Races of War
Moderator: Moderators
Re: Races of War
Your big quoted 'strategy' doesn't even work, because you need a standard or full attack action for the dazing, which ends at the start of your next turn. Which is before you can pull off the coup de grace (which takes a standard action).
-
- NPC
- Posts: 3
- Joined: Fri Mar 07, 2008 7:54 pm
Re: Races of War
If an effect begins at the end of your turn and lasts for a round, doesn't it finish at the end of your next turn?
It's hardly a 'strategy' either, just three decent feats that would work extraordinarily well together (if the dazing lasts). I'd take Combat School and Insightful Strike if I was making a Races of War melee character anyway.
It's hardly a 'strategy' either, just three decent feats that would work extraordinarily well together (if the dazing lasts). I'd take Combat School and Insightful Strike if I was making a Races of War melee character anyway.
- JonSetanta
- King
- Posts: 5580
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: Races of War
Rod_the_Worm at [unixtime wrote:1201108922[/unixtime]]If an effect begins at the end of your turn and lasts for a round, doesn't it finish at the end of your next turn?
Ends at the beginning of the next round, which is when the first character that goes in your combat takes their turn.
I think.
Maybe I'm confusing 'full-round' with '1 round'.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
-
- Knight-Baron
- Posts: 948
- Joined: Fri Mar 07, 2008 7:54 pm
Re: Races of War
Dazer - I make an attack, Save or be dazed!
Dragon - Oh darn, I suck up the save, I am teh dazed
Dazer - I continue my full attack
Dragon - I don't get actions this round, poopycock, at least I am no longer dazed
Dazer - I coup de grace, oh wait, you aren't dazed any more.
However, you can totally do it as a team-up effort with Tharg the Monk and Killy the Samurai, where Killy delays his initiative to after Tharg full attacks the dragon (forcing several saves, especially with TWF) and unleashes fuck-tons of damage on him. Of course, it IS LEVEL 16, so you are supposed to do this. Level 16 is rocket tag where the fighter should be able to 1-shot the mage and the mage should be able to 1-shot the fighter.
Side note: the auto-crit for the samurai is perfectly fine. The broken thing is trying to get lots and lots of AoOs so that you can't be affected by magic and can make 11 attacks as an immediate action. The auto-crit 3x/day is a solid ability that is not in any way broken. It is difficult to get solid damage out of it due to MAD (trying to have good hp, lots of AoOs, and high damage, while fighting with 2 weapons). The knight is getting +1d6/level in additional damage on most all of his attacks (full plate, tower shield, and armor-only dependence), trying to keep up with that is actually quite difficult considering that you only get "auto-crit x times/day". I don't think it would be broken compared with an Assassin, Knight, of Rogue even if it was a 1x/round ability.
Dragon - Oh darn, I suck up the save, I am teh dazed
Dazer - I continue my full attack
Dragon - I don't get actions this round, poopycock, at least I am no longer dazed
Dazer - I coup de grace, oh wait, you aren't dazed any more.
However, you can totally do it as a team-up effort with Tharg the Monk and Killy the Samurai, where Killy delays his initiative to after Tharg full attacks the dragon (forcing several saves, especially with TWF) and unleashes fuck-tons of damage on him. Of course, it IS LEVEL 16, so you are supposed to do this. Level 16 is rocket tag where the fighter should be able to 1-shot the mage and the mage should be able to 1-shot the fighter.
Side note: the auto-crit for the samurai is perfectly fine. The broken thing is trying to get lots and lots of AoOs so that you can't be affected by magic and can make 11 attacks as an immediate action. The auto-crit 3x/day is a solid ability that is not in any way broken. It is difficult to get solid damage out of it due to MAD (trying to have good hp, lots of AoOs, and high damage, while fighting with 2 weapons). The knight is getting +1d6/level in additional damage on most all of his attacks (full plate, tower shield, and armor-only dependence), trying to keep up with that is actually quite difficult considering that you only get "auto-crit x times/day". I don't think it would be broken compared with an Assassin, Knight, of Rogue even if it was a 1x/round ability.
Re: Races of War
So... with the new weapon proficiency aquisition system... how does one acquire armour proficiencies?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- CatharzGodfoot
- King
- Posts: 5668
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: North Carolina
Re: Races of War
Prak_Anima at [unixtime wrote:1201413891[/unixtime]]So... with the new weapon proficiency aquisition system... how does one acquire armour proficiencies?
