There was a picture in that last section:
You step forward to attack the Bone Golem. When fighting it, any blow from its runesword will inflict 3 points of damage to your STAMINA, so you must defeat it quickly~
BONE GOLEM SKILL 8 STAMTNA 9
If you win, your intuitions tell you that a dangerous combat lies behind the door beyond the guardian. Make your preparations, then open the door!
COMBAT LOG:
Bone Golem 17, Fred 20. BG is at 7.
BG 16, Fred 21. BG is at 5.
BG 17, Fred 20. BG is at 3.
BG 18, Fred 16. Fred is at 16.
BG 15, Fred 16. BG is at 1.
BG 18, Fred 22. BG is defeated.
You throw open the door to a wizard's lair. The room is decorated in greys and browns and has a stony, cold atmosphere. The furnishings are basic in the extreme, only a granite statue of a wizard providing any decoration. You feel a sudden chill along your spine as all the room seems to grow colder, and you see the ghostly figure of a grey-haired old man manifesting at the other end of the room. He is robed and shrouded, and his piercing eyes look right into yours as his lip draw back in a snarl. He raises his wraith-like hands and begins to chant - he may be a spirit, but he can still cast spells! If you think you know his name and want to talk to him, turn to 362. If you wish to attack him, turn to 44. If you prefer to flee from the spirit, turn to 134.
Adventure Sheet:
[spoiler]Name: Fred
SKILL 12/12
STAMINA 16/19
LUCK 10/12
PRESENCE: 8
Equipment: Knife, Backpack, Waterskin, Leather Jerkin, Sword, Bottle of Blade Venom (+1 damage for one combat), Rope (x2), Wooden Pole, Gold Key (found in section 40), Potion of Stamina x2 (restores lost STAMINA points up to one-half of Initial STAMINA when drunk, rounding fractions up), Flask of Grog (+4 STAMINA, +1 Attack Strength for next combat after drunk), Magic Sword (+1 Attack Strength in combat), Shield (x2), Lantern, Bottle of Monks’ Herbal Liqueur x2 (4 doses in total, each restores 4 STAMINA when drunk), pestle and mortar, Herbiary (dog-eared pages: page 311 on the Rat-tailed Fungus, page 175 on the Pitcher Plant, page 266 on the Axeplant), Sapphire (50 facets), Topaz (24 facets), Skeleton Key, Small Pearl, Brass Orb (picked up in section 63), Ruby (36 facets), Tiger Eye stone, stone axe, Tomb Dust, Empty Bottle
Provisions: 5/12
Gold: 8
Afflictions: Lung Rot
Extra Lives remaining: 16/19
Notes:
1) Message pieced together from torn scraps of paper found in monastery: "There is conflict between the wizards, Caltarelair has certainly quarrelled with one of his fellows and a magic duel cannot be far away. One of them has begun to dabble in magic other than elementalism. Ralsteen the Hermit may have sensed any disturbance at the Circle; I am too weak to risk visiting it. I must hasten to hide the Crystals, and I will hide them in pairs, one pair in..."
2) Parraine will do us a service three times before we bury his bones. He can perform any of the following acts at any time as one service: cure one disease, strengthen our sword so that it inflicts 6 points of damage to the STAMINA of an enemy as the result of a successful hit in combat (can choose this service after we hit the enemy), and he can heal for up to 8 points of lost STAMINA (this cannot be carried out during a combat).
3) The magical password to a door without a lock or handle somewhere below in the dungeons is 'elementarae'.
[/spoiler]