The Shadowrun Situation
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- Master
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The first parts were "railroady" because they were part of alinear story. You have to be walked through the first few chapters before you can understand and be walked through the last chapters. It's not everyone's cup of tea as a RPG format, but if you're not into it then don't run it. Or do your own things. All that's been understood for how many years?
The thing that sucks about this type of ending is that you as the player, or the GM, have no idea what the fuck happened. It would be like leaving Dunkelzahn's assassination a possible plot point. Either it happened or it didn't. Either the world is changed (read: setting) or it isn't. Shadowrun needed a big grand event, and all it's getting under the current fuckheads is a shrug.
As a developer they can't change the style of the product half way through, even if they like it better this way. It's sloppy and it looks like they don't know how to finish it, or they got intimidated by the folks who are angry about the first adventures and panicked. Or maybe they don't know how to finish it? Which is the most damning of all.
And really who the fuck cares? I still have my copy of Midnight in the shipper under my desk. I was so disgusted then that I didn't even want it if they had profited from work and withheld pay to the writer. Even after it was over I was just not interested in opening it. I ended the DotA arch in Africa and Frosty was just another NPC after that. AH released his notes on Harlequin's Gambit and I picked up the tail of the adventure later.
This product means nothing. They can keep going though the motions but the game is still dead. They don't have the ability to write 5th edition or the knowledge to do it right. Dead end publisher is a dead end publisher.
The thing that sucks about this type of ending is that you as the player, or the GM, have no idea what the fuck happened. It would be like leaving Dunkelzahn's assassination a possible plot point. Either it happened or it didn't. Either the world is changed (read: setting) or it isn't. Shadowrun needed a big grand event, and all it's getting under the current fuckheads is a shrug.
As a developer they can't change the style of the product half way through, even if they like it better this way. It's sloppy and it looks like they don't know how to finish it, or they got intimidated by the folks who are angry about the first adventures and panicked. Or maybe they don't know how to finish it? Which is the most damning of all.
And really who the fuck cares? I still have my copy of Midnight in the shipper under my desk. I was so disgusted then that I didn't even want it if they had profited from work and withheld pay to the writer. Even after it was over I was just not interested in opening it. I ended the DotA arch in Africa and Frosty was just another NPC after that. AH released his notes on Harlequin's Gambit and I picked up the tail of the adventure later.
This product means nothing. They can keep going though the motions but the game is still dead. They don't have the ability to write 5th edition or the knowledge to do it right. Dead end publisher is a dead end publisher.
- Stahlseele
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One of the Devs actually registered on both the official board and dumpshock to come and talk to us, the fans, about the game, as much as he is allowed to . .TheFlatline wrote:Heh. Heh heh.
SR is becoming a browser-based MMO.
http://www.cliffhanger-productions.com/ ... ails/id/65
And they claim they're working with current and previous developers... anyone on the board get contacted?
and he came to dumpshock first.
furthermore, they are in contact with pegasus spiele too.
ALSO they are making a jagged alliance online game, ALSO based on the unity engine . . and there's even a beta for JAO people can sign up for allready . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
I am starting to think that CGL is in a death spiral.
BattleTech is their flagship product and much awaited time jump to Dark Ages (to start in late 2012 to mid 2013) and then jump forwards to 3150 timeline (to start in 2013) has just been postponed few years further. This announcement came about 3-4 months after confidently talking of 2012-2013 schedule...
Read this:
<Toad>: When will the Frist Post DA material be out?
<Habeas2>: Toad - Our schedule is in flux. Originally I planned for the post-DA to start in 2012-2013. Now it may be out as far as 2015
http://www.classicbattletech.com/forums ... 852.0.html
My first thought is that CGL is running on fumes and not just with Shadorun...
BattleTech is their flagship product and much awaited time jump to Dark Ages (to start in late 2012 to mid 2013) and then jump forwards to 3150 timeline (to start in 2013) has just been postponed few years further. This announcement came about 3-4 months after confidently talking of 2012-2013 schedule...
Read this:
<Toad>: When will the Frist Post DA material be out?
