[Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Talk to the old man
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Thaluikhain
- Overlord
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Talk to random old men.
(I thought the priestess would last longer, after her bit with the tug-of-war)
(I thought the priestess would last longer, after her bit with the tug-of-war)
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Chat up the old guy.
- deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Agree - talking to the old guy seems like it'll be more likely to be helpful than hurtful.
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- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Votes acknowledged; stopping to speak to the old man.
284
He looks at you intently with piercing eyes and says, ‘If you want to stay alive, don’t choose five.’ Before you have time to ask him to explain, he disappears into the crowd. You tell Thump what the man said, but he dismisses it as nonsense, saying, ‘What’s he talking about? Number five? Number five what? Forget it.’ Thump turns and walks on, waving at everybody and soaking up the adulation from his growing number of fans. You hear a shrill whistle and turn to see a tall man in a hooded cloak looking at you. He pulls a long knife out from under his cloak and waves it in the air. If you want to speak to the man, turn to 91. If you want to ignore him and catch up with Thump, turn to 12.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
284
He looks at you intently with piercing eyes and says, ‘If you want to stay alive, don’t choose five.’ Before you have time to ask him to explain, he disappears into the crowd. You tell Thump what the man said, but he dismisses it as nonsense, saying, ‘What’s he talking about? Number five? Number five what? Forget it.’ Thump turns and walks on, waving at everybody and soaking up the adulation from his growing number of fans. You hear a shrill whistle and turn to see a tall man in a hooded cloak looking at you. He pulls a long knife out from under his cloak and waves it in the air. If you want to speak to the man, turn to 91. If you want to ignore him and catch up with Thump, turn to 12.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Speak to everybody!
- deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Maybe it's a magic knife and he's selling. I normally try to avoid knife-wielding maniacs in concealing cloaks, but with the crowd watching and the plan to send 6 people into the dungeon, surely we're safe from a stab in the back? I have mixed feelings, but we're going to have to take some risks - I'm hoping this one is worth taking. 91.
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- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Votes recognized; speaking to the man.
91
You walk over to the man whose eyes are ice blue. He looks at you without smiling and says very seriously, ‘This is a Craggen Knife. I forged it myself. You will need one if you hope to survive today. I would be willing to sell this one for 2 Gold Pieces if you would like to buy it?’ You look at the knife and see that it has an ornate handle and a long wavy blade made of bronze. If you want to buy the knife, turn to 371. If you want to turn down his offer and catch up with Thump, turn to 12.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
91
You walk over to the man whose eyes are ice blue. He looks at you without smiling and says very seriously, ‘This is a Craggen Knife. I forged it myself. You will need one if you hope to survive today. I would be willing to sell this one for 2 Gold Pieces if you would like to buy it?’ You look at the knife and see that it has an ornate handle and a long wavy blade made of bronze. If you want to buy the knife, turn to 371. If you want to turn down his offer and catch up with Thump, turn to 12.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Thaluikhain
- Overlord
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- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
I vote to buy it.
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Sounds like a trap option. Half a vote not to buy it.
- deaddmwalking
- King
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- Joined: Mon May 21, 2012 11:33 am
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
I vote to buy it.
We have 5 gp and I don't think we can do much with it inside the dungeon. I figured we'd get the option to buy something. There's a chance that we can't afford the real McGuffin, but I think there's a bigger chance that this is the one we need.
We have 5 gp and I don't think we can do much with it inside the dungeon. I figured we'd get the option to buy something. There's a chance that we can't afford the real McGuffin, but I think there's a bigger chance that this is the one we need.
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- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Votes counted; buying the knife won by a 2-0.5 vote.
371
The man pockets your Gold Pieces and says, ‘You will not be disappointed.’ He turns and disappears into the crowd. You slide the knife into your belt and walk on to catch up with Thump. Turn to 12.

