Quinton
Posted: Mon Mar 11, 2024 5:27 pm
Quinton

Size/Type: Large Spirit/Construct Master (Biomechanical, Extraplanar, Lawful, Modron)
Hit Dice: 17d8+170
Initiative: +10
Speed: 50ft. Fly: 100ft. (Average)
Armor Class: 36 (+10 dex, +12 armor, +4 shield)
Base Attack/Grapple: +17/+28
Attack: 4 +5 Claws +33 (1d8+16) and +5 Tail +33 (1d8+21)
Space/Reach: 10ft./10ft.
Special Attacks: Psi-Like Abilities, Spell-Like Abilities
Special Qualities: Modron Traits, Immunity to Mind-Affecting, Subdual, Ability Damage/Drain, Energy Drain, Vorpal, Resist Fire, Cold and Electricity 30, DR15/Chaotic, SR27, Telepathy 238 miles,
Saves: Fort +18 Reflex +20 Will +21
Abilities: Str 32 Dex 30 Con 26 Int 34 Wis 32 Cha 30
Skills: Knowledge (All) +42*, Spot +31, Listen +31, Spellcraft +32, Disable Device +30, Sense Motive +31, Diplomacy +30, Balance +30, Concentration +28, Swim +31, Autohypnosis +31, Hide +30, Move Silently +30, Survival +31, Climb +31, Gather Information +30, Search +32, Tumble +30, Appraise +32, Heal +31, Craft (any 1) +32
Feats: Improved Initiative, Terminology of Concordance, Empower Spell, Quicken Spell, Twin Spell, Combat Casting, Eschew Materials (B)
Environment: Clockwork Nirvana of Mechanus
Organization: Solitary or Modron March
Challenge Rating: 17
Treasure: Triple Goods, Standard Coins and Items,
Alignment: Always Lawful Neutral
Playable: Not Recommended
A Quinton appears vaguely reptillian, with four arms, and a scaly tail, all with seemingly random bits of mechanical parts. They are officials who function as bureau chiefs, record keepers, and scholars for the Modrons. They oversee various research projects, investigations, inquiries, and other forms of knowledge seeking. The Great Modron March is headed by a Quinton.
Combat:
Psi-Like Abilities: Constant: Inertial Armor
At Will: Energy Ray
3/day: Energy Stun, Retrieve, Ego Whip,
1/day: World Map, Hypercognition, Metafaculty,
Save DC28
Scholar of Order: A Quinton is considered to always have maximum ranks in all Knowledge skills, as well as a +10 racial bonus to such skills.
Spell-Like Abilities: Constant: Shield, True Seeing,
At Will: Detect [Alignment], Detect Magic, Detect Thoughts, Detect Undead, Detect Snares and Traps, Detect Secret Doors, Locate City, Read Magic, Clairaudience/Clairvoyance, Dispel Chaos, Greater Teleport (Self+Objects carried only), Scholar's Touch, Telekinesis, Command, Legend Lore, Greater Dispel Magic (usable as an immediate action), Orders Wrath (Usable as a swift action), Wall of Force
3/day: Calm Emotions,
1/day: Vision, Find the Path, Dominate Monster, Time Stop,
Save DC28
Spells: A Quinton casts spells as a 15th level wizard.
(7/7/7/7/7/6/5/4/3)
0: Prestidigitation (2), Ghost Sound, Mending (2), Arcane Mark (2),
1: Alarm, Protection from Chaos, Grease, Nightshield, Unseen Servant, Power Word: Pain, Silent Image
2: Scorching Ray, Fog Cloud, Glitterdust, Blindness/Deafness, Make Whole, Locate Object, False Life
3: Fireball, Nondetection, Heroism, Displacement, Haste, Slow, Fly,
4: Dimensional Anchor, Black Tentacles, Solid Fog, Empowered Scorching Ray, Persistent Image, Locate Creature, Greater Invisibility,
5: Twinned Blindness/Deafness, Cloudkill, Feeblemind, Cone of Cold, Wall of Stone, Freezing Fog,
6: Antimagic Field, Twinned Lightning Bolt, Quickened Glitterdust, Quickened Blindness/Deafness, Forceful Hand,
7: Plane Shift, Quickened Slow, Greater Shadow Conjuration, Finger of Death,
8: Quickened Bestow Curse, Empowered Chain Lightning, Polymorph Any Object
Save DC22+spell level

Size/Type: Large Spirit/Construct Master (Biomechanical, Extraplanar, Lawful, Modron)
Hit Dice: 17d8+170
Initiative: +10
Speed: 50ft. Fly: 100ft. (Average)
Armor Class: 36 (+10 dex, +12 armor, +4 shield)
Base Attack/Grapple: +17/+28
Attack: 4 +5 Claws +33 (1d8+16) and +5 Tail +33 (1d8+21)
Space/Reach: 10ft./10ft.