<Habeas2>: Toad - Our schedule is in flux. Originally I planned for the post-DA to start in 2012-2013. Now it may be out as far as 2015
http://www.classicbattletech.com/forums ... 852.0.html
My first thought is that CGL is running on fumes and not just with Shadorun...
I played Battletech at a convention a few months back, and I could tell things aren't running smoothly over there. Back under Fanpro they would run big world-wide events, they only did that a little under CGL, those look like they dried up. They also used to have professional software to print of mechs for games, that software hasn't received a major update in many years so now even the Demo team is printing sheets using free fan made software. That's not a jab at the quality of the free software, it's quite good, it's just that CGL isn't organized enough to get new official software out the door, which at ~$20 a copy mush have been a money maker.nikita wrote:I am starting to think that CGL is in a death spiral.
BattleTech is their flagship product and much awaited time jump to Dark Ages (to start in late 2012 to mid 2013) and then jump forwards to 3150 timeline (to start in 2013) has just been postponed few years further. This announcement came about 3-4 months after confidently talking of 2012-2013 schedule...
Read this:
<Toad>: When will the Frist Post DA material be out?
<Habeas2>: Toad - Our schedule is in flux. Originally I planned for the post-DA to start in 2012-2013. Now it may be out as far as 2015
http://www.classicbattletech.com/forums ... 852.0.html
My first thought is that CGL is running on fumes and not just with Shadorun...
CGL doesn't/didn't produce that software themselves; another company (a one-person company) did. Development of the new version was taking a long time the last time I got a status update, which was, obviously, quite awhile ago.Juton wrote:They also used to have professional software to print of mechs for games, that software hasn't received a major update in many years so now even the Demo team is printing sheets using free fan made software. That's not a jab at the quality of the free software, it's quite good, it's just that CGL isn't organized enough to get new official software out the door, which at ~$20 a copy mush have been a money maker.
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- Prince
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This. I actually have the map software (Maps never go out of date). I think I got an update a couple/six months ago that the dude was back to work on updating the mech software though. That was the last I heard of it however.adamjury wrote:CGL doesn't/didn't produce that software themselves; another company (a one-person company) did. Development of the new version was taking a long time the last time I got a status update, which was, obviously, quite awhile ago.Juton wrote:They also used to have professional software to print of mechs for games, that software hasn't received a major update in many years so now even the Demo team is printing sheets using free fan made software. That's not a jab at the quality of the free software, it's quite good, it's just that CGL isn't organized enough to get new official software out the door, which at ~$20 a copy mush have been a money maker.
I actually suspect that they're putting all their effort into Leviathans. It apparently got some traction at Gencon. Setting up a new production line for figs cannot be cheap.
Battletech is a dead end for them financially ultimately. They aren't willing to overhaul the mechanics, which means that the only real market for their rules are new players, which they're resistant to at the best of times. They don't produce figs for licensing reasons, so they can't make money there. If they want to make money off of a minis game, they need new IP.
I just don't know if a steampunk WW1 battleship skirmish system is going to be appealing enough.
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- Master
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I was at a party at my brother's apartment and showed a friend the website for Leviathans. Since then my brother has lost his girlfriend and moved to Kentucky. My friend is no longer my friend after having a kid, getting in a fight with his wife and disappearing after running up their credit cards. For my part I'm no longer a CGL fan because that was YEARS AGO.
I wish CGL all the best with Leviathans. If they succeed there they may be willing to drop their flagging licensed IPS. Some part of me still believes that the right people could do well by Shadowrun. It wouldn't look the same, but it's been saved once.
I wish CGL all the best with Leviathans. If they succeed there they may be willing to drop their flagging licensed IPS. Some part of me still believes that the right people could do well by Shadowrun. It wouldn't look the same, but it's been saved once.
The software in question (HeavyMetal Pro or HMP) is a pretty good piece of software, it does everything one would ask, accept it doesn't handle the new equipment well or at all. There hasn't been an update of HMP in 4+ years, which is a long time in today's software market. As good as HMP is it could be written by any bachelor of computer science, or even just a hobbyist, after 6 or 12 months of non-delivery CGL should have gone and contracted someone to write new software.adamjury wrote:CGL doesn't/didn't produce that software themselves; another company (a one-person company) did. Development of the new version was taking a long time the last time I got a status update, which was, obviously, quite awhile ago.
