Posted: Sun Aug 23, 2020 2:33 pm
Having difficult terrain rules that can be bypassed by higher level flight and so on can be fun and shows player progression. So going from manually hauling your loot to getting a donkey to getting an armored caravan of your own will be nice progress.
It can also create a "ha ha, ironic" loop like you started off as a lvl 1 caravan raider, now as a lvl9 rich guy your caravans are getting raided by lvl1 mooks.
It can also create a "ha ha, ironic" loop like you started off as a lvl 1 caravan raider, now as a lvl9 rich guy your caravans are getting raided by lvl1 mooks.
Is there interaction between players for your downtime minigame?Some table time is fine. Downtime is a big part of the game I intend to create. Where combat is going to be it's own tactical minigame, exploration is going to be more hex crawly minigame, downtime is going to be a minigame of its own. I expect characters to spend actual time planning out and pursuing personal goals in it and everything. Developing contacts/connections, maintaining their assets, self care, and crafting stuff are all the kinds of things I expect players to be doing.