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I've been playing a ton of Fallout:New Vegas over the past couple of days, and done Old World Blues and Dead Money, plus started on Lonesome Road.
On the main game: I'm not terribly fond of the "disguise" mechanic, mostly because T-51b power armor counts as a Brotherhood of Steel disguise. Otherwise, it's fairly good aside from the intermittent crash bugs. I'm currently going NCR, and plan on doing a Legion character to see if they have any redeeming features aside from Roman aesthetics and gratuitous Latin
Old World Blues: This was pretty '50s Sci-Fi even for fallout. It was also nice to have a place positively overflowing with energy weapon ammo, plus special anti-robot weapons for all the weapon types. I had an awful lot of fun with it.
Dead Money: Fuck the collar-detonating speakers, fuck the excessively limited supply of limb-repair items, fuck the near-uselessness of energy weapons due to limited ammo, and fuck the life draining clouds. Also fuck the holograms. Basically, fuck the entire DLC. Except the companion characters, they were fine.
How bad was it? About halfway through, I got completely pissed off because there were a number of enemies and a good chunk of life-draining cloud between me and the nearest source of healing items and added 90 stimpacks to my inventory via console commands. This was something like 60 more stimpacks than were supposed to be avaliable within the DLC period. By the end, I had zero stimpacks. On the other hand, I did extract over 60K caps worth of gold, so it wasn't a complete waste of time.
Lonesome Road: So, the main problem I have with it so far is that the dialogue trees seem convinced that I'm working for House and not the NCR. Also, I cannot seem to avoid dying when using the Fat Man I purchased with my Dead Money gold. Also, there's this new melee enemy type that is introduced by Cuisinarting a Deathclaw but completely failed to live up to the hype once I figured out that they're cripplingly vulnerable to the Thermic Lance. Though I pity anyone foolish enough to depend on melee weapons, because they're not so good on Deathclaw Overpass. But it is a level 25 DLC, which is plenty of time to outright cap two skills.
On the main game: I'm not terribly fond of the "disguise" mechanic, mostly because T-51b power armor counts as a Brotherhood of Steel disguise. Otherwise, it's fairly good aside from the intermittent crash bugs. I'm currently going NCR, and plan on doing a Legion character to see if they have any redeeming features aside from Roman aesthetics and gratuitous Latin
Old World Blues: This was pretty '50s Sci-Fi even for fallout. It was also nice to have a place positively overflowing with energy weapon ammo, plus special anti-robot weapons for all the weapon types. I had an awful lot of fun with it.
Dead Money: Fuck the collar-detonating speakers, fuck the excessively limited supply of limb-repair items, fuck the near-uselessness of energy weapons due to limited ammo, and fuck the life draining clouds. Also fuck the holograms. Basically, fuck the entire DLC. Except the companion characters, they were fine.
How bad was it? About halfway through, I got completely pissed off because there were a number of enemies and a good chunk of life-draining cloud between me and the nearest source of healing items and added 90 stimpacks to my inventory via console commands. This was something like 60 more stimpacks than were supposed to be avaliable within the DLC period. By the end, I had zero stimpacks. On the other hand, I did extract over 60K caps worth of gold, so it wasn't a complete waste of time.
Lonesome Road: So, the main problem I have with it so far is that the dialogue trees seem convinced that I'm working for House and not the NCR. Also, I cannot seem to avoid dying when using the Fat Man I purchased with my Dead Money gold. Also, there's this new melee enemy type that is introduced by Cuisinarting a Deathclaw but completely failed to live up to the hype once I figured out that they're cripplingly vulnerable to the Thermic Lance. Though I pity anyone foolish enough to depend on melee weapons, because they're not so good on Deathclaw Overpass. But it is a level 25 DLC, which is plenty of time to outright cap two skills.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
- Stahlseele
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Fallout3 and especially Fallout New Vegas were so surprisingly good people are still replaying them again and again . .
As soon as i have redone my computer, i am instaling my 3rd FNV Version with all the DLCs and doing so too . .
