied to it are "Detect Energy," "Mental Blast," and "Shield", which are pretty self-explanatory.
Influence is explicitly the Jedi mind trick. 'nuff said.
Self-Control is pain-control and physical enhancement. The latter gives you bonuses to your other attributes, which also boosts the associated skills...not a bad way to go.
Again, those replace WEG Star Wars Force points and Dark Side points. Turning into a NPC also was the result of getting too much Dark Side points (save using an optional rules introduced in the second edition). However, Metabarons takes a somewhat relativist stance with various codes of honor, instead of an inescapable, universal Jedi code.I have briefly touched on the Code of Honor and Amarax points. The latter are something created basically uniquely for the RPG. The gist is, the Code of Honor is how you're supposed to behave. Amarax Points are like Action Points in D&D3.x or Willpower in WoD, which you can spend to boost various tests - with the caveat that you only regain the Amarax points if you spent them doing things in accordance with your Honor Code (in which case you get more!)
[...] If you end an adventure with no Amarax points, or more Necro-Dream Points than Amarax points, your PC becomes an NPC. Characters can also roll willpower to resist the temptations of the Necro-Dream (examples given include "taking a drink of Cocolo; spending the night with a homeoslut; participating in holovid gambling; sitting down to watch holovid for the aternoon.") You can also spend two Amarax poins to remove one Necro-Dream point, which sounds like a bad deal and it is a bad deal.
As far as I remember, all of those where in WEG Star Wars first edition in 1987 (the grenade scatter, I'm pretty sure).I can't swear that the people writing this weren't reading a copy of Shadowrun 2nd edition when they were writing this, but I swear to Ghost this Grenade Deviation Diagram looks familiar, and there are some reeeeally familiar bits about Called Shots and Cover...but at a certain point in the 90s lots of games had basically begged and borrowed material from each other and converged at some common terminology.

The paleo-Marxist nature lover Troglosocialiks are just one example of the culturally fringe groups finding refuge among the new worlds in the domain of the Colonial Planets. They attract a steady stream of disaffected citizens who believe the universal possession doctrines of Marxism and the ideals of ecological preservation hold the key to happiness and prosperity.
With these goals in mind, the Troglosocialiks find pristine worlds to colonize, maintaining the planet's natural state wherever possible, keeping vast natural preserves in public trust for all to enjoy--much like property throughout the urban areas. They're one of the more fanatical political causes tolerated by the Human Empire.
Like any government, individual Troglosocialik enclaves are easily corrupted into new forms best serving those in power. Most play on the fundamentals of Marxism and ecology to manipulate the populace.







As far as I understand, it was originally expected the GM would photocoy the templates and hand them to the players for character creations, or even to use as a character sheet in the first game sessions. And pages at the end of the book would be detached to ease the photocopy. Assuming of course they wouldn't fall by themselves, since that idea dates back to good ol' unreliable binding that was common in the 20th century.I mean, the Character Templates are in the back of the book, though I have no fucking idea why, since they'd be much more useful near the character generation section.
In the Incal the random guy already works often as part of a group. I would argue that even the sentient neonseagull pet counts as a PC, since it can talk and often gets shit done on its own. Heck, it can even pilot a gunship alone later on.GâtFromKI wrote:
In the other hand, l'Incal is the story of a random guy involved in an overwhelming adventure, who save the universe in the end. That's exactly the kind of story you want to tell in a RPG ; just replace the random guy with a group and you're done.