12
You soon arrive at a cave with its entrance surround carved into the shape of two fire-breathing dragons locked in battle. Standing there, waiting to greet you, is Lord Carnuss, resplendent in his purple robes. A huge crowd of people has gathered at the entrance, with everybody jostling for position, desperate to see the contestants close up. Carnuss motions for the crowd to hush so that he can be heard. ‘I congratulate the six finalists. You are all heroes, but alas, there can only be one champion. Now, I want each of you to stand on one of the slabs over here,’ he says invitingly, pointing to six numbered stone slabs on the ground in front of him. The Assassin makes her mind up quickly and stands on slab number 1, followed by Caldwell, who steps confidently on to slab 3. Thump jumps on to slab 6 and motions to you to stand next to him on slab 5. If you want to stand next to him on slab 5, turn to 40. If you want to stand on slab 2, turn to 316. If you want stand on slab 4, turn to 176.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
X Pectopa Tronum
SKILL: 10 Initial: 10
STAMINA: 19 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Sword
Backpack
Craggen Knife
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
PROVISIONS: 10
371
The man pockets your Gold Pieces and says, ‘You will not be disappointed.’ He turns and disappears into the crowd. You slide the knife into your belt and walk on to catch up with Thump. Turn to 12.

12
You soon arrive at a cave with its entrance surround carved into the shape of two fire-breathing dragons locked in battle. Standing there, waiting to greet you, is Lord Carnuss, resplendent in his purple robes. A huge crowd of people has gathered at the entrance, with everybody jostling for position, desperate to see the contestants close up. Carnuss motions for the crowd to hush so that he can be heard. ‘I congratulate the six finalists. You are all heroes, but alas, there can only be one champion. Now, I want each of you to stand on one of the slabs over here,’ he says invitingly, pointing to six numbered stone slabs on the ground in front of him. The Assassin makes her mind up quickly and stands on slab number 1, followed by Caldwell, who steps confidently on to slab 3. Thump jumps on to slab 6 and motions to you to stand next to him on slab 5. If you want to stand next to him on slab 5, turn to 40. If you want to stand on slab 2, turn to 316. If you want stand on slab 4, turn to 176.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
X Pectopa Tronum
SKILL: 10 Initial: 10
STAMINA: 19 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Sword
Backpack
Craggen Knife
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
PROVISIONS: 10
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Whoever steps on 5 is likely to die. Go to 4 to avoid sitting next to the assassin but I'm not really fussed about the choice between 2 and 4.
And Thump buddy, we just told you about the rhyme and you're immediately trying to get us killed? Thanks, pal.
And Thump buddy, we just told you about the rhyme and you're immediately trying to get us killed? Thanks, pal.
- deaddmwalking
- King
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- Joined: Mon May 21, 2012 11:33 am
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Four seems reasonable. If there's collateral damage it'll hit Thump, too, so probably not a worry.
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- JourneymanN00b
- King
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Votes registered; standing on slab 4.
176
You stand on the slab and watch the Monk stand on slab 2 and finally the Thief, who steps cautiously on to slab 5. Your heart begins to pound in your chest when Lord Carnuss reaches for an iron lever protruding from the wall of the cave entrance. The crowd goes silent when he takes hold of it with both hands. ‘Contestants, you are about to enter my Dungeon of Despair. When I pull down on this lever, you will drop through the floor. I should warn you that one of you will not survive the fall! If any of you want to change places with another contestant, do so now!’ The Thief raises his hand and says, ‘I’ll swap if anybody else will?’ If you want to change places with Fingers, turn to 133. If you want to stay where you are, turn to 342.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
176
You stand on the slab and watch the Monk stand on slab 2 and finally the Thief, who steps cautiously on to slab 5. Your heart begins to pound in your chest when Lord Carnuss reaches for an iron lever protruding from the wall of the cave entrance. The crowd goes silent when he takes hold of it with both hands. ‘Contestants, you are about to enter my Dungeon of Despair. When I pull down on this lever, you will drop through the floor. I should warn you that one of you will not survive the fall! If any of you want to change places with another contestant, do so now!’ The Thief raises his hand and says, ‘I’ll swap if anybody else will?’ If you want to change places with Fingers, turn to 133. If you want to stay where you are, turn to 342.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Stay where we are.
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Thaluikhain
- Overlord
- Posts: 7564
- Joined: Thu Sep 29, 2016 3:30 pm
- JourneymanN00b
- King
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- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Staying put received 3 votes; so X Pectopa Tronum will do this.
342

