If these are different then either the game you are playing is badly designed or the world you are playing in makes no sense.TheFlatline wrote:I guess I've never played with people who gamed the mechanics. We would try to roleplay what would make sense for our characters to do, not what made the best mechanical sense.
What makes sense for your characters to do is the most effective thing your characters can do. Trying to pretend otherwise makes the characters seem stupid. If it is better for your super smart Wizard to blow through his spells and then retreat then that is what your character should do, and attempting to soldier on regardless of this fact means you are not really roleplaying your supposedly intelligent character correctly.
Now, if its not the best course of action for whatever reason (Time limit, possibility of enemy using the rest time to get reinforcements etc.) then fine. But saying that you were roleplaying better by having your characters make bad choices from the information they had available seems odd.