Posted: Wed Aug 17, 2011 8:56 pm
According to the SRD, Level 1 Psion/Wilders have 2 PPs, meaning if they don't Overchannel they get two uses each day of Level 1 powers. At 2nd level, they get 4 PPs for 2-4 uses depending on whether you want to augment to be level-appropriate. (You can blow a feats for +2 PP each, but you'd be a moron to do it considering the truly awesome feats you'd be losing and the diminishing returns on it as you level.)Kaelik wrote:Um... you guys are fucking stupid.
1) Psion can use their best power 4 times a day exactly like a Wizard at level 1, then 5 times at level 2, then 6 times, then 7, then 8 at level 5. I'm sure it stops scaling at some point, but I'm tired of flipping back between two pages on the SRD and doing math.
At 5th level, you have 25 PPs and can get you five uses of level 3 powers or level 1-2 powers augmented to appropriate DCs/effects. (Since 95% of level 1-2 powers are ass when not augmented, we'll assume you do that).
Basically, you don't get enough PPs to do a level-appropriate thing in the 10 estimated daily turns of combat most adventures expect until level 12, and that level-cap goes a lot higher if you are expected to do anything else. I mean, whipping out your all-powerful Control Light at 5th level is another use of a 3rd level power you are burning.
Basically, you mostly compare the Psionic classes to the Firemage by saying "well, if we are willing to have someone who won't be contributing at all to combat most turns, we can get some extra potential utility by going with a Psionic guy and not a Firemage."
That being said, there are like three psionic builds that get around PP limits by abusing individual powers that are so awesome you auto-win a combat or break the PP mechanic. Considering these beg for DMs to stealth nerf by adjusting monsters, the campaign, or the rules, I don't really count them.
I won't even address Body Fuel madness because ending up dead for a few extra uses per day is so anti-party I don't see it actually working in a group.