As soon as i have redone my computer, i am instaling my 3rd FNV Version with all the DLCs and doing so too . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Guyr Adamantine
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- Duke Flauros
- Journeyman
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D2: Median
Castlevania (various)
Metroid: Zero Mission
Castlevania (various)
Metroid: Zero Mission
Niao! =^.^=
Mike Mearls wrote:“In some ways, it was like we told people, ‘The right way to play guitar is to play thrash metal,’” “But there’s other ways to play guitar.” “D&D is like the wardrobe people go through to get to Narnia,” “If you walk through and there’s a McDonalds, it’s like —’this isn’t Narnia.’”
Tom Lapille wrote:"As we look ahead, we are striving for clarity in both flavor and mechanics.""Our goal with most of the D&D Next rules is that they get out of the way of the action as much as possible."
Mike Mearls wrote:"Look, no one at Wizards ever woke up one day and said 'Let's get rid of all of our fans and replace them.' That was never the intent."
I've been playing a lot of VVVVVV lately, which is basically a retro-styled 2D platformer, and it's a lot of fun, and obscenely cheap for the amount of content.
I've been screwing around in a game called Kerbal Space Program, too. The idea behind the game is that you build a rocket out of various modules that snap together, and you then launch that rocket into space. That's pretty much it; there's no management, no constraints, and no goals beyond those that you set for yourself. Even so, figuring out the optimal rocket design and figuring out how to do a transfer orbit properly is actually a lot of fun. It's also free, which is a major perk.
I've been screwing around in a game called Kerbal Space Program, too. The idea behind the game is that you build a rocket out of various modules that snap together, and you then launch that rocket into space. That's pretty much it; there's no management, no constraints, and no goals beyond those that you set for yourself. Even so, figuring out the optimal rocket design and figuring out how to do a transfer orbit properly is actually a lot of fun. It's also free, which is a major perk.
So, thank god there is a talky option for getting out of the final lonesome road bossfight, because while having a boss with a source of health regeneration that can bring him back to full in under a minute is kosher, and having a boss with enough hit points to tank two mini-nukes is kosher, having a boss who can do BOTH is so not cool.
Also, there was a massive post-bossfight brawl and I had depleted my healing item stocks earlier.
Also, there was a massive post-bossfight brawl and I had depleted my healing item stocks earlier.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
- Stahlseele
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Thank you for telling me about that mod.Guyr Adamantine wrote:Tell me about it. I got 24 mods on FNV, including Requiem For A Capital Wasteland, which gives Fallout 3 as playing ground. Its fucking awesome.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Guyr Adamantine
- Master
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- Stahlseele
- King
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Yes you may.
I may just try them all out once i got my computer a bit closer to what i want this piece of junk to be in some days . .
I may just try them all out once i got my computer a bit closer to what i want this piece of junk to be in some days . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Prject Nevada is fucking great. Been using it for months.
Old World Blues is easily the best DLC in New Vegas. Honest Hearts was pretty cool, but didn't exactly blow me away. Looked really pretty, though, and The Survivalist was a cool quest (as is his rifle).
Dead Money was a bitch and a half. I ended up cheating and taking ALL OF THE GOLD after I found out that they patched the old exploit of taking it all. So now my character has a massive pile of gold bullion sitting in the Follower's safehouse, next to a massive pile of Pre-War cash.
Lonesome Road was disappointing. So much buildup for what was pretty good, but nothing amazing.
Old World Blues is easily the best DLC in New Vegas. Honest Hearts was pretty cool, but didn't exactly blow me away. Looked really pretty, though, and The Survivalist was a cool quest (as is his rifle).
Dead Money was a bitch and a half. I ended up cheating and taking ALL OF THE GOLD after I found out that they patched the old exploit of taking it all. So now my character has a massive pile of gold bullion sitting in the Follower's safehouse, next to a massive pile of Pre-War cash.
Lonesome Road was disappointing. So much buildup for what was pretty good, but nothing amazing.
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The developers at Mechwarrior online did something very clever. They convinced people to pay for the privilege of beta testing their game. I'm still looking for the first leaks from the average Joe gamer, the game looks good but I wonder if it is actually any good.
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
- Stahlseele
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Every Founder is now in the Beta.
Yes, me too. No, we still had to sign the NDA to not tell more than is already known . .