Special Attacks: Psi-Like Abilities, Spell-Like Abilities
Special Qualities: Modron Traits, Immunity to Mind-Affecting, Subdual, Ability Damage/Drain, Energy Drain, Vorpal, Resist Fire, Cold and Electricity 30, DR15/Chaotic, SR27, Telepathy 238 miles,
Saves: Fort +18 Reflex +20 Will +21
Abilities: Str 32 Dex 30 Con 26 Int 34 Wis 32 Cha 30
Skills: Knowledge (All) +42*, Spot +31, Listen +31, Spellcraft +32, Disable Device +30, Sense Motive +31, Diplomacy +30, Balance +30, Concentration +28, Swim +31, Autohypnosis +31, Hide +30, Move Silently +30, Survival +31, Climb +31, Gather Information +30, Search +32, Tumble +30, Appraise +32, Heal +31, Craft (any 1) +32
Feats: Improved Initiative, Terminology of Concordance, Empower Spell, Quicken Spell, Twin Spell, Combat Casting, Eschew Materials (B)
Environment: Clockwork Nirvana of Mechanus
Organization: Solitary or Modron March
Challenge Rating: 17
Treasure: Triple Goods, Standard Coins and Items,
Alignment: Always Lawful Neutral
Playable: Not Recommended
A Quinton appears vaguely reptillian, with four arms, and a scaly tail, all with seemingly random bits of mechanical parts. They are officials who function as bureau chiefs, record keepers, and scholars for the Modrons. They oversee various research projects, investigations, inquiries, and other forms of knowledge seeking. The Great Modron March is headed by a Quinton.
Combat:
Psi-Like Abilities: Constant: Inertial Armor
At Will: Energy Ray
3/day: Energy Stun, Retrieve, Ego Whip,
1/day: World Map, Hypercognition, Metafaculty,
Save DC28
Scholar of Order: A Quinton is considered to always have maximum ranks in all Knowledge skills, as well as a +10 racial bonus to such skills.
Spell-Like Abilities: Constant: Shield, True Seeing,
At Will: Detect [Alignment], Detect Magic, Detect Thoughts, Detect Undead, Detect Snares and Traps, Detect Secret Doors, Locate City, Read Magic, Clairaudience/Clairvoyance, Dispel Chaos, Greater Teleport (Self+Objects carried only), Scholar's Touch, Telekinesis, Command, Legend Lore, Greater Dispel Magic (usable as an immediate action), Orders Wrath (Usable as a swift action), Wall of Force
3/day: Calm Emotions,
1/day: Vision, Find the Path, Dominate Monster, Time Stop,
Save DC28
Spells: A Quinton casts spells as a 15th level wizard.
(7/7/7/7/7/6/5/4/3)
0: Prestidigitation (2), Ghost Sound, Mending (2), Arcane Mark (2),
1: Alarm, Protection from Chaos, Grease, Nightshield, Unseen Servant, Power Word: Pain, Silent Image
2: Scorching Ray, Fog Cloud, Glitterdust, Blindness/Deafness, Make Whole, Locate Object, False Life
3: Fireball, Nondetection, Heroism, Displacement, Haste, Slow, Fly,
4: Dimensional Anchor, Black Tentacles, Solid Fog, Empowered Scorching Ray, Persistent Image, Locate Creature, Greater Invisibility,
5: Twinned Blindness/Deafness, Cloudkill, Feeblemind, Cone of Cold, Wall of Stone, Freezing Fog,
6: Antimagic Field, Twinned Lightning Bolt, Quickened Glitterdust, Quickened Blindness/Deafness, Forceful Hand,
7: Plane Shift, Quickened Slow, Greater Shadow Conjuration, Finger of Death,
8: Quickened Bestow Curse, Empowered Chain Lightning, Polymorph Any Object
Save DC22+spell level