Posted: Thu Apr 18, 2019 6:51 am
Grab it.
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Thaluikhain wrote:Eh. Read bad things about this one, and it didn't start off great. You know what sort of people will want to see Port Blacksand because it's in old stuff? People who will notice if you clash with old stuff.
The zombie demon city with randoms suddenly turning into monsters, ok, that's good stuff, I always like that sort of thing. After that, went downhill again. Admittedly, 5 months of online gaming isn't the way it's intended to be played, but my interest started to wane with lots of wandering around the temple.
And some parts were just embarrassing. Ok, bad jokes have long been part of FF. In earlier books set in Blacksand you had Bays playing their favourite ball game. Fair enough. Bier goggles and holey man are pushing it. And, yeah, Robot Commando has you pilot Transformers to wrestle with dinosaurs, which is not particularly intellectual. But a lot of this was puerile nonsense. I will accept no defense of the bum-faced monster. Flat out, no.
Also, potion naming conventions
I agree with just about everything both of you have said here (one exception: I will defend Robot Commando's premise to the death.)Whiysper wrote:Largely agree - the demon-infested city section was pretty good fun, still think the Smoke Oil bullshit was just that. I guess I'd have hoped for more improvement in the last 2 decades, but... well.. yeah.
Thank you.Still, fun, and appreciate the time you took to run it.
Nope. Which is kind of a shame, since we're told that the khopesh will transfer Ulrakaah's power to Azzur (it seems to be the deciding factor in him giving us the khopesh) and giving an already powerful (and corrupt) priest-king a bunch of extra dark power seems like a bad idea. The book is 470 sections long so it could have had multiple endings after killing Ulrakaah if it trimmed some fat.SlyJohnny wrote:Is there any check in the later stages about which khopesh we're using? Like does using Azzur's get us a bad end?
Oh, I'm not saying it's a bad premise, it's just that it doesn't even pretend to be deep or sensible or anything, it's just going for fun. And it works because of that. Well, that and being sandboxy, which is nice for older gamebooks.Darth Rabbitt wrote:I will defend Robot Commando's premise to the death.
True dat.Thaluikhain wrote:Oh, I'm not saying it's a bad premise, it's just that it doesn't even pretend to be deep or sensible or anything, it's just going for fun. And it works because of that. Well, that and being sandboxy, which is nice for older gamebooks.
I thought that you could get Collywobbles from the bandits on the Azzur route, but I checked, and...you're right. That is a massive troll job.Mr Shine wrote:However dealing with Fossick's daughter on the Azzur route is somewhat bullshit. As far as I recall the only 2 ways to escape are smoke oil and Collywobbles+magic sword. I'm not sure, but I don't think you can get collywobbles before Fossick on the Azzur route or a magic sword on the Nicodemus route, leaving smoke-oil or death. Given you don't know what exactly you're agreeing to when you offer to help his daughter this is a flat-out troll on the Azzur route.
It's the latter. Without any seeds they're SKILL 40 STAMINA 80.Thaluikhain wrote:Oh, was going to ask, if you don't have all the seeds, then you can't win? Or rather, the demon horde is perhaps reduced in stats, but remains greater than you've got any hope of defeating?
Agreed. That's another cool thing about the book. There really is a lot I like about it, but there's also a lot that I dislike about it.If so, that looks a little different from "have X, Y and Z or die", but isn't really. I think I prefer those ones where each item reduces enemy stats (or increases yours), so it's easy if you have them all, but sitll doable if you've missed some.