Yes, me too. No, we still had to sign the NDA to not tell more than is already known . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
So I've been playing the Mass Effect 3 multiplayer, off and on, ever since it came out. I've downloaded the free multiplayer expansions, and it's a decent way to pass the time. I've met some cool folks who also play some of the same games I do.
So, today, the results of a Multiplayer Weekend event came through--it was a success. I got the class I wanted--one of the new ones. Pretty much a Cerberus Phantom. With Kasumi's Shadow Strike, from Mass Effect 2. I can't PLAY THE DAMN THING YET since my Xbox is in the shop and I loaned my hard drive to someone who said they'd play a few things for me, in exchange for getting to play Jade Empire and Symphony of the Night and other XBL games I've downloaded over the past couple of years.
So I took a look at the info on the class--and put together a melee-intensive build that should be able to one-shot most stuff. Seriously, the Shadow Strike can do upwards of 1200 damage, enough to one-shot pretty much anything that isn't a bigass bruiser. And I can score 245% of a damage increase on top of that. And there's a couple of damage increases I haven't bothered factoring into there.
I wouldn't normally mention this, except I owe this board a thank-you. I would like to thank the Gaming Den for providing an environment which sharpened my sense of optimization and tactics, which comes in handy on video games, and also on occasional bits of writing I do It's not a world-shaking skill, but it makes the world a little richer for me.
So, today, the results of a Multiplayer Weekend event came through--it was a success. I got the class I wanted--one of the new ones. Pretty much a Cerberus Phantom. With Kasumi's Shadow Strike, from Mass Effect 2. I can't PLAY THE DAMN THING YET since my Xbox is in the shop and I loaned my hard drive to someone who said they'd play a few things for me, in exchange for getting to play Jade Empire and Symphony of the Night and other XBL games I've downloaded over the past couple of years.
So I took a look at the info on the class--and put together a melee-intensive build that should be able to one-shot most stuff. Seriously, the Shadow Strike can do upwards of 1200 damage, enough to one-shot pretty much anything that isn't a bigass bruiser. And I can score 245% of a damage increase on top of that. And there's a couple of damage increases I haven't bothered factoring into there.
I wouldn't normally mention this, except I owe this board a thank-you. I would like to thank the Gaming Den for providing an environment which sharpened my sense of optimization and tactics, which comes in handy on video games, and also on occasional bits of writing I do It's not a world-shaking skill, but it makes the world a little richer for me.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Avoraciopoctules
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Any idea where I can get " Requiem For A Capital Wasteland" now? The nexus link is gone.
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Inquisitor
Thank to Forbes (which has a surprisingly good online games section) I've stumbled upon Inquisitor (http://inquisitor-rpg.com/). It's a CRPG currently in beta that seems to resolve fights in a Diablo-esque action mechanic (judging from the trailer) and features a 5000 pages thick story in three acts.
If your hobbies are Diablo and/or reading lengthy medieval mystery dramas, that might be enough. The trailer seems content to stop, right there.
What caught my attention, however, is that there is actually a torture mechanic. If you have identified a suspect, you can basically send him to the torture chamber. If he's innocent, however, your social standing takes a huge hit. Even if he's guilty: torturing always affects your alignment negatively (although the website doesn't describe what that entails).
The only way to avoid torturing is to find evidence, although the website ominously promises that to be not always possible.
Towards that end, the three character classes have, aside from combat-oriented abilities, a few abilities that seem (hopefully) to affect your ways you can obtain evidence - e.g. Authority for the Priest, or Eloquence, Stealth and Stealing for the Thief.
I'm not sure how the final game will hold up, but it might be worth following.
If your hobbies are Diablo and/or reading lengthy medieval mystery dramas, that might be enough. The trailer seems content to stop, right there.
What caught my attention, however, is that there is actually a torture mechanic. If you have identified a suspect, you can basically send him to the torture chamber. If he's innocent, however, your social standing takes a huge hit. Even if he's guilty: torturing always affects your alignment negatively (although the website doesn't describe what that entails).
The only way to avoid torturing is to find evidence, although the website ominously promises that to be not always possible.
Towards that end, the three character classes have, aside from combat-oriented abilities, a few abilities that seem (hopefully) to affect your ways you can obtain evidence - e.g. Authority for the Priest, or Eloquence, Stealth and Stealing for the Thief.
