An older thread on the subject:zugschef wrote:robbypants shared this link on bg (thanks man):
Sean K Reynolds: Feat Point System: Does it work?(DND, 3.5E)
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An older thread on the subject:zugschef wrote:robbypants shared this link on bg (thanks man):
Oh my fuck, has this man ever played Pathfinder? He has to be trolling with those numbers because they make no fucking sense.zugschef wrote:robbypants shared this link on bg (thanks man): http://www.seankreynolds.com/rpgfiles/m ... ystem.html
hilarious.
Oh it does.Otakusensei wrote:Also, I'm sure he'll find new and creative ways to screw fighters with this change.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
Back when I first found about this link (here in TGD) I got convinced SKR is a troll. Those points seem to be backwards most of the time.hogarth wrote:An older thread on the subject:zugschef wrote:robbypants shared this link on bg (thanks man):
Sean K Reynolds: Feat Point System: Does it work?(DND, 3.5E)
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
In what way is the effect not part of the spell?Parthenon wrote:Wrong.ishy wrote:Looking through the cleric list quickly for part the veil, it would appear that debilitating portent would make the target confused, with no initial save.
Part the Veil requires a spell which has a Will save to reduce or negate. Debiliating Portent doesn't. The effect has requirements of Will saves, but the spell itself doesn't.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
Going back to this cleric fuckery, how would I best be able to squeeze some swordery into that as well, assuming a Cleric with the Void and Travel Domains? Or would I be better served not bothering with a sword at all and just focusing feats and such on purely magic?Lago PARANOIA wrote:Travel + Artifice: Construct and taking levels in Veiled Illusionist gets you a nice chunk of wizard spells. You may consider not taking levels in VI at all with certain domains (like the aforementioned Artifice: Construct) as domain abilities like Construct and Flotsam are berserkly powerful. If you have feats to burn, taking Eldritch Heritage: Arcane and Improved Eldritch Heritage: Arcane gets you Arcane Bond (which fucking rules for clerics) and lets you cherry pick a wizard spell. There's tjeese that you can do with with prepared spell slots, pearls of power, and Robes of Arcane Heritage and/or Ampoules of False Blood to snag whatever wizard spell you want, too.
Good domains for your cleric are Charm, Darkness, Void, Luck (Imagination), Animal/Scalykind. There's also the druid domain of Eagle (for a familiar) which you can tjeese out with Familiar Spell and Magician Hats. If you have absolutely no shame and don't mind completely forgoing a prestige class -- not a bad idea in Pathfinder -- the Flotsam subdomain is your huckleberry. If you're really high level (like 15+) the Madness: Nightmare domain is a smorgasbord of goodness.
Clerics really made out like bandits in Pathfinder. The nerfs they got were very tiny and the buffs they got were pretty huge. The only things you'll really miss are divine power and heavy armor proficiency, along with some (very tiny) domain nerfs like to Trickery. The only class that did better in powerups in Pathfinder than the cleric is the sorcerer.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
In the same way that a stunning screech used by a vrock conjured via summon monster is part of the effect of the summon but not part of the summon spell, which is defined by a list of characteristics including level, school, spell resistance, and saves.ishy wrote: In what way is the effect not part of the spell?
That is not the same at all, a summon spell summons a creature. Then that using screech is a creature using a super natural ability.NineInchNall wrote:In the same way that a stunning screech used by a vrock conjured via summon monster is part of the effect of the summon but not part of the summon spell, which is defined by a list of characteristics including level, school, spell resistance, and saves.ishy wrote: In what way is the effect not part of the spell?
That said, debilitating portent really should have a different Saving Throw line. It should probably read "None; Will negates, see text" or something.
Would you skip precise shot? And don't you need skill focus before you can take eldritch heritage?Lago PARANOIA wrote:L10 Samsaran Cleric, favored Weapon Bow.
Feats:
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
I would skip precise shot, yes. Attack bonuses are easier to get for Pathfinder clerics than 3.5E clerics.ishy wrote:Would you skip precise shot? And don't you need skill focus before you can take eldritch heritage?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
PFSRD wrote:allows a Will saving throw to negate or reduce the spell’s primary effect.
Disguise self doesn't allow a save to negate or reduce its primary effect, which is to change the appearance of the caster.ishy wrote:That is not the same at all, a summon spell summons a creature. Then that using screech is a creature using a super natural ability.
Debilitating portent is a spell that allows you a will save to ignore its effect every round.
Spells don't need to have any text on that specific line to allow people to save against the spell. See for example disguise self.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.