Posted: Sat Aug 22, 2009 8:38 pm
According to WoWWiki blood elves don't teleport. It's just the looks.
Blood elf and 4e Eladrin name the differences.
Blood elf and 4e Eladrin name the differences.
All 3e eladrin get teleport at will. That might have something to do with it.Data Vampire wrote:I thought that 4E Eladrin where 3E Gray Elves with a different name.
I don't know where they pulled that teleport ability from though.
Paladins in AD&D must be LG. Your arrogance in asserting that the 3e designers didn’t know what they were doing because they kept in that legacy item is one of those face-desky things. You might disagree with their decision, but that doesn’t mean that they didn’t know what they were doing.The reason why paladins had to be LG or lose their powers wasn't because that was what the audience wanted but because the designers didn't know what they were doing. This isn't a change in target audience - this is the original designers not actually knowing what their audience wanted. Hell, the dark, evil knight archetype is not exactly novel - death knights have been around since at least the 1980s, and the idea of playing a "holy" character who isn't LG isn't exactly new either.
Please tell me World of Warcraft’s release date and I will explain to you why you’re wrong. D&D might have always targeted teenagers—something that irritates me to no end, as I want to play a fantasy game that’s not “family friendly”—but they weren’t the WoW crowd back then. Generations change, TD. The kids today are different from the kids back in 1989. There might have been some similarities, but we can see that D&D has progressively become more like a videogame with the growing popularity of videogames.To put it bluntly, D&D has always targeted the audience it targets today. And that audience isn't "13-year-old WoW crowd". The 13 year olds WoW crowd is a part of the target audience but, guess what? It was back in 2000 too. And in 1989.
Like I said to mandrake: compare 3e tieflings and eladrin to 4e tieflings and eladrin. They’re draenei and blood elves now. Before, they were just humans with a drop of demonic blood in their veins/CG outsiders. Now they’re all giant horns and tails and blond elves that wear red armor.And I'll tell you with a straight face that they aren't draeni and blood elves. Why? Because WoW is based on D&D. Tieflings predate draeni and blood elves. Eladrin are an ancient archetype which predates Dungeons & Dragons.
Face-desky. If your argument is strong, it will stand on its own. Your namedropping adds nothing in the way of actual support—in fact, it increases the likelihood that I’m going to doubt the veracity of your statements because you’re mixing your arguments with smoke and mirrors. You then go on to contradict yourself by saying:Sirlin is a professional game designer and also an extremely skilled competitive fighting game player. He's one of the best in the world at Super Street Fighter Turbo - not the best, but he's very good, and that was his original claim to fame. If you've heard people talking about playing to win, and throwing around terminology like "scrub", there is a good chance they're referring to Sirlin's work. He published a book on the subject which is now available for free on his website.
And as for the idea that namedropping is irrelevant - no, it isn't. You're fucking wrong. If I say something, and leaders in a field agree with me, there's a much better chance that I'm right than if they disagree with me. This is not to say they're always right - they aren't. But if you disagree with them, there's a good chance you're wrong. Welcome to reality!
Empirical evidence, of course, beats authority every single time. But when you're talking about abstract things, people are less likely to agree on the empirical evidence.
See, I’m having more face-desky moments right now. You just admitted that your ideas aren’t actually absolute (as your claims imply) because the 3e developers included SODs. By your reasoning, the developer mindset of “SODs are awesome” would be more likely to be correct because the developers believed so. Similarly, if the developers said that D&D would be better served by being about assfucking one’s way through 13th century Bavaria alongside gay ponies, your reasoning says that they would be more likely to be right.Thing is, if you said that 8 years ago, that would carry some weight.
But that was eight years ago, and since then, the 3e devs have admitted that the CR system was pulled out of their asses (which was pretty obvious), and that SoDs are crap. Back then, empirical evidence would be needed to overcome the common wisdom of the day.
