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Archmage Joda
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Post by Archmage Joda »

One more question regarding Dark Souls: Is it better for PC or 360? I have both, but I don't really like getting the same game twice, so I'd rather just get it for whichever it's better on
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Maxus
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Post by Maxus »

I've only played it on the 360, so I couldn't compare.

I couldn't even tell you which online community is more active, either (it has multiplayer. Sort of. Other players can invade you to try to kill you for souls or swag. You can summon other players for help with bosses and so on). Try googling for the question?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by DSMatticus »

Some very dedicated modders have made the PC version much, much prettier than its console counterpart, but as for MP activity I haven't touched it much lately and have no idea what the online community is like now. Mouse and keyboard are not impossible to play with, but it took some tinkering to get everything to behave right.
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Post by Stahlseele »

http://www.joystiq.com/2012/12/06/creat ... e-deal-fi/
SEGA licenses Warhammer from games workshop O.o
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TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Kaelik »

Dark Souls:

If you have an XBox controller that can operate on your PC, then get the PC version, because it looks prettier.

If you don't have that, then get the XBox version, because the Dark Souls Port is fucking horrificly shit. You literally cannot fucking play it with a mouse and keyboard, because they didn't write the camera pan for a mouse, they wrote it for a controller.

Think about a controller, it doesn't matter how fast you move the stick, it only matters how far. For the mouse, it is literally the opposite, you move quickly over a shorter distance to pan a large turn.

Dark Souls with a mouse has been described relatively accurately as "reverse mouse acceleration" you literally use the mouse to control in exactly the opposite way you normally do.
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Post by name_here »

Buisness as usual: Warhammer?
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Post by DSMatticus »

Kaelik wrote:If you don't have that, then get the XBox version, because the Dark Souls Port is fucking horrificly shit. You literally cannot fucking play it with a mouse and keyboard, because they didn't write the camera pan for a mouse, they wrote it for a controller.

Think about a controller, it doesn't matter how fast you move the stick, it only matters how far. For the mouse, it is literally the opposite, you move quickly over a shorter distance to pan a large turn.

Dark Souls with a mouse has been described relatively accurately as "reverse mouse acceleration" you literally use the mouse to control in exactly the opposite way you normally do.
Yeah; as I've rambled before here and elsewhere, it looks like they implemented mouse camera controls by polling at tiny intervals with the simple question "is the mouse moving? If so, what direction?", and then pretending that an x-box controller exists and has its joystick set in that direction by some specific and arbitrary amount regardless of how fast your mouse is moving. So the speed of your motion gets lost, and replaced with an arbitrary and predetermined speed whatever it was. The end result is that fast, short motions (quick spins) lose the fast part, retain their short duration, and end up being very small, very smooth turns; while slow, long motions (gradual pans) lose the slow part, retain their long duration, and end up being very wide, very jerky turns. That is totally fucking backwards. It is the stupidest possible way you could implement mouse controls in existence, and I froth at the mouth a little bit every time I think about.

That said, I played Dark Souls with m+kb, and I whooped both SP and MP ass with enough reliability that I didn't feel significantly impaired once I was used to it. But the last consoles I really played on with any regularity were the nintendo 64 and the playstation one and that was when I was ten, so I am fucking incompetent with thumbsticks. And there was a long period where I was frustrated enough that I tried playing using jkli to control the camera (not a fucking joke), and even considered splurging on a 360 controller and teaching myself to play with thumbsticks because fuck that game's mouse controls, seriously.

If you are asking whether or not you should get it for pc or 360, odds are you are competent with a controller, and so being able to play it with a controller at all should be priority #1.

But let's just break it down point by point:

Graphics: PC wins the graphics contest by a mile. DSFix is amazing.

Controls: Keyboard and mouse are supported controls, but only in the same way a window is a supported exit. You can use it, but they have these things called doors and they work better. If you don't have a controller for PC, massive points go to 360. If you do have a controller for PC, google to make sure nobody else is having problems with that controller and then use that controller.

Multiplayer: I am not sure which community is more active, but I can tell you that Dark Souls has no cheat protection and can be hacked by simple memory editing tools. That is less a problem on console, where the device and the associated account are the protection, but a very big problem on PC. There were people with max stats and uber gear trolling the starting area as level 1. You can just stay hollow and not deal with them, and I did also get plenty of legit PVP in the midgame and only saw like two cheaters. Also: the Christmas sales might bring another influx of players, especially for PC since it's newer on PC.

And everything else is basically the same, as far as I know.
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Post by Darth Rabbitt »

Regarding the final battle, Hermaeus Mora finishes Mirak off for you, but you're the one to defeat him.

Essentially Hermaeus Mora steals your Fatality, which is tolerable.

It's better than Oblivion, where you didn't get to fight Mehrunes Dagon at all (and that incompetent loser Martin gets all the credit, just to mock you for making it through Oblivion.)
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Post by Shrapnel »

A cheat's still a cheat. Just saying.
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Maxus
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Post by Maxus »

There are a few glitches. One of the most painful is the glitchstab.

