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Posted: Thu Aug 07, 2014 12:41 pm
by angelfromanotherpin
Polycrates is still with the guards, and he is being as unhelpful as he can.
'I understand you've arrested Dipthis and Crabia,' you say.
'And others. Your friend Lactris is in trouble too. I was hoping Psyche was going to have it out with him, but you seem to have defused that particular situation.' For the first time, his manner lightens a shade.'What is your interest in these traitors?'
You have a sinking feeling. 'I want them released.'
'Oh, is that all?'
'Please, Polycrates.' It is not going to work.
'All right.' Polycrates draws you away.
'All right?' You are as surprised as you have ever been. 'What's the catch?'
'You must kill Kremton.'

The shoe drops.
'I don't understand,' you say.
'Then listen. Minos is an effective king, who gives me the power I need. But he is not immortal, and when he dies Kremton will be king. I cannot imagine Crete surviving for a year after that. Can you?'
'I suppose not.'
'Well then. If you kill Kremton today, that removes the... danger.'
'And leaves what? Ariadne?'
'Ariadne I could rule without difficulty, if it became necessary... But all this is idle speculation. You want a favour from me: you'll have to do one in return, first. It's your decision: we'll see how you decide in the fight.'
In your room you sit and wait, anxiety gnawing at your stomach like rot at the base of a mighty tree, which crashes to the ground in the forest. Two guards come to collect you and take you to the temple. You have time to conceal one weapon and one piece of armor about your person, as well as any number of miscellaneous items. On your Chronicle Sheet, bracket off the arms and armour you leave behind, as you may be able to recover them later
I assume we take the divine sword and breastplate, lmk if you think differently.
In the temple, cunningly wrought iron braziers burn with heady incense. A drum throbs out a slow intoxicating beat. On the altar are an amphora of water and a bowl of grain, as in a normal ceremony of Demeter, but also a beheaded heron. It is clear that this is the fashion in which the Cretans worship the Earth Mother, an obscene twisted parody of a celebration of life, growth and fertility.
Pangryon, the High Priest, is officiating at the altar. There are guards on all the doors. The rest of the court are grouped in a half circle around the altar. The seven youths and seven maidens are in a huddle of their own, under heavy guard. They stare at you reproachfully and you wink at them with a confidence you do not feel.
'Lady Demeter,' intones Pangryon, 'we are met here at this time to celebrate your festival. Now two strong youths are to battle in your honour. Let the contestants stand forward.'
Opris takes your tunic and pats you reassuringly on the shoulder. Ariadne, from the other side of the temple, blows you a kiss, and you look at her in surprise. Kremton, too, has stripped to his loincloth, and is striding around the ring slapping his belly with the air of a master fighter. You step into the ring.
The pankration, or boxing-match, is handled by you the player. On a piece of paper write down your Endurance, and Kremton's which is 50. Combat takes place as a series of punches. Each boxer continues to box until he is blocked, when his opponent takes over.
To punch, choose a target area (head, groin, or body) and roll a die to see if Kremton is defending it (see table). If he is not, you subtract from his Endurance an amount of damage corresponding to the area struck: a body blow does 1 damage, a groin hit does 2 damage, a head punch does 3 damage. If he is defending the correct area, the blow does no damage and he takes over. You decide which area to block, then roll the die to see which he is attacking.
1: Attacks head, defends body.
2-3: Attacks groin, defends groin.
4-6: Attacks body, defends head.
If your Endurance falls to 0 or below, you are dead and Zeus will not save you. If Kremton's Endurance falls to 0, he is unconscious. If Kremton's Endurance falls below 0, he is dead.
Kremton's in
great shape, but a predictable fighter. So, any preferred strategy for the fight? And when it comes down to it, do we go for the knock-out, or the kill?
Altheus the Adventurous, Son of Aegeus
MIGHT: 8 (4 Natural +4 Divine Sword)
PROTECTION: 14 (10 Natural +4 Divine Breastplate)
HONOUR: 18
SHAME: 9
ENDURANCE: 37
INTELLIGENCE: 4
Possessions
Mother's Gem
Ball of Wool
Small Golden Bull
Divine Breastplate (Protection 4/6*)
Divine Sword (Might 4/6*)
[Secreted: Rusty Helmet (Protection 2), Greaves (Protection 1), Shield (Protection 2), Harpoon (Might 3), Divine Shield (Protection 4/6*)]
The Gods
Zeus (Listening)
Aphrodite (Patron)
Asclepius (Favour)
Hera (Favour)
Athena (Favour)
Dionysus (Favour)
Hecate (Disfavour)
Hephaestus (Favour)
Posted: Thu Aug 07, 2014 12:48 pm
by Sirocco
Strategically speaking, our best interests lie with not killing Kremton, as we don't want a strong Crete opposing Athens. So I vote we go for the knock-out.