I'm not sure how the final game will hold up, but it might be worth following.
- Ted the Flayer
- Knight-Baron
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I'm having problems with part of Arkham asylum.
It's the first predator sequence after Poison Ivy messes up the island, where they put bombs on the gargoyles.
I'm having a motherfuck of a time getting past that. Other than the gargoyles being trapped, I haven't found any floor grates or AC ducts to hide in, so if I get spotted ONCE I can't shake people shooting at me. Also, there seems to be no corner takedowns like in City, and it seems that the bad guys count as being "aware" of me so batarangs don't seem to stun anyone (to aid in a quick stun/ground takedown/explosive gel trap for the next asshole that comes to investigate)
Anyone have any tips other than turning the difficulty to Easy?
It's the first predator sequence after Poison Ivy messes up the island, where they put bombs on the gargoyles.
I'm having a motherfuck of a time getting past that. Other than the gargoyles being trapped, I haven't found any floor grates or AC ducts to hide in, so if I get spotted ONCE I can't shake people shooting at me. Also, there seems to be no corner takedowns like in City, and it seems that the bad guys count as being "aware" of me so batarangs don't seem to stun anyone (to aid in a quick stun/ground takedown/explosive gel trap for the next asshole that comes to investigate)
Anyone have any tips other than turning the difficulty to Easy?
Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.
Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.
Can you check the map and share the exact room name?
In general, there's always something other than gargoyles
In general, there's always something other than gargoyles
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Ted the Flayer
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Oh. Yeah. There's floor grates inside the structure thing in the middle.
One thug passes under the vent you enter from. Take him out quickly.
You can also stand on top of that building in the middle. In the right spot, they won't see you.
If I remember right, a couple of the glass ceiling panels can be exploded with the gel to take out someone under them.
There's a lot of nooks and crannies and pretty no place is safe from all approaches, so it's possible to sneak up behind guys once you get their pattern.
If you have the proximity explosive gel, put it at the tops of ladders. Also put gel by anyone you knockout, so you can stun the people who come to investigate and follow up with a ground takedown.
You can also use it--or batarangs--as a distraction. They'll come investigate the sound.
One thug passes under the vent you enter from. Take him out quickly.
You can also stand on top of that building in the middle. In the right spot, they won't see you.
If I remember right, a couple of the glass ceiling panels can be exploded with the gel to take out someone under them.
There's a lot of nooks and crannies and pretty no place is safe from all approaches, so it's possible to sneak up behind guys once you get their pattern.
If you have the proximity explosive gel, put it at the tops of ladders. Also put gel by anyone you knockout, so you can stun the people who come to investigate and follow up with a ground takedown.
You can also use it--or batarangs--as a distraction. They'll come investigate the sound.
Last edited by Maxus on Fri Aug 10, 2012 3:06 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Seeing as how we were talking about how poor blizzard security is a couple of pages back, this seems relevant:
http://us.blizzard.com/en-us/securityupdate.html
Blizzard got hacked into and if you're on the north-america servers (which apparently include countries like Australia) they might have your password (encrypted) and secret question etc.
http://us.blizzard.com/en-us/securityupdate.html
Blizzard got hacked into and if you're on the north-america servers (which apparently include countries like Australia) they might have your password (encrypted) and secret question etc.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
The big question is, are the passwords protected by good hashes or bad hashes?
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
So I got my Xbox back.
Microsoft included a month of XBL Gold. I'm paid up for a year.
I'm going to ask a couple of friends if they want the code first, but if they don't it's up for grabs here, first-come first serve. If you want the code, I'll send it via PM tonight, because I'm about to leave for work.
Microsoft included a month of XBL Gold. I'm paid up for a year.
I'm going to ask a couple of friends if they want the code first, but if they don't it's up for grabs here, first-come first serve. If you want the code, I'll send it via PM tonight, because I'm about to leave for work.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Darth Rabbitt
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Dibs if your friends don't want it.Maxus wrote:So I got my Xbox back.
Microsoft included a month of XBL Gold. I'm paid up for a year.
I'm going to ask a couple of friends if they want the code first, but if they don't it's up for grabs here, first-come first serve. If you want the code, I'll send it via PM tonight, because I'm about to leave for work.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).