Okay, charsheet finally fully drafted:
Zevras, Bastion of the Lost Monastery
Patience. Discipline. If you have nothing else, have these.
Background:
Zevras was one of the unfortunate victims of a collapsed Githzerai Monastery, which split apart after an assault by a few Death Slaad – killing many of the stronger anarchs and leaving its structure unstable and defenseless against the chaos of Limbo. He fell through a portal into Sigil, and when he recovered found that he was alone there. After determining his location, Zevras determined that the best course of action was to begin training his mind and body to more effectively protect the Githzerai people, since his own home was now most likely dissolved completely into the chaos-matter. He still had his armor, shield, and karach blade with him, and started to take up street-fighting in order to hone his will and fighting prowess.
Race and Type: Githzerai (medium humanoid)
Class: Soulborn 3
Speaks: Githzerai, Common, Slaad
Allegiance: The Way of Zerthimon (main), Striving for Perfection, Killing Illithids
Background: Refugee from The War
Str: 10 (+0)
Dex: 18 (+4) (16 + 2 racial)
Con: 14 (+2)
Int: 12 (+1)
Wis: 16 (+3) (14 +2 racial)
Cha: 17 (+3) (16 +1 item)
Hit Points: 36
BAB: +3
Initiative: +4
Saves: Fort 8 Ref 8 Will 12
AC: 23 (+4 Dex, +7 armor, +2 shield), touch 14, flat-footed 19
Proficiencies: Zevras is proficient with all simple and martial weapons, and his Soul Blade (a bastard sword). He is proficient with Light, Medium, and Heavy Armors in addition to Shields.
Attack Routine: Soulblade +8 melee 1d10+1 force 18-20/x2 (+4 Dex +3 BAB +1 magic) or Bolts of Agony +7 ranged touch 1d10 and Fort DC 12 or dazed x2 (+4 Dex +3 BAB, requires SGA Soulmeld)
Full Attack Routine: Same as attack routine.
Feats:
1) Iron Will
3) Weapon Finesse
Speshul Powarz:
Arcane sight always on
Psionics: Mage hand at will
Spell Resistance 4
Darkvision 60 ft.
Slippery Mind
+2 to saves versus Mind-Affecting abilities
Soul Smite: +Cha to attacks, +level to damage on all attacks (swift action). 10-round cooldown.
Pressing Assault: Taking a 5-foot step within Zevras’ threatened area provokes an attack of opportunity.
Zevras has the Edge against anyone with a lower Dexterity than his.
Zevras gets 4 Totems and 2 Chakras.
Items:
Cloak of Charisma (+1 enhancement to Charisma)
Magic Mithril Suit (+1 enhancement to Armor bonus)
Dampening Sandals (+3 to Move Silently)
Mithril Shield
A coin pouch.
Ragged clothing.
Skills:
Concentration +4 (+2 Con, +2 racial)
Hide +9 (6 ranks, +4 Dex, -1 ASP)
Knowledge (the planes) +7 (6 ranks, +1 Int)
Move Silently +12 (6 ranks, +4 Dex, +3 Competence, -1 ASP)
Sense Motive +9 (6 ranks, +3 Wis)
Spot +11 (6 ranks, +3 Wis, +2 racial)
Soulmelds:
Navy Secret Mantle: Zevras’s psychic will distorts the form of space around him, creating a field which warps light and alters trajectories. He gains a Deflection bonus to AC (+1 at current level) and a 20% miss chance due to Concealment.
Dimming Midnight Gauntlets: These gauntlets are formed to disrupt magic, and upgrade Zevras’ spell resistance to 9 + level. By projecting their power outward, he can also counterspell as an immediate action by making a Dispel check (caster level equal to level).
Steel Grasping Boots: Zevras’ psychic powers, when channeled through the boots of his soul, are able to overcome and redirect the bonds of gravity. While “wearing” them, he can walk or even run on walls or ceilings, and gains an Enhancement bonus to Dexterity (currently +1).
Amulet of Sapphire Magic: This soul amulet channels telekinetic force, and allows Zevras to shoot the Bolts of Agony formed from his own despair. It also shields him from further harm, by way of a Resistance bonus to Saving Throws (currently +1).
Zevras uses the Necrocarnum option, so his stuff doesn’t glow and is instead dim and spooky.