For someone who claims to be completely awesome at the vidyagames, you sure don’t seem to know a lot about them. First off, most FPS games are designed so that you can have lots of ammo for your main gun (namely, an M-16 or uzi or whatever). Secondly, the pistol is strictly a back-up weapon that you use when you’re out of ammo. Full stop. There are no instances in which the pistol is the superior choice of weapon. Do you know why? Because the games aren’t designed that way. Pistols have poor range and low damage, and a pistol isn’t magically 1,000 decibels quieter than a machine gun. If you want more mobility, you use a submachine gun, not a pistol. Why? Because pistols are weak.This is the dumbest analogy possible. You know why?
Because D&D 4e has pistols, M-16s, and rocket launchers. They're called at-will, encounter, and daily powers. Indeed, the analogy is quite accurate - pistols are not as good as M-16s or rocket launchers, just as at-will powers are worse than encounter and daily powers. However, pistols are not useless, because you do run out of ammo with the big guns, and moreover, there are situations in which using a smaller, lighter gun is superior to using one of the bigger guns - you are more mobile while carrying a 3 lb pistol than while toting around a 50 lb bazooka, and you don't always want to use a bazooka or M-16 because the firepower is excessive or the gun is too noisy. This is true in 4th edition as well - sometimes, your at-will power is better than the encounter or daily power for these reasons. And also because, sometimes, it does something your other powers doesn't do.
Before you use an analogy, perhaps you should put some thought into it.
Please stop picking and choosing which points to respond to. It indicates an inability to formulate a counter-argument.Me wrote: I will provide another video game example: MUME, or Multi-Users of Middle-Earth. It's a MUD, and it's all about doing things like killing orcs. In fact, the orcs are a playable faction, as are trolls and black Númenóreans. The thing is, all of the dark races have severe disadvantages--they all have weaker stats, orcs are crippled in the sunlight and have junk magic, black Númenóreans are really only good as mages and they suffer from depression (which lowers their mana supply), and trolls permanently die in the sunlight. But there are plenty of people who play the underlings and try to kill the good races.
You make grand statements like this and you prove that you don’t understand what you’re talking about. Spotlight time matters and combat prowess doesn’t. If 95% of the game is spent lavishing praise on the Pretty Pretty Princess while Angry Wizard stands around doing nothing, then when Angry Wizard explodes the dragon in three rounds, it doesn’t matter.You are absolutely wrong. Spotlight balance has everything to do with the ability to do things which occupy the spotlight. Combat prowess is one of them. Out of combat prowess is another. It doesn't matter how much play-acting you enjoy if I can cast charm person and make them do what I want them to do. I will still have the spotlight, because I mattered.
The fact is, when I cast haste in 3e, the party gets more awesome. They all get a lot of use out of haste while I, the wizard, do not. They end up doing more than me because they can make extra attacks and move faster. My one spell, though, is what can turn the tide of battle. Yet, I receive no spotlight time because of it.Me, me, me wrote: It's not balance that counts. It's the people you play with. If you're playing in an extremely combat-heavy game, balance counts. I'll be the first to admit that never hitting in combat is frustrating. However, once you're out of minis-mode and back to role-playing, balance is put on the back burner. And what happens if you're playing in a game where you spend about half an hour every session doing combat? How much does it matter then if the wizard can end the fight in three rounds?
Face it: it doesn't matter much at all. It's the spotlight that counts. If the spotlight is on everyone fairly equally, then combat balance doesn't mean a damn thing.
Face-desky. Diplomacy and Bluff are not magical. Athletics is not magical, no matter how far you’re jumping. (Now, you might use magic to make a longer jump, but that’s an entirely different story.)Skills aren't nonmagical. I'm not sure where you got that idea from. You can make an arcana check to detect magic, which is definitely a magical ability, at least by our standards. You can also make an athletics check to jump 50 feet.
Can you do it in Core 4e? (Again, 3e definition.) No, you can’t. And that’s the entire point. Not to mention that we were talking about summons having independent actions from the summoner (and, again, I’m fine with that.)Okay, let me get this straight:
The entire point of playing a summoner is to summon things and have them do things for you.
In 4th edition, you summon something. And then, you have it do things for you.
What about this violates the fantasy trope? That's right, nothing. There is nothing in the trope of the summoner which says "this generates action advantage". And indeed, usually summons do no such thing.