I'm pretty sure that armor proficiency works as normal, with the caveat that you have to practice a bit with unfamiliar armors before you can use them effectively.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
Re: Races of War
so, if you're in a tome game, and want a new weight of armour, you have to take one of the "old, crappy feats"?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- CatharzGodfoot
- King
- Posts: 5668
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: North Carolina
Re: Races of War
Unless you get it from your class, yeah.Prak_Anima at [unixtime wrote:1201424328[/unixtime]]so, if you're in a tome game, and want a new weight of armour, you have to take one of the "old, crappy feats"?
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
Re: Races of War
neh... that kinda sucks, but, I suppose, it really doesn't matter much.
I suppose one could also create a combat feat from the armour proficience feats, but... it's 2:41am, and I really should get to bed...
I suppose one could also create a combat feat from the armour proficience feats, but... it's 2:41am, and I really should get to bed...
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- Judging__Eagle
- Prince
- Posts: 4671
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Lake Ontario is in my backyard; Canada
Re: Races of War
Armour proffs are based on your class and your BaB.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
Re: Races of War
wait... how are they based on your BAB?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- JonSetanta
- King
- Posts: 5580
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: Races of War
In Tome works, with certain armors, the more BAB you have (or whatever rank required, as by armor) the better the armor becomes.
Somewhat like Frank's idea that items should just be 'magic' and abilities come from the level of the wielder.
Unfortunately, the armors are incomplete. Probably will remain like that.
Somewhat like Frank's idea that items should just be 'magic' and abilities come from the level of the wielder.
Unfortunately, the armors are incomplete. Probably will remain like that.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
Re: Races of War
I know about that, but JE said that prof. was based on it.
However, it sounds like one can just pick up an armour, wear it a week, and become prof. in it, even if he's not proficient in it's type.
However, it sounds like one can just pick up an armour, wear it a week, and become prof. in it, even if he's not proficient in it's type.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- JonSetanta
- King
- Posts: 5580
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: Races of War
Proficiency should be easy to obtain, but maybe not time-based... forever..
I tried to work something like that into my Weaponsoul, but my girlfriend pointed out that "it will probably be nerfed by our DM" so I reconsidered it's application (he likes doing Eberron by-the-book, but did allow some custom races and classes such as Tome Knight and Fire Mage, which suck BTW)
Unless the proficiency was temporary, like it takes an hour to become accustomed to and proficiency is retained for up to 7 days after it was last worn, that's one huge list of 'worn armors' a character ends up with at any level.
Actually, I hate proficiency at all. The whole concept is stupid.
Anyone should pick up anything and use it, spell items and all, but the effective power of such things would increase massively in the hands of skilled classes.
Warriors could get more hit and damage output, casters get bigger blasts with more element and shape options, but just about anyone could wear an armor and gain the effects.
I tried to work something like that into my Weaponsoul, but my girlfriend pointed out that "it will probably be nerfed by our DM" so I reconsidered it's application (he likes doing Eberron by-the-book, but did allow some custom races and classes such as Tome Knight and Fire Mage, which suck BTW)
Unless the proficiency was temporary, like it takes an hour to become accustomed to and proficiency is retained for up to 7 days after it was last worn, that's one huge list of 'worn armors' a character ends up with at any level.
Actually, I hate proficiency at all. The whole concept is stupid.
Anyone should pick up anything and use it, spell items and all, but the effective power of such things would increase massively in the hands of skilled classes.
Warriors could get more hit and damage output, casters get bigger blasts with more element and shape options, but just about anyone could wear an armor and gain the effects.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Re: Races of War
Having a higher BAB negates the movement penalties even of armor you aren't proficient in, and it eventually handles the Stealth Penalties and Max Dex limits as well.
Since ACP is compared to BAB, and non-proficiency increases ACP, you will eventually be able to wear armor that you lack proficiency in.
-Username17
Since ACP is compared to BAB, and non-proficiency increases ACP, you will eventually be able to wear armor that you lack proficiency in.
-Username17
-
- Knight-Baron
- Posts: 948
- Joined: Fri Mar 07, 2008 7:54 pm
Re: Races of War
I like the Knight quite a bit and find it to be fun, flavorful, and virtually indescructible. It deals level-appropriate damage for a warrior, forces enemies to attack it, and is very difficult to stop. It was fun from a DM and player perspective while playing opposite a summoner and Beguiler.