The Thief looks disappointed that nobody wants to change places with him, but he shrugs his shoulders as though he doesn’t care. The crowd gasps when Carnuss pulls down on the iron lever and the slabs fall away. You drop through a hole and find yourself sliding down a stone chute to land heavily at the bottom of a deep pit. Lose 1 STAMINA point. The pale light from amber crystals attached to the pit wall is just enough for you to see that the floor is covered in a writhing mass of SNAKES. There is a ladder attached to the pit wall that goes up to a wooden door higher up. If you want to fight the Snakes, turn to 189. If you want to climb the ladder to open the door, turn to 110.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
X Pectopa Tronum
SKILL: 10 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Sword
Backpack
Craggen Knife
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
PROVISIONS: 10
342

The Thief looks disappointed that nobody wants to change places with him, but he shrugs his shoulders as though he doesn’t care. The crowd gasps when Carnuss pulls down on the iron lever and the slabs fall away. You drop through a hole and find yourself sliding down a stone chute to land heavily at the bottom of a deep pit. Lose 1 STAMINA point. The pale light from amber crystals attached to the pit wall is just enough for you to see that the floor is covered in a writhing mass of SNAKES. There is a ladder attached to the pit wall that goes up to a wooden door higher up. If you want to fight the Snakes, turn to 189. If you want to climb the ladder to open the door, turn to 110.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
X Pectopa Tronum
SKILL: 10 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Sword
Backpack
Craggen Knife
GOLD PIECES: 3
TREASURE:
Potion of Stamina (restores Stamina to full)
PROVISIONS: 10
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Why did it have to be snakes?
Fight the snakes.
Fight the snakes.
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Thaluikhain
- Overlord
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Half vote for climb.
- deaddmwalking
- King
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- Joined: Mon May 21, 2012 11:33 am
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
It's a little disappointing that we don't know what happened to Fingers. Not enough that I would have wanted to be in his place.
I think climbing to the door is better than fighting the snakes. We'll have to do it eventually. +1 Vote for climbing the ladder.
I think climbing to the door is better than fighting the snakes. We'll have to do it eventually. +1 Vote for climbing the ladder.
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Thaluikhain
- Overlord
- Posts: 7564
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
We might come across his body, though. If so, probably soonish.deaddmwalking wrote: ↑Wed Oct 02, 2024 3:13 pmIt's a little disappointing that we don't know what happened to Fingers. Not enough that I would have wanted to be in his place.
- JourneymanN00b
- King
- Posts: 6127
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Votes tallied; climbing the ladder to open the door won over fighting the Snakes by a 1.5-1 vote.
110

You scramble up the ladder and are very relieved to find that the door isn’t locked. It opens into a dimly lit tunnel running left and right, which has rough stone walls, hewn out of the rock long ago by Carnuss’s slaves. The air is cool and dank, and there is an eerie silence save for the occasional clang of a bell coming from a long way off. You peer into the gloom and decide which way to go. If you want to head west, turn to 7. If you want to head east in the direction of the sound of the bell, turn to 328.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
110

You scramble up the ladder and are very relieved to find that the door isn’t locked. It opens into a dimly lit tunnel running left and right, which has rough stone walls, hewn out of the rock long ago by Carnuss’s slaves. The air is cool and dank, and there is an eerie silence save for the occasional clang of a bell coming from a long way off. You peer into the gloom and decide which way to go. If you want to head west, turn to 7. If you want to head east in the direction of the sound of the bell, turn to 328.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island
Go towards the interesting thing. East.