As for the strategy, I think the chances are balanced, but perhaps we should avoid head punches as our opponent is likely to counter them (50%).
Posted: Thu Aug 07, 2014 1:01 pm
by SGamerz
Looks Minos and Polycrates (who's probably acting on the former's orders anyway) are doing everything they can to convince us to kill Kremton. Even Polycrate's "training session" with us was probably for that purpose. Probably so they can have an excuse to punish us for murder after that by throwing us into the labyrinth to feed Minotaur. I suspect we'll just end up there either way, but just to spite them I say we go for the knockout instead of the kill.
As for strategies....damn, we would have stood a pretty good chance if we hadn't indulged ourselves in alcohol and lost that 10 Endurance. As it is, his Endurance is much higher than ours.
.......Clearly, there is only one way to handle this fight!
Punch him in the groin. Over and over and over and over and over and over.....
Even if we lose, we can at least ensure that he can never have an heir to inherit the throne in the future, thereby dooming Crete and saving our homeland several decades later!
And if we win, nothing can ever match image of our mighty foe keeling over purple-faced after repeated groin-shots.
Posted: Thu Aug 07, 2014 1:13 pm
by Darth Rabbitt
Spare Kremton, but not his balls.
Altheus vs. Kremton. We're not doing a Fatality though.
Posted: Thu Aug 07, 2014 2:31 pm
by Mr Shine
A quick simulation on QBasic shows to me Body/Body is the most effective: we knock him down an average of 5 each turn compared to the 2.5 he does to us. That would be my vote, much as I'd like to smack him in the balls.
Posted: Thu Aug 07, 2014 2:37 pm
by Mr Shine
And I actually vote kill, if we get him down to 1 END and it's not close, then give hivm a fatal bollock chop.
Posted: Thu Aug 07, 2014 5:22 pm
by angelfromanotherpin
I am continually disappointed that I can't find a gif or vine of that Simpsons scene where Bart is being brainwashed to kill Krusty with a baseball bat, and Sideshow Bob is yelling 'work the groin' at him. We live in a fallen world.
Altheus 37, Kremton 50
Altheus launches a low blow! Kremton blocks middle.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks middle.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks low.
Kremton 32, Altheus 37
Altheus blocks middle. Kremton attacks middle.
Altheus 37, Kremton 30
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks middle.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks low.
Kremton 26, Altheus 37
Altheus blocks middle. Kremton attacks low!
Altheus blocks middle. Kremton attacks middle.
Altheus 35, Kremton 26
Altheus launches a low blow! Kremton blocks low.
Kremton 26, Altheus 35
Altheus blocks middle. Kremton attacks low!
Altheus blocks middle. Kremton attacks middle.
Altheus 33, Kremton 26
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks middle.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks middle.
Altheus launches a low blow! Kremton blocks low.
Kremton 16, Altheus 33
Altheus blocks middle. Kremton attacks middle.
Altheus 33, Kremton 16
Altheus launches a low blow! Kremton blocks low.
Kremton 16, Altheus 33
Altheus blocks middle. Kremton attacks high!
Altheus blocks middle. Kremton attacks middle.
Altheus 30, Kremton 16
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks low.
Kremton 12, Altheus 30
Altheus blocks middle. Kremton attacks high.
Altheus blocks middle. Kremton attacks low.
Altheus blocks middle. Kremton attacks middle.
Altheus 26, Kremton 12
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks low.
Kremton 10, Altheus 26
Altheus blocks middle. Kremton attacks middle.
Altheus 26, Kremton 10
Altheus launches a low blow! Kremton blocks low.
Kremton 10, Altheus 26
Altheus blocks middle. Kremton attacks middle.
Altheus 26, Kremton 10
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks high.
Altheus launches a low blow! Kremton blocks low.
Kremton 2, Altheus 26
Altheus blocks middle. Kremton attacks middle.