- JonSetanta
- King
- Posts: 5580
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: Races of War
Hmm.. Maybe it's just the DM or campaign, then. My girlfriend was excited at first but had few chances (at level 2) to use the damage booster ability at all.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
- Cielingcat
- Duke
- Posts: 1453
- Joined: Fri Mar 07, 2008 7:54 pm
Re: Races of War
The point of the ability is not to use it, it's to force enemies to attack you.
CHICKENS ARE NOT SUPPOSED TO DO COCAINE, SILKY HEN
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Re: Races of War
And seriously, how about you seeing the fire mage likely wasn't expected to meet your (personal) preference and recognizing you should've probably played a sorcerer in the first place? BTW, notice you DID make it a sorcerer?
Also: you want a damage-dealing knight? MOUNTED ARCHER.
Also: you want a damage-dealing knight? MOUNTED ARCHER.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
- JonSetanta
- King
- Posts: 5580
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: Races of War
Yeah... good point. And I'm considering just playing Sorcerer anyways.
But really, the Sorcerer sucks. If it must be so limited in spell selection, might as well give them more frequent abilities than x/day, like free bonus heritage, metamagic and Reserve feats all in the same class.
But that's another whole issue which is tackled weekly in The Wiz forum with ever-new threads labeled "New Sorcerer" or "Sorcerer Fix".
We can't have mounts; it's Sharn.
But really, the Sorcerer sucks. If it must be so limited in spell selection, might as well give them more frequent abilities than x/day, like free bonus heritage, metamagic and Reserve feats all in the same class.
But that's another whole issue which is tackled weekly in The Wiz forum with ever-new threads labeled "New Sorcerer" or "Sorcerer Fix".
We can't have mounts; it's Sharn.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
- CatharzGodfoot
- King
- Posts: 5668
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: North Carolina
Re: Races of War
sigma999 at [unixtime wrote:1202002306[/unixtime]]Yeah... good point. And I'm considering just playing Sorcerer anyways.
But really, the Sorcerer sucks. If it must be so limited in spell selection, might as well give them more frequent abilities than x/day, like free bonus heritage, metamagic and Reserve feats all in the same class.
But that's another whole issue which is tackled weekly in The Wiz forum with ever-new threads labeled "New Sorcerer" or "Sorcerer Fix".
We can't have mounts; it's Sharn.
On the scale of things, the sorcerer does just fine.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
Re: Races of War
Yeah. Not as good as the big three, miles ahead of the rest, choose the right spells and you're level appropriate.
By the same token, if you double the spells known, this won't even change the power level.
By the same token, if you double the spells known, this won't even change the power level.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
-
- Knight
- Posts: 456
- Joined: Fri Mar 07, 2008 7:54 pm
Re: Races of War
I don't get all those complaints about Sorcerers. People act like they get no class features or customization or cool flavor, when they get to choose anywhere from 1-3 new spells known every level. That's plenty to make an interesting character.
If you want to cast a lot of different spells, just buy some scrolls. They're super cheap. Likewise, if you want to have a bunch of skills, get a higher Intelligence, and take a few ranks cross-class (or take Able Learner or Educated or whatever). It's not like the character will suddenly become worse than the rest of the party--you're still a full spellcaster, after all.
If you want to cast a lot of different spells, just buy some scrolls. They're super cheap. Likewise, if you want to have a bunch of skills, get a higher Intelligence, and take a few ranks cross-class (or take Able Learner or Educated or whatever). It's not like the character will suddenly become worse than the rest of the party--you're still a full spellcaster, after all.
- JonSetanta
- King
- Posts: 5580
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: Races of War
Hm. I suppose so.
But as for my girlfriend's warrior, what does make a better melee "big weapon" tanker?
Not the Knight, since as Bigode pointed out (and I already know, from an earlier comment by Koumei) it's better as an archer.
Tome Barbarian? Tome Fighter?
But as for my girlfriend's warrior, what does make a better melee "big weapon" tanker?
Not the Knight, since as Bigode pointed out (and I already know, from an earlier comment by Koumei) it's better as an archer.
Tome Barbarian? Tome Fighter?
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
-
- Knight-Baron
- Posts: 948
- Joined: Fri Mar 07, 2008 7:54 pm
Re: Races of War
It's weird coming here and seeing the comments. I had a discussion with my DM the other day where he was stating that the Knight was the most powerful of the classes in our game (a cleric, a beguiler, a jester, a knight, and a NPC wizard). Admittedly, the jester is being played sub-par, and the cleric is just now coming into his game at level 7. The effect of massive action-denying is difficult to determine immediately from the beguiler that I'm playing.