Someone can backstab you. From in front of you. It's something about camera angles.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Libertad »

So, what's the Den's opinion on Hitman: Absolution?

I've bought the game and got my own thoughts, but I want to hear from you guys first.

In b4 "ruined forever!"
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Post by Kaelik »

Meh?

I remember really really liking Hitman Blood Money. A fucking lot. I don't know if I have changed over the years or if it has, but Hitman Absolution is just so much meh to me. The linear levels remove a lot of the fun in exploring the levels. The disguise system not being perfect makes disguises seem a lot less meaningful, and a lot less fun.

Maybe it isn't any worse of a game. But it sure doesn't captivate me like Blood Money did.
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Post by Maxus »

Hey, if anyone has Borderlands 2 and a highspeed connection, check out Gearbox's Twitter. They've been posting Golden Key codes because they've been winning awards.

The codes will be active all weekend.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Libertad »

Kaelik wrote:Meh?

I remember really really liking Hitman Blood Money. A fucking lot. I don't know if I have changed over the years or if it has, but Hitman Absolution is just so much meh to me. The linear levels remove a lot of the fun in exploring the levels. The disguise system not being perfect makes disguises seem a lot less meaningful, and a lot less fun.

Maybe it isn't any worse of a game. But it sure doesn't captivate me like Blood Money did.
I agree with you there. I definitely preferred the older titles, but Absolution was an overall enjoyable game for me. I'd rate it a 7 out of 10.

I thought that certain parts of the plot were dumb, like how brainless some of the villains acted. A good example is how the Agency pretty much committed a widescale terrorist attack on the town of Hope just to kill 47 (it would be in character for them to sneak in a covert agent to assassinate him instead).
Last edited by Libertad on Sat Dec 08, 2012 7:45 am, edited 3 times in total.
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Post by Aryxbez »

Shrapnel wrote:A cheat's still a cheat. Just saying.
Does this mean the DLC might not be worth it? Implied the game is still rather limiting in choice and all that junk that the base game ORIGINALLY advertised...I'm skepetical to $20 DLC, but I do kinda want to play it, intrigued by this new locale, though I've heard the Dragon Riding is super limited or some such (plus,still haven't activated the main story to have dragons in my game yet....)
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Post by Darth Rabbitt »

I happen to know for a fact that Shrapnel hasn't actually played it.

The plot probably isn't as good as Morrowind's but is definitely better than Skyrim's and much better than Oblivion's.

Dragon riding is kind of difficult to control but it's very fun.

The only thing I feel cheated about in Dragonborn is that Shrapnel told me there were spears and there aren't.

I actually feel more cheated that you can't meaningfully interact with the Thalmor in the main game (and hope against hope that the next DLC will correct that.)
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Post by Shrapnel »

Darth Rabbitt wrote:The only thing I feel cheated about in Dragonborn is that Shrapnel told me there were spears and there aren't.
Spears, right here.

I read that there would be spears. I read this on the UESP wiki. The article I read did not specify what kind of spears. They may not be the spears from Morrowind, but they are spears nonetheless.

Now shut up about it.
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Post by Ted the Flayer »

I kept slamming the dragon into the ground and flying circles.
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Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.
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Post by Shrapnel »

Dragons are stick, not automatic, so I may have trouble riding one. Also, they get only 15 nautical miles per soul- I mean gallon. Of souls.
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Post by Prak »

Plus, the stick is in an awkward place.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Post by Ted the Flayer »

Dragon cock? I walk.
Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.
Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.
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Post by Avoraciopoctules »

http://store.steampowered.com/app/220700/

Is RPG Maker VX Ace really worth 70 bucks?
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Post by Stahlseele »

More 40k News:
http://www.joystiq.com/2012/12/10/warha ... g-to-pc-m/
Warhammer 40.000 - Space Hulk gets an Adaption for PC, Android and iOS.
I guess it will be kinda like Battletech/Mechwarrior: Tactics.
That is to say, a 2d round based combat game with real time animated scenes depciting the actions taken.
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Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Koumei »

Avoraciopoctules wrote:http://store.steampowered.com/app/220700/

Is RPG Maker VX Ace really worth 70 bucks?
Very much depends: if you are kind of crap at making quality (and consistent quality) art, or find it a pain in the ass to make, but are totally willing to put the time into finishing an RPG, then yeah. It's easy to make decent sprite games with, the finished product looks nice, and you get a lot of stuff to use.

If you can do your own sprites just fine, you can use one of many freeware or "cheaper than $70" things.

If you just admit you'll never finish a project, then don't spend $70 for a tool to just play around with.
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Ted the Flayer
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Post by Ted the Flayer »

I have found the three dragon priest masks that give bonuses to destruction magic. the one for Fire is a bitch to get.

And there was a fourth dragon priest that didn't drop a mask, I'm not sure what that's all about.

And I've found all the black books. Some of the benefits are really good. I like the one that summons the snarky Dremora merchant.
Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.
Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.
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