Altheus 26, Kremton 2
Altheus launches a low blow! Kremton blocks high.
Well, that was grueling, but twenty-five groin punches is Kremton's limit. He got in a few licks, but ultimately his inability to adapt was his undoing.
• Kill Kremton as he lies unconscious at your feet?
• Let him live?
How committed are we to sparing him?
Posted: Thu Aug 07, 2014 6:25 pm
by Darth Rabbitt
I think we should spare him, as it is Honorable and it's clear that the scheming Cretan court wants us to kill him for what are probably less-than-wholesome reasons.
Posted: Thu Aug 07, 2014 7:30 pm
by Sirocco
I stand by my previous vote.
Posted: Fri Aug 08, 2014 12:48 am
by SGamerz
YES! WE BEAT SOMEONE WITH 25 BALL-SHOTS! WOOHOO!
Spare his life. At this point it would actually be a mercy to kill him. I want him to be able to wake up and face the humiliation of living the rest of his life with no balls.
Posted: Fri Aug 08, 2014 12:50 am
by SGamerz
Darth Rabbitt wrote:I think we should spare him, as it is Honorable
But apparently, according to the author, it's still perfectly Honourable/acceptable to win an official fistcuff contest by constantly hitting below the belt.

Posted: Fri Aug 08, 2014 3:01 am
by angelfromanotherpin
You leave Kremton and stagger out of the ring into the arms of Opris and Noa. Looking over your shoulder, you see, to your horror, two small boys dressed as the catamites of Zeus skip into the ring and beat out Kremton's brain with small leaden hammers.

'Blood has been spilt,' booms Minos, 'and blood must atone. Demeter, dark lady of the under-earth, accept this offering of a foreign wretch. Into the labyrinth!' You look at the seven youths and seven maidens, but it is you who are seized by the guards and manhandled to the edge of the pit. You have been betrayed!
• Are you in favour with Demeter? x
You land heavily at the bottom of the pit and lie winded on the damp earth, as you hear the sounds of the ceremonial crowd breaking up and departing. You stand up and with Minos' parting shout of 'Fool!' echoing in your ears you prepare yourself for the labyrinth. You grab a lighted torch from a bracket and start to search for the entrance to the maze.
You scrabble around frantically at the bottom of the pit, and find that the entrance to the labyrinth of Minos is concealed beneath a paving-stone. You lift it up, and there you see a flight of smooth, well-crafted steps leading down into the distance. Warily, as the hunter stalks his prey in the dim twilight gloom, but with joy in your heart at the culmination of your quest, you set off into the maze.
• Do you have a lamp?
• Do you have a torch?
• Otherwise...

As you proceed down into the depths of Crete's black land, you realize that to see in the labyrinth you must light your torch. Yet fortune does not altogether smile on you.
For each paragraph you turn to, mark off one box of your Labyrinth Track on the chronicle sheet (there are forty boxes in all). When this is completed, your torch goes out and you will take a penalty of -2 Might and -2 Protection in combat, because you cannot fight effectively in the dark. Some light filters in from the surface through tiny holes, whose prime purpose is to let air circulate, so that the Minotaur's victims die a slower death.
You reach the foot of the flight of stairs. Above you the slab crashes back down, barring the entrance. You must proceed. Beyond you stretches the labyrinth. It will be an awesome task indeed to brave its reaches, and yet harder to meet with the Minotaur. Perhaps adventurous Altheus will suffer the same fate as his heroic brother, and his shade will whine forever, homeless at the borders of the house of Hades.
On the walls to left and right are brightly painted frescoes depicting scenes of bull-leaping in the arena of Knossos. One youth takes hold of the sabre-sharp horns, while another springs atop its cold, hard back. The onlookers cheer and clap their hands, blood-lust in their eyes. If only it were as easy to kill the king of bulls!
• Do you have some means of finding your way around the labyrinth?
• Or not?