For simple play, a Tome Barbarian is a good bet. Allow her to pick any feats that she feels like taking (Blindfighting isn't a bad choice, nor is Point Blank Shot, and she should WANT to take Zen Archery) and she will meaningfully contribute in any fight (stacking DR and decent AC doesn't hurt), never need to be healed out of combat, and generally stay alive the entire time (fast healing kicks in when you lose consciousness!). I would recommend every level in it because you want those sweet rage dice, and add the Two-Handed Fighter feat shown below. Figure you could also give her the list of good feats to take:
Blitz (at level 6)
Blindfighting (if you fight invisibles/drow or you use miss chances often)
Danger Sense (immunity to fireballs and lightning bolts)
Great Fortitude (stacking DR at level 11)
Horde Breaker (classic great-cleaving)
Mage Slayer (usually a good choice, but she should outright kill mages anyways)
Murderous Intent (gain power after you KO the first guy, combos well with Horde Breaker)
Whirlwind (rush to the mage and hit everyone along the way with your high movement speed)
Also, tell her that barbarians are the kings of Power Attack and that she should Power Attack for all she is worth until at least level 6 (especially with the below feat).
Two-Hander [Combat]
You like to hit things with something it takes both hands to lift.
Benefit: You deal two times your Strength modifier in damage when wielding a two-handed weapon using both hands.
+1: You gain a +2 to hit with two-handed weapons when you wield them with both hands.
+6: You deal three points of damage for every single point of penalty you accept to your attack roll when using the Power Attack option with a two-handed weapon wielded in both hands.
+11: Your powerful blows ruin your opponent’s equipment. Whenever you hit, any armor, shield, or weapon wielded by the opponent is subjected to a free sunder attempt. This ability can sunder armor worn by an enemy.
+16: You can use the strength of your grip to parry shatteringly powerful blows. When attacked with a physical object by an enemy (not an energy attack, but a corporeal one), you may give up an attack of opportunity to parry the blow. Make an attack roll with a DC equal to the opponent's attack roll. If you succeed, roll damage for the attack, then subtract that damage from the damage you would have been dealt by the blow.
For simple play, a Tome Barbarian is a good bet. Allow her to pick any feats that she feels like taking (Blindfighting isn't a bad choice, nor is Point Blank Shot, and she should WANT to take Zen Archery) and she will meaningfully contribute in any fight (stacking DR and decent AC doesn't hurt), never need to be healed out of combat, and generally stay alive the entire time (fast healing kicks in when you lose consciousness!). I would recommend every level in it because you want those sweet rage dice, and add the Two-Handed Fighter feat shown below. Figure you could also give her the list of good feats to take:
Blitz (at level 6)
Blindfighting (if you fight invisibles/drow or you use miss chances often)
Danger Sense (immunity to fireballs and lightning bolts)
Great Fortitude (stacking DR at level 11)
Horde Breaker (classic great-cleaving)
Mage Slayer (usually a good choice, but she should outright kill mages anyways)
Murderous Intent (gain power after you KO the first guy, combos well with Horde Breaker)
Whirlwind (rush to the mage and hit everyone along the way with your high movement speed)
Also, tell her that barbarians are the kings of Power Attack and that she should Power Attack for all she is worth until at least level 6 (especially with the below feat).
Two-Hander [Combat]
You like to hit things with something it takes both hands to lift.
Benefit: You deal two times your Strength modifier in damage when wielding a two-handed weapon using both hands.
+1: You gain a +2 to hit with two-handed weapons when you wield them with both hands.
+6: You deal three points of damage for every single point of penalty you accept to your attack roll when using the Power Attack option with a two-handed weapon wielded in both hands.
+11: Your powerful blows ruin your opponent’s equipment. Whenever you hit, any armor, shield, or weapon wielded by the opponent is subjected to a free sunder attempt. This ability can sunder armor worn by an enemy.
+16: You can use the strength of your grip to parry shatteringly powerful blows. When attacked with a physical object by an enemy (not an energy attack, but a corporeal one), you may give up an attack of opportunity to parry the blow. Make an attack roll with a DC equal to the opponent's attack roll. If you succeed, roll damage for the attack, then subtract that damage from the damage you would have been dealt by the blow.