2 days without a tiebreaker, so I'm resolving this by random die roll: odds left, even right.
Die roll = 1. The god of communism triumphs over the god of fascism.
You follow the walkway as far as an archway in a plain stone wall. But something about this archway is wrong, as if you would have to cross a great gulf to reach it. The world begins to spin and you lose all sense of where you are. Test your Luck. If you are Unlucky, you feel an intense dizziness and begin to stagger from one side of the walkway to the other. Unable to control yourself, you fall to your knees and pitch over the side - your adventure ends here. If you are Lucky, you recover at the last moment and find yourself gazing down into what looks like an infinite abyss. if this is the first time you have experienced this effect, you will be disoriented for days (lose 1 SKILL point). If you've suffered from this effect before, the symptoms are not worsened. When you finally come to your senses, you can't quite make out where you are, except that you are on a walkway. Roll one die. If you roll:
1-2, Turn to 77
3-4, Turn to 112
5-6, Turn to 146
Unfortunately, I don't think our crystal ball protects from this Luck test, since the text stated that it works when we "take the option" to look at the architecture, which we didn't.
Luck test roll = 7 (Lucky).
We survive, but still lose 1 SKILL point.
Now, to find out where we are:
Die roll = 5.
You continue along the walkway until you reach a narrow tunnel in the cavern wall. You are just about to go through it when you realize that this is the way you came in. You turn and glance across the cavern, once again catching a terrifying glimpse of that wild architecture. You have no choice but to turn around and try to complete your mission. Will you force yourself to look at the city before you go or walk back across the walkway, keeping your eyes down?
We already looked earlier, and this one goes to the same section, so let's just keep walking:
If you ever change your mind and decide to take a look at your surroundings, make a note of the number of the paragraph you are reading at the time, then turn to 153 (make a note of this number for future reference). For now, you walk tentatively along the walkway, keeping your eyes on the path just in front of you. It is unnerving not knowing where you are going, but you force yourself to walk on. Eventually the walkway meets another. Will you go left or right?
This is actually pretty much the same option we were stuck on earlier, and now we know what's on the left. There's a dangerous LUCK test which is lethal if we fail (although at least the SKILL penalty won't stack), followed by a random roll. We don't know what's on the right.
Do we want risk another Luck test and random relocation, or risk the complete unknown?
Adventure Sheet:
[spoiler]Name: Quincey Stridemoore
SKILL 11/12
STAMINA 11/15
LUCK 9/10
Equipment: Sword, leather armour, bow, quiver, Council Signet Ring, 2: Condensed Mist from the Mithrir Forest, Four-leaf Clover, Sleeping Draught, Potion of Fortune,
SevenFourteen-coiled Snake Ring, Brain Slayer Amulet (symbol 'IX' carved on its back, 'XX' carved on its front, -2 SKILL when worn, currently not worn), Climbing rope, Brass Key, Fangnir's Encyclopedia of Subterranean Flora, Lightning Sphere, Red Gem, Small Crystal Ball (when looking at Dark Elf architecture, automatically Lucky from resulting Luck test, and does not need to spend LUCK point)
Arrows: 6
Bundles of Herbs: 10
Gold: 6 GP
Companions:
Istu (SKILL 12, STAMINA 1, can fight alongside us in combat, does not take damage from opponents, but lose 3 STAMINA per use)
Notes: Currently disguised as Dark Elf, subtract 10 from section number when encountering the phrase 'because you are human'.
Day of the Week:
Stormsday (3/3 extra lives remaining)
Moonsday (2/3 extra lives remaining)
Fireday (3/3 extra lives remaining)
Earthday (3/3 extra lives remaining)
Windsday (2/3 extra lives remaining)
Seaday (2/3 extra lives remaining)
Highday (1/3 extra lives remaining)
[/spoiler]