Take final fantasy X for example. In that, when you summon an Aeon, it replaces the party with the summon. In FFXII, you replace the other two characters with the summon. In pokemon, the player has their summon do all the fighting for them. This is a very common way for summons to function - oftentimes controlling the summon is what the summoner DOES, and the summoner themselves sucks at combat, which is why they summon crap to fight for them.
Me, again wrote: Yes, [a mind-control spell] does grant someone the equivalent of multiple characters, and I'm okay with that. Not to the extent with which 3e did it, mind you, but I am okay with enchanters having extra characters. Why? Because it's their schtick--they go around and use their magic to get other people to do what they want.
Are you here to debate or are you here to troll?You just said exactly why it obsoletes Diplomacy - its more likely to succeed with less effort.
Respond in an intelligent fashion or admit that you’re wrong.Me, making an argument wrote: Charm person doesn't obsolete the Diplomacy skill at all. How could it? You have to wave your hands around and chant and look like a total goober and then if the target fails his save--then and only then does it replace the Diplomacy skill. What happens if the save fails? And what are people going to say when they see you trying to cast charm person on someone else? And what happens when the spell wears off?
I’m waiting for your answer.Me, yet again, making an argument wrote: Then let's move on to skill challenges. They're broken. Completely. Frank did an accurate analysis of them that highlights their flaws, one of them most crippling being that it encourages dice spam. The reasoning is simple: you have a pool of successes and failures. Every time someone fails, you grow closer to failing the entire skill challenge. That means that only the people who are likely to succeed are encouraged to participate, since anyone who screws up has the chance of screwing it up for the entire party.
Most of your argument i decently strong, but I'm signaling this out because it is bullshit. If everyone responds to everyone's points, then the number of points will increase by doubling every time there is a response. That's totally unacceptable and would collapse everything.Psychic Robot wrote:Please stop picking and choosing which points to respond to. It indicates an inability to formulate a counter-argument.
Absolutely. Diplomacy represents, per the PHB, "tact, subtlety, and social grace", no more, no less. Frank therefore has a terrible Diplomacy score and can never, ever, "change opinions" or "negotiate a deal in good faith". True story.Psychic Robot wrote:Diplomacy and Bluff are not magical.
First we need to define terms. I'll use Sirlin's definition:Psychic Robot wrote:In addition, take FPS games. How is the pistol balanced with the rest of the guns? Well, it's not.
http://www.sirlin.net/storage/articles/ ... ndout6.pdfSirlin wrote:Definition: What Is Balance?
A multiplayer game is balanced if a reasonably large number of options available to the player are viable--especially, but not limited to, during high level play by expert players.
No, I think he has a point. Less with 3e which had a sort of base setting, D&D has no base setting, so to say that across all settings paladins should always be LG has always been a limiting factor. If you want to make a setting where it's true in 4e, there's nothing stopping you. The idea is that these are archetypes, which can work in any setting with whatever setting flavor you want to add to them.Psychic Robot wrote: Paladins in AD&D must be LG. Your arrogance in asserting that the 3e designers didn’t know what they were doing because they kept in that legacy item is one of those face-desky things. You might disagree with their decision, but that doesn’t mean that they didn’t know what they were doing.
Like I said to mandrake: compare 3e tieflings and eladrin to 4e tieflings and eladrin. They’re draenei and blood elves now. Before, they were just humans with a drop of demonic blood in their veins/CG outsiders. Now they’re all giant horns and tails and blond elves that wear red armor.
If this happens then just re-assert your post that you want answered.Thymos wrote: Frank: it is annoying when the selectively pick among your points in order to misquote you. I've had that happen; I wanted to punch the asshole who selectively misquoted me as to completely miss-state my point.
Yes, yes they did. The original Warcraft: Orcs & Humans was actually supposed to be a Warhammer game, but they ended up not doing that due to licensing issues. Same for Starcraft - the Zerg are Tyranids, the Protoss are Eldar, and the Terrans are Imperium. It's not as GRIM AND DARK due to the lack of all kinds of other cosmic horrors, but the Warcraft/Starcraft are based more on Warhammer than... any other property.Thymos wrote:Oh, and it seems like Warcraft stole a hell of a lot more from Warhammer than DnD. I mean blood elves from the fluff sound like they were their own creation, but their high elves sound like the Warhammer ones (I mean hell, they have woodnight elves and high elves in the base fluff).
