649
It won’t be easy to talk these brutes down. If your selected character is Brash, turn to
697. Otherwise you warn about the impending arrival of the guards. You must use the Charisma skill of the character you have chosen.
Talk down Tommul (individual check)
Skill and DC: Charisma (5+)
Successes Required: 2
If you succeed, turn to
815. If you fail, turn to
291.
Brash is the only starting character with a decent chance of success here, and he auto-succeeds with a hilarious bluff. Tasha however (3d v 5+: 5,5,4), gets lucky.
815
Your threat about the guards unnerves Tommul. A distant sound of whipping and the crash of a cell door make him jump. Swearing to savour his revenge at a more opportune time, he quickly slips away. You breathe a sigh of relief and make your way back to your companions. Turn to
157.
157
The sound of drums and crowds roaring echo in your ears as you are once again lined up in the gatehouse in preparation for your latest bout. Up to four crude blades (Fighting +0) are available to your characters. Again, one character may be armed with a shield (Armour +2), and another with a two-handed maul (Fighting +1)*.
Equip your characters as you wish then turn to
170.
I'm going to assume the previous loadout to save time. Not a lot has changed.
170
You step out into broiling heat, the sun scorching the sands under your bare feet. You are the first competitors into the arena and receive a roaring cheer from the crowd as you appear. High above you the Iron King gazes down impassively, Malronac the Deathengine standing unflinching by his side. You look across the heat-swept arena as the far gate is opened. You cannot help but swallow as a pair of shaggy-haired desert lions come snarling out of the gate. Their manes are stained red with the blood of other victims, and they roar at you with filthy yellow teeth. You must fight for your lives.
Opponent | Attack | Defense | Health |
First Lion | 4 (4+) | 4+ | 9 |
Second Lion | 3 (4+) | 4+ | 10 |
Note: You cannot use spells in this fight, under threat of mutilation!
If you win, turn to
236.
Round 1:
The first lion is both more dangerous and easier to kill, so obviously the priority target.
Sar Jessica attacks First Lion, 6d v 4+: 5,5,1,3,2,2 = 2 damage, FL at 7/9.
Tasha attacks First Lion, 3d v 4+: 2,5,6 = 2 damage, FL at 5/9.
Amelia attacks First Lion, 3d v 4+: 5,5,1 = 2 damage, FL at 3/9.
Ti'quon attacks First Lion, 1d v 4+: 2 = 0 damage.
First Lion attacks, 4d v 4+: 2,3,3,4 = 1 damage, assigned to Tasha (armor 2: 2,4) for 1 damage prevented.
Second Lion attacks, 3d v 4+: 4,3,3 = 1 damage, assigned to Tasha (armor 2: 3,3) 0 damage prevented, Tasha at 7/8.
Round 2:
Sar Jessica attacks First Lion, 6d v 4+: 6,1,6,5,6,4 = 5 damage, First Lion is defeated.
Tasha attacks Second Lion, 3d v 4+: 2,1,2 = 0 damage.
Amelia attacks Second Lion, 3d v 4+: 4,6,5 = 3 damage, SL at 7/10.
Ti'quon attacks Second Lion, 1d v 4+: 3 = 0 damage.
Second Lion attacks, 3d v 4+: 4,5,6 = 3 damage, assigned to Tasha (armor 2: 1,1) 0 damage prevented, Tasha at 4/8.
Round 3:
Sar Jessica attacks Second Lion, 6d v 4+: 6,6,2,6,5,1 = 4 damage, SL at 3/10.
Tasha attacks Second Lion, 3d v 4+: 5,3,3 = 1 damage, SL at 2/10.
Amelia attacks Second Lion, 3d v 4+: 6,5,4 = 3 damage, Second Lion is defeated.
236
The cheers from the crowd resound across the arena as the final lion falls dead. You cannot help but stifle a tear at the death of the noble beasts, cruelly plucked from the wild to fight for the entertainment of the savage crowd.
Feeling more bestial than even a lion, you are taken from the arena and disarmed again (remove your weapons and armour from your adventure sheet), eager for another bowl of water to slake your aching thirst. You come upon a sight of even greater cruelty. Poor Milagros is being shouted at and struck by an angry guard, enraged at receiving a splash of soup across his armour. The poor girl is on the ground, in his shadow, nursing a bruise on her cheek as the guard pulls out his whip to punish her further.
Dash to her defense (turn to
812)?
Keep well out of it (turn to
319)?
Name | Fighting | Survival | Stealth | Charisma | Lore | Health | Caster? | Gear | Notes |
Sar Jessica Dayne | 5 | 2 | 1 | 4 | 3 | 8/8 | x | | for Tasha |
Lord Ti'quon | 1 | 1 | 2 | 2 | 5 | 6/6 | √ | | |
Tasha | 3 | 3 | 5 | 3 | 1 | 4/8 | x | | for Jessica |
Amelia Pass-Dayne | 3 | 3 | 2 | 1 | 2 | 6/6 | √ | | |
Codes: A2