They didn't, now the free alternative has legitimacy and they've lost another revenue stream. Likewise people have been clamoring for a computerized version of the board game, instead of actively pursuing a way for them to profit from such software they did nothing and now there is a free version that does pretty much everything. Don't get me wrong, I support free (ie open) software, and I like the free software made for Battletech, just without money coming in the line will wallow, then die with a whimper.
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- Duke
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Yeah, Megamek. It's a bit arcane, but pretty absorbing once you get into it.Fuchs wrote:A free version of battletech to play over the net? Interesting.
I wish in the past I had tried more things 'cause now I know that being in trouble is a fake idea
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- Stahlseele
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It can handle pretty much unlimited . .
But the Bot will slow down with each unit, especially with faster mechs and those with jumpjets.
Because it calculates the move for every unit in accordance with every other unit . .
And the bot is, sadly, not all that smart . .
For example, when playing double-blind and you do not have LOS to any of his units, he will basically just stand around and wait for you to establish LOS again.
Also: how the hell did you not know about megamek? @.@
But the Bot will slow down with each unit, especially with faster mechs and those with jumpjets.
Because it calculates the move for every unit in accordance with every other unit . .
And the bot is, sadly, not all that smart . .
For example, when playing double-blind and you do not have LOS to any of his units, he will basically just stand around and wait for you to establish LOS again.
Also: how the hell did you not know about megamek? @.@
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
My tabletop group stopped playing sometime after the TR that contained Turkina B came out. I stopped following BT after the Inner Sphere struck one Clan homeworld.Stahlseele wrote:It can handle pretty much unlimited . .
But the Bot will slow down with each unit, especially with faster mechs and those with jumpjets.
Because it calculates the move for every unit in accordance with every other unit . .
And the bot is, sadly, not all that smart . .
For example, when playing double-blind and you do not have LOS to any of his units, he will basically just stand around and wait for you to establish LOS again.
Also: how the hell did you not know about megamek? @.@
- Stahlseele
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Ah, i see.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Its much more complicated than that. CGL can't produce commercial software for mech building or for playing the game online, because FASA sold those rights to Microsoft which still holds them. Rick Raisley, the creator of HMP Pro, went through the legal process with Microsoft to get explicit rights to sell mech-building software. So technically, Rick Raisley would have grounds to sue CGL for infringing on his deal if they tried to duplicate it. However, Rick clearly seems to have burnout and has failed to keep the program updated. Two separate free, open-source versions have been released in the meantime, and so CGL seems content to use those since they technically have no leverage over HMP Pro.Juton wrote:The software in question (HeavyMetal Pro or HMP) is a pretty good piece of software, it does everything one would ask, accept it doesn't handle the new equipment well or at all. There hasn't been an update of HMP in 4+ years, which is a long time in today's software market. As good as HMP is it could be written by any bachelor of computer science, or even just a hobbyist, after 6 or 12 months of non-delivery CGL should have gone and contracted someone to write new software.adamjury wrote:CGL doesn't/didn't produce that software themselves; another company (a one-person company) did. Development of the new version was taking a long time the last time I got a status update, which was, obviously, quite awhile ago.
They didn't, now the free alternative has legitimacy and they've lost another revenue stream. Likewise people have been clamoring for a computerized version of the board game, instead of actively pursuing a way for them to profit from such software they did nothing and now there is a free version that does pretty much everything. Don't get me wrong, I support free (ie open) software, and I like the free software made for Battletech, just without money coming in the line will wallow, then die with a whimper.
Similarly, MegaMek exists under the radar as a free, open-source game. It helps promote Battletech and pulls in new players who then buy books, so CGL tends to view it with benign neglect and M$ probably just doesn't give a shit.
So in a nutshell, none of this tells us about the fiscal state of CGL.