I'm well aware that they had to be LG in AD&D, seeing as I have played it. Guess what?Paladins in AD&D must be LG. Your arrogance in asserting that the 3e designers didn’t know what they were doing because they kept in that legacy item is one of those face-desky things. You might disagree with their decision, but that doesn’t mean that they didn’t know what they were doing.
Early videogames were too primitive to replicate D&D well. They've gotten a lot better at it. D&D is a major influence on video games, and WoW is incredibly heavily influenced by it.Please tell me World of Warcraft’s release date and I will explain to you why you’re wrong. D&D might have always targeted teenagers—something that irritates me to no end, as I want to play a fantasy game that’s not “family friendly”—but they weren’t the WoW crowd back then. Generations change, TD. The kids today are different from the kids back in 1989. There might have been some similarities, but we can see that D&D has progressively become more like a videogame with the growing popularity of videogames.
I already explained why you cite your sources.Face-desky. If your argument is strong, it will stand on its own. Your namedropping adds nothing in the way of actual support—in fact, it increases the likelihood that I’m going to doubt the veracity of your statements because you’re mixing your arguments with smoke and mirrors. You then go on to contradict yourself by saying:
Are you fucking stupid?See, I’m having more face-desky moments right now. You just admitted that your ideas aren’t actually absolute (as your claims imply) because the 3e developers included SODs. By your reasoning, the developer mindset of “SODs are awesome” would be more likely to be correct because the developers believed so. Similarly, if the developers said that D&D would be better served by being about assfucking one’s way through 13th century Bavaria alongside gay ponies, your reasoning says that they would be more likely to be right.
You obviously do not understand what the word "likely" means. Likely means exactly that. It does not mean certain.Titanium Dragon wrote:Empirical evidence, of course, beats authority every single time. But when you're talking about abstract things, people are less likely to agree on the empirical evidence.
Ah, but you see, there is a way to determine this - you look at the target population.Oh, and then you go on to say that you’d need “empirical evidence” to support the idea that SODs are bad. That’s not possible. SODs being bad are really a matter of opinion and design goals. Some people like high-lethality games, you know.
Harry Potter being poorly written doesn't change the fact that she made a billion dollars off of it. Garfield being a generally mediocre to crappy comic doesn't mean that it hasn't made money. Why is this?Oh, and Edward is sooo romantic. Yeah. That’s the kind of thinking you support. (14 million retarded fangirls can’t be wrong!)
In a large number of games with guns, there are silenced pistols but few, if any, other silenced weapons. As such, oftentimes when you want to be stealthy you do indeed use the pistol, despite it being an inferior weapon, because it has a silencer and the AKA 47 you pulled off the guard you killed doesn't.For someone who claims to be completely awesome at the vidyagames, you sure don’t seem to know a lot about them. First off, most FPS games are designed so that you can have lots of ammo for your main gun (namely, an M-16 or uzi or whatever). Secondly, the pistol is strictly a back-up weapon that you use when you’re out of ammo. Full stop. There are no instances in which the pistol is the superior choice of weapon. Do you know why? Because the games aren’t designed that way. Pistols have poor range and low damage, and a pistol isn’t magically 1,000 decibels quieter than a machine gun. If you want more mobility, you use a submachine gun, not a pistol. Why? Because pistols are weak.
It could indicate that.Please stop picking and choosing which points to respond to. It indicates an inability to formulate a counter-argument.
The two are very strongly correlated in a game like D&D, because 95% of the game isn't spent lavishing praise on Pretty Pretty Princess.You make grand statements like this and you prove that you don’t understand what you’re talking about. Spotlight time matters and combat prowess doesn’t. If 95% of the game is spent lavishing praise on the Pretty Pretty Princess while Angry Wizard stands around doing nothing, then when Angry Wizard explodes the dragon in three rounds, it doesn’t matter.
So you're saying you cede the argument already?Respond in an intelligent fashion or admit that you’re wrong.
