Posted: Sun Mar 01, 2020 7:54 am
Burning Bull

Size/Type: Large Spirit Brute (Evil, Extraplanar, Fire, Lawful)
Hit Dice: 9d12+54 (140hp)
Initiative: +3
Speed: 40ft.
Armor Class: 24 (+8 armor, +4 natural, +3 dex, -1 size)
Base Attack/Grapple: +9/+22
Attack: +3 Flaming Greataxe +20/+15 (3d6+1d6+1[fire]+20)
Space/Reach: 10ft./10ft.
Special Attacks: Spell-Like Abilities, Blazing Charge
Special Qualities: Natural Cunning, Immunity to Poison, Resist Sonic 10, Resist Cold 18 (item), Resist Disease +4, DR5/Chaotic or Good, SR19
Saves: Fort +12 Reflex +6 Will +7
Abilities: Str 28 Dex 17 Con 22 Int 12 Wis 18 Cha 18
Skills: Intimidate +16, Athletics +18, Perception +16
Feats: Power Attack, Pyrokinesis, Weapon Focus, Track (B)
Environment: Infernal Battlefield of Acheron (Red Arena)
Organization: Solitary, Pair, or Flame Squad (3-6)
Challenge Rating: 9
Treasure: Standard
Equipment: +3 Flaming Greataxe, +3 Cold Resistance Breastplate
Alignment: Always Lawful Evil
Playable:
These fiery creatures are the divine servants of Sargonnas, the bull-headed god of war, wrath, vengance, and fire. Minotaur worshippers of him are turned into these creatures upon pleasing him as petitioners in the red arena, mainly by becoming the champion of one of the many tournaments and war games held there. Worshippers who serve Sargonnas often gain the service of these creatures from Planar Ally spells.
Combat:
Backlash: Whenever a creature within medium range (normally 190ft.) damages the Blazing Bull, the Bull may cause them to take 9 points of untyped damage once as a free action usable outside of turn.
Blazing Charge (Su): As a full round action the Burning Bull can transform it's body into fire and move in a straight line for double it's move speed in any direction (even into the air, though it then needs some means of staying aloft else it will fall). It provokes no attacks of opportunity for this movement and automatically passes through the squares of any creatures in it's path. This deals 1d6/CR+Str fire damage (normally 9d6+18 with feats) damage to any creature or object it passes with a reflex save (DC23) for half, creatures that fail their save are knocked prone. The deals full damage to objects. If for whatever reason something might damage it, it is treated as being in gaseous form for the duration if this ability. Once used, this ability cannot be used again in the following round.
Natural Cunning (Ex): Burning Bulls possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.
Spell-Like Abilities: Constant: Unlucky Backlash
At Will: Flame Shield (warm only), Scorching Ray, Lesser Orb of Fire, Protection from Arrows, Produce Flame, Bull's Strength (others only), Rage
1/Minute: Bestow Curse, Wall of Fire, Black Chains of Durance
1/Hour: Greater Teleport (Self+Objects Carried Only),
1/Day: Bloodied Chains of Pyrrhos, Air Walk,
Vengeance: On it's turn, the Blazing Bull gains +4 to it's attack and damage rolls and it's Save DC's are increased by 2 against creatures who damaged it in the previous round.

Size/Type: Large Spirit Brute (Evil, Extraplanar, Fire, Lawful)
Hit Dice: 9d12+54 (140hp)
Initiative: +3
Speed: 40ft.
Armor Class: 24 (+8 armor, +4 natural, +3 dex, -1 size)
Base Attack/Grapple: +9/+22
Attack: +3 Flaming Greataxe +20/+15 (3d6+1d6+1[fire]+20)
Space/Reach: 10ft./10ft.
Special Attacks: Spell-Like Abilities, Blazing Charge
Special Qualities: Natural Cunning, Immunity to Poison, Resist Sonic 10, Resist Cold 18 (item), Resist Disease +4, DR5/Chaotic or Good, SR19
Saves: Fort +12 Reflex +6 Will +7
Abilities: Str 28 Dex 17 Con 22 Int 12 Wis 18 Cha 18
Skills: Intimidate +16, Athletics +18, Perception +16
Feats: Power Attack, Pyrokinesis, Weapon Focus, Track (B)
Environment: Infernal Battlefield of Acheron (Red Arena)
Organization: Solitary, Pair, or Flame Squad (3-6)
Challenge Rating: 9
Treasure: Standard
Equipment: +3 Flaming Greataxe, +3 Cold Resistance Breastplate
Alignment: Always Lawful Evil
Playable:
These fiery creatures are the divine servants of Sargonnas, the bull-headed god of war, wrath, vengance, and fire. Minotaur worshippers of him are turned into these creatures upon pleasing him as petitioners in the red arena, mainly by becoming the champion of one of the many tournaments and war games held there. Worshippers who serve Sargonnas often gain the service of these creatures from Planar Ally spells.
Combat:
Backlash: Whenever a creature within medium range (normally 190ft.) damages the Blazing Bull, the Bull may cause them to take 9 points of untyped damage once as a free action usable outside of turn.
Blazing Charge (Su): As a full round action the Burning Bull can transform it's body into fire and move in a straight line for double it's move speed in any direction (even into the air, though it then needs some means of staying aloft else it will fall). It provokes no attacks of opportunity for this movement and automatically passes through the squares of any creatures in it's path. This deals 1d6/CR+Str fire damage (normally 9d6+18 with feats) damage to any creature or object it passes with a reflex save (DC23) for half, creatures that fail their save are knocked prone. The deals full damage to objects. If for whatever reason something might damage it, it is treated as being in gaseous form for the duration if this ability. Once used, this ability cannot be used again in the following round.
Natural Cunning (Ex): Burning Bulls possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.
Spell-Like Abilities: Constant: Unlucky Backlash
At Will: Flame Shield (warm only), Scorching Ray, Lesser Orb of Fire, Protection from Arrows, Produce Flame, Bull's Strength (others only), Rage
1/Minute: Bestow Curse, Wall of Fire, Black Chains of Durance
1/Hour: Greater Teleport (Self+Objects Carried Only),
1/Day: Bloodied Chains of Pyrrhos, Air Walk,
Vengeance: On it's turn, the Blazing Bull gains +4 to it's attack and damage rolls and it's Save DC's are increased by 2 against creatures who damaged it in the previous round.