Last edited by Taharqa on Thu Oct 27, 2011 11:37 pm, edited 1 time in total.
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Battletech and CGL is about to get an infusion of free press. Check out @InnerSphereNews on twitter. Oh and besides Leviathans they have another in house game coming out that had a lot of lookers at GEN-CON. 'Cosmic Patrol.'
Beyond that the miniatures gaming market is flat right now world wide. Even a friend I worked with is back with us again after leaving to be a Games Workshop rep because the sales are declining. People just find it easier to play an electronic game via the internet or meet for a 3.5 session at home with buddies than put up with the going into a shop and enduring know-it-all grognards; whose idea of fun is to win every time after spending hours perfecting a min max character or unit.
Beyond that the miniatures gaming market is flat right now world wide. Even a friend I worked with is back with us again after leaving to be a Games Workshop rep because the sales are declining. People just find it easier to play an electronic game via the internet or meet for a 3.5 session at home with buddies than put up with the going into a shop and enduring know-it-all grognards; whose idea of fun is to win every time after spending hours perfecting a min max character or unit.
The Truth Shall Set You Free
- Stahlseele
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Ahem . . you're a bit behind . . the InnerSphereNews Business has been hot topic for some weeks by now . .
Also, both the official shadowrun and battletech boards are down for whatever reason . .
Also, both the official shadowrun and battletech boards are down for whatever reason . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
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They are trying to work on it . .
But it's a Hobby Project, and then Tripple A Games have dumb as shit AI most of the time, because AI is complicated and computing intensive . .
Also: Having the highest possible to hit modifier on your side and the lowest possible to hit on the enemy side is, after all, what the complete Classic-Battle-Tech-System is all about . .
That is how you, as a player, have to play to win . .
But it's a Hobby Project, and then Tripple A Games have dumb as shit AI most of the time, because AI is complicated and computing intensive . .
Also: Having the highest possible to hit modifier on your side and the lowest possible to hit on the enemy side is, after all, what the complete Classic-Battle-Tech-System is all about . .
That is how you, as a player, have to play to win . .
Last edited by Stahlseele on Sun Oct 30, 2011 7:45 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Stahlseele
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Well . . we are, right now, only awaiting 2 more picture fragments.
One with the full Title and one with the year for which release is planned.
see here:
One with the full Title and one with the year for which release is planned.
see here:
Last edited by Stahlseele on Sun Oct 30, 2011 10:12 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
I'm not saying that it's some major detraction that the bot is bad, because it's a nice side project, not the main focus.Stahlseele wrote:They are trying to work on it . .
But it's a Hobby Project, and then Tripple A Games have dumb as shit AI most of the time, because AI is complicated and computing intensive . .
Also: Having the highest possible to hit modifier on your side and the lowest possible to hit on the enemy side is, after all, what the complete Classic-Battle-Tech-System is all about . .
That is how you, as a player, have to play to win . .
But to say that playing the highest and lowest to hit numbers is the way to win in BT is disingenuous. There are times where you want to take a roughly 5% harder shot because it will put down an opposing mech. There's strategy to drawing an opponent in terrain to restrict their movement (and to know when you're being drawn into such a trap), putting out a target to draw fire or knowing when to push your heat for an alpha strike even if it slows you down and makes to hits harder. Knowing when to stay back and snipe because you've got the fire power and to hit advantage, or to not start with the cluster ammo just because it happens to be above the slug ammo in the list.
The bot doesn't do any of these things.
The bot moves toward you and shoots.
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- Prince
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Gotcha. Interesting. Instead of going for a realistic look, it looks like they're saying "fuck it, a few years ago was THE SHIT" and going with cell shading and illustration effects.Stahlseele wrote:Well . . we are, right now, only awaiting 2 more picture fragments.
One with the full Title and one with the year for which release is planned.
see here:
On the up shot, it *should* run on decent computers since cell shading and the illustrated look really can get away with skimping on the engine side of things.
Just strange that after that first MW teaser video they went in such a different direction.
On the down shot, if the game is not a 2012 release then this is a meaningless teaser and I wouldn't be surprised if the game changes or is cancelled before then.