Eh, most of the Tiefling hatred I have stems from the 4e preview book that came out before it was released. Just reading the Tiefling fluff in the book store was enough for me to hate 4e Tieflings forever. They actually had some kind of designers note saying that Tieflings are for people who want to be badass because everyone hates them and they aren't really evil, they just look it or some shit like that.Well, you could play them that way, but the fluff states they are the decedents of the formally human royalty of Bael Trrath that have been tainted by the pact with Devils that the leaders made.
I mean I know they had a single stat block in 3.x, but I assumed that it was for just the generic tiefling. The Fey'ri and Tanna'ruk were both under the heading Tiefling in their book if I remember correctly, making me think that Tiefling just stood for demonic ancestry and that there were separate Tieflings for every race, see Fey'ri and Tanna'ruk.They where a single race in 3.5. Other races that reproduced with fiends lead to races other than tieflings. Fey'ri for instance are the elven version of tieflings. Tanna'ruk are the orc version. See planetouched for the human version.
It may have been true in a previous edition, as wikipedia list all three as tieflings.Thymos wrote:I mean I know they had a single stat block in 3.x, but I assumed that it was for just the generic tiefling. The Fey'ri and Tanna'ruk were both under the heading Tiefling in their book if I remember correctly, making me think that Tiefling just stood for demonic ancestry and that there were separate Tieflings for every race, see Fey'ri and Tanna'ruk.
[qutoe]See, I’m having more face-desky moments right now. You just admitted that your ideas aren’t actually absolute (as your claims imply) because the 3e developers included SODs. By your reasoning, the developer mindset of “SODs are awesome” would be more likely to be correct because the developers believed so. Similarly, if the developers said that D&D would be better served by being about assfucking one’s way through 13th century Bavaria alongside gay ponies, your reasoning says that they would be more likely to be right.
I may have worded that wierd, but that's what I was saying. I thought tieflings, Tanna'ruk, and Fey'ri were all Tieflings, and that the Tanna'ruk and Fey'ri were variations.Data Vampire wrote:It may have been true in a previous edition, as wikipedia list all three as tieflings.Thymos wrote:I mean I know they had a single stat block in 3.x, but I assumed that it was for just the generic tiefling. The Fey'ri and Tanna'ruk were both under the heading Tiefling in their book if I remember correctly, making me think that Tiefling just stood for demonic ancestry and that there were separate Tieflings for every race, see Fey'ri and Tanna'ruk.
Ok, re-reading what I wrote I realize that I made that sound more deliberately adversarial than I intended, primarily as a refutation to RC's assertion that any players not following the trail of breadcrumbs were merely being dicks. RC's initial point about the players being dicks made no concessions for your #1, #2, and #4 scenarios. If the players were going off the rails, they were being dicks, end of story.Titanium Dragon wrote:Well, there are really a few possibilities:As an alternative to the players simply being dicks, them diving off the rails might just mean that your adventure is stupid.
1) You didn't make it clear what the objectives were/your plot hook didn't engage them.
2) You screwed up the adventure and made it so they could skip most of it (though this isn't necessarily a bad thing; many of my adventures are prepared with at least a couple non-overlapping branches, though they meet back up, and if they skip a lot of it because they figure out it was Colonel Mustard with the wrench in the conservatory during act 2, rather than in act 5, that's okay as long as they figured it out in an interesting way).
3) The players are being dicks and deliberately avoiding your adventure, wasting your time (and everyone else's, too, most likely)
4) You are being a dick and railroading people too much.
Again, this is going back to RC's 10 hours of NPCs. If you're going to spend that much time on something, write in some fucking defenses. And it isn't about totally negating a player's abilities, as you state; it's about thinking in the context of the world and player perceptions.snipped for spaceYou know, for all the prep time you're supposedly putting into these adventures, maybe you could spare a few minutes to write in an amulet of nondetection or some wonderous architecture or something.
How this in any way contradicts their "my stupid rubber forehead makes me misunderstood, and hated, and angsty" theme? Which is, again, their one and only defining trait.Data Vampire wrote: Well, you could play them that way, but the fluff states they are the decedents of the formally human royalty of Bael Trrath that have been tainted by the pact with Devils that the leaders made.