Stahlseele wrote:because battletech uses hexmaps.
if they are compatible with each other, they can save one boat load of money in making one set for both.
Wait... Isn't Leviathans supposed to be airborne ships and shit? You aren't going to use terrain at all. You're going to be above any relevant terrain like hills and shit. That's the entire point of being airborne: you're above everything.
A Battletech map is going to essentially be background. Worse yet, any terrain like modern cities is going to break canon, since this is an alternate WW1 setting.
For me, Leviathans seems essentially lacking in what would, for me, qualify to be an interesting fighting environment. WW1 era battleship tactics weren't especially... I dunno engaging. Starfleet Battles made the concept interesting by giving you severely limited resources to do battle with to begin with (energy allocation), and then steadily limiting your options as battle progressed.
Age of Sail naval games rock because you have inherent limitations in the wind, the sea, weather gage, lines of battle (and the subsequent breaking thereof), raking fire, depth under keel, and so on and so forth. I just don't see how Leviathans is going to be anything other than pounding on each other, and occasionally if the situation permits to cross the T and rake the enemy (though with turreted main guns this becomes far less relevant).
Crimson Skies is more interesting because it uses nimble fighters instead of big hulking battle fortresses like a flying battleship would be (okay, I know there's dirigibles but they're more the exception than the rule).
I haven't read the ruleset I admit, but I just don't see enough inherent tactical depth to make it worth investing money to see how deep or engaging the game is.