Altheus the Adventurous, Son of Aegeus
MIGHT: 8 (4 Natural +4 Divine Sword)
PROTECTION: 14 (10 Natural +4 Divine Breastplate)
HONOUR: 18
SHAME: 9
ENDURANCE: 26
INTELLIGENCE: 4
Possessions
Mother's Gem
Ball of Wool
Small Golden Bull
Torch [39/40]
Divine Breastplate (Protection 4/6*)
Divine Sword (Might 4/6*)
[Secreted: Rusty Helmet (Protection 2), Greaves (Protection 1), Shield (Protection 2), Harpoon (Might 3), Divine Shield (Protection 4/6*)]
The Gods
Zeus (Listening)
Aphrodite (Patron)
Asclepius (Favour)
Hera (Favour)
Athena (Favour)
Dionysus (Favour)
Hecate (Disfavour)
Hephaestus (Favour)
Posted: Fri Aug 08, 2014 3:08 am
by SGamerz
angelfromanotherpin wrote:
• Do you have a lamp?
• Do you have a torch?
• Otherwise... √
Uhhh.......
angelfromanotherpin wrote:
You land heavily at the bottom of the pit and lie winded on the damp earth, as you hear the sounds of the ceremonial crowd breaking up and departing. You stand up and with Minos' parting shout of 'Fool!' echoing in your ears you prepare yourself for the labyrinth. You grab a lighted torch from a bracket and start to search for the entrance to the maze.
Posted: Fri Aug 08, 2014 4:18 am
by angelfromanotherpin
Fixed!
Posted: Fri Aug 08, 2014 4:22 am
by SGamerz
We have a ball of string, and we wish to use it!
Posted: Fri Aug 08, 2014 9:10 am
by Sirocco
Choo choo!
Yeah, use the string.
Posted: Fri Aug 08, 2014 1:59 pm
by Darth Rabbitt
String.
Posted: Fri Aug 08, 2014 4:34 pm
by angelfromanotherpin
• If you have a ball of thread... √
• If you have a map of the labyrinth...
• If you have the bronze-cast bell...
• If you have the eye of the Graeae...
• If you have none of these...
Secure in your mind that this talisman will ward off all evil, and perhaps stay the hand of the merciless Minotaur, you steel yourself to the ordeal you must undergo in order to save the honour and lives of the people of Athens. Have 1 Honour point.
• Proceed?
• Take a hint?
Torch at 37/40.
Posted: Fri Aug 08, 2014 5:56 pm
by Mr Shine
Take a hint to get it into Altheus' stupid head what a ball of string is for.
Posted: Sat Aug 09, 2014 1:37 am
by SGamerz
......REALLY?
Man, the writers are really trying their best to make the players feel like they're playing an idiot. Altheus doesn't even have to work out for himself how to use the thread. Ariadne already told him how to use it!
The only way they could have made Altheus any stupider is for him to try to eat the ball of thread instead!
And this may be my personal ignorance, but since when is a ball of thread a "talisman against evil"? Did they just make that up?
Take the obvious hint.
Posted: Sat Aug 09, 2014 3:07 am
by angelfromanotherpin
Suddenly you realize the purpose of the ball of wool. You take the end of the thread and weight it down with a loose piece of masonry, fallen years past from the dew-damp walls. Now, Altheus, you will be able to retrace your steps, once the slaying of the Minotaur is accomplished, simply by following the thread that was unwound on the journey to the centre.

Dimly in the dark you make out lettering inscribed on the walls of the maze. As you look, they light up with a fiery glow, and you read: 'Altheus, look you well, for in these walls are vouchsafed many truths and tales, both past and present, and some yet to come. Look you well and wonder at the works of Daedalus, for you will never leave alive.' The lettering grows dull again, and you can read no more.
• West?
• East?
• North?
A blind choice, but it somehow feels appropriate.
Posted: Sat Aug 09, 2014 3:10 am
by angelfromanotherpin
SGamerz wrote:The only way they could have made Altheus any stupider is for him to try to eat the ball of thread instead!
Challenge accepted.
Posted: Sat Aug 09, 2014 2:13 pm
by Darth Rabbitt
North, for no reason.
Posted: Sun Aug 10, 2014 1:36 pm
by angelfromanotherpin
Painted on the wall in sombre and faded colours you see proud Hreakles performing his first service for his treacherous cousin Eurystheus. In a green-clad valley the mighty hero strangles the Nemean lion, tearing at its shaggy mane, as the beast cries out in its death-agony, crushed by the powerful hands of Zeus' son. No drop of the hero's blood pollutes the place, yet beside him clubs and arrows lie, broken and useless.
• East?
• South?
• West?
Posted: Sun Aug 10, 2014 5:41 pm
by Mr Shine
East for no reason