Apologies for the delay, dealing with a severe headache. I have counted your votes to have Dirk Slayington cut the plant.
120
[spoiler]
![Image](https://i.imgur.com/7BgQ03O.png)
[/spoiler]
You cleave the top of the plant and see that it is filled with water. Carefully avoiding the spikes, you scoop out handfuls of cool water and soon feel refreshed. When you have drunk your fill, you set off south again (turn to 377).
No stamina was gained in this paragraph, so Dirk Slayington will eat two Provisions, as directed by the voters.
377
[spoiler]
![Image](https://i.imgur.com/Q1i1pgG.png)
[/spoiler]
Walking steadily south, you are unaware of the unseen danger in front of you. Your right foot sinks into the sand and you feel a sharp pain as something begins to tear at the flesh on your leg. You stab your sword into the sand as a Sand Snapper tries to overcome you. It shudders, and the sand is shaken off its brown body to reveal its gaping maw, crammed with cutting teeth. It is impossible to penetrate the thick scales covering its hide. Some of the scales are suddenly pushed apart by two long tentacles which try to grab you and pull you into the Sand Snapper’s mouth. Ignoring the pain in your leg, you begin to hack at the tough tentacles.
First TENTACLE SKILL 7 STAMINA 7
Second TENTACLE SKILL 7 STAMINA 7
If either of the two tentacles wins two consecutive Attack Rounds during the combat, turn to 149. If you manage to cut off both tentacles, turn to 266.
The fights:
[spoiler]First Tentacle:
Round 1: First Tentacle Attack Strength: 15, Player Attack Strength: 16;
First Tentacle Stamina: 5, Player Stamina: 14
Round 2: First Tentacle Attack Strength: 13, Player Attack Strength: 17;
First Tentacle Stamina: 3, Player Stamina: 14
Round 3: First Tentacle Attack Strength: 18, Player Attack Strength: 17;
First Tentacle Stamina: 3, Player Stamina: 12
Round 4: First Tentacle Attack Strength: 16, Player Attack Strength: 21;
First Tentacle Stamina: 1, Player Stamina: 12
Round 5: First Tentacle Attack Strength: 16, Player Attack Strength: 19;
First Tentacle Stamina: -1, Player Stamina: 12
Second Tentacle:
Round 1: Second Tentacle Attack Strength: 17, Player Attack Strength: 17;
Second Tentacle Stamina: 7, Player Stamina: 12
Round 2: Second Tentacle Attack Strength: 9, Player Attack Strength: 23;
Second Tentacle Stamina: 5, Player Stamina: 12
Round 3: Second Tentacle Attack Strength: 14, Player Attack Strength: 21;
Second Tentacle Stamina: 3, Player Stamina: 12
Round 4: Second Tentacle Attack Strength: 15, Player Attack Strength: 13;
Second Tentacle Stamina: 3, Player Stamina: 10
Round 5: Second Tentacle Attack Strength: 13, Player Attack Strength: 18;
Second Tentacle Stamina: 1, Player Stamina: 10
Round 6: Second Tentacle Attack Strength: 11, Player Attack Strength: 14;
Second Tentacle Stamina: -1, Player Stamina: 10[/spoiler]
Each tentacle manages to get a single hit against Dirk Slayington in the fights, but both of them get cut off, allowing Dirk Slayington to continue his adventure.
266
The tentacles carry the two main nerves of the Sand Snapper, which cannot function any longer. Its hideous maw falls open and you are able to withdraw your badly cut leg. Lose 4 STAMINA points and 1 SKILL point. After bandaging your leg with strips of torn shirt, you limp off south (turn to 106).
106
[spoiler]
![Image](https://i.imgur.com/BP8XOnf.png)
[/spoiler]
You suddenly see movement in the sand, being made what looks like a large lizard. When it scurries closer, you see that its head is somewhat bird-like and its eyes are large and yellow like those of a toad. It is a deadly Basilisk. Will you:
Fight it with your sword? Turn to 228
Cast a Fire spell? (if you are able to) Turn to 189
Rummage through your backpack for another weapon? Turn to 313
Dirk Slayington is not able to cast a Fire spell, so he can either fight the basilisk with his sword or rummage through his backpack for another weapon. Please vote before 6:00 PM PDT to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Dirk Slayington
SKILL: 10
Initial Skill = 12
STAMINA: 6
Initial Stamina = 16
LUCK: 11
Initial Luck = 12
ITEMS OR EQUIPMENT CARRIED:
Sword
Shield
Leather Armour
Rucksack
Lantern
Arrows x1
Mirror
GOLD: 27
SPELLS:
Open Door (-2 STAMINA)
Read Symbols (-1 STAMINA)
Detect Trap (-2 STAMINA)
Jump (-3 STAMINA)
PROVISIONS: 8[/spoiler]