I've never found the deprivation of options a good thing, and this is no exception. If you just label shit as easy or hard, that would be enough. But no, instead I have to level two characters to ten, and find a location, and do this one quest twice, before I can ever play a Yeek Mindflayer.Parthenon wrote:One Roguelike I quite like is Tales of Maj'Eyal. It has a graphical interface and uses the mouse for the most part so you don't have to memorise a keyboard layout. But the best thing for people like Lago is that by default you get multiple lives, gaining more lives as you level up and from some items.
It has the substantial choice and character development wanted, with the ease of multiple lives and an excellent interface.
Its pretty easy to get into (the complex and difficult to play options are locked to start with and get unlocked through play), is a complete game and has very few bugs.
Additionally, I like that when I read the info, it said that archers can shoot at effectively half str when they run out of arrows, an important ability that every Roguelike needs to add to their game to not be a pile of shit, and then made an Archer, and apparently they managed to regress back to being retarded, because they removed that feature, because fuck archers, even if your class is called archer, you should have to run out of fucking arrows and die because our game has to pretend to be hard by preventing you from using any of your abilities.