Libertad wrote:@ Frank and some other posters: Upholding the idea that magic can do things that non-magical people cannot is just reinforcing Caster Supremacy.
No. That is stupid and you are stupid for saying it.
Caster supremacy is reinforced by refusing to allow people to become magical people at the levels where they would need to do that in order to do the things that need to get done.
In myth and fiction, magic often means this, but oftentimes it's much more limited in versatility and power than traditional 3.X.
There exists magical effects which are low level. There also exist magical effects that are high level. There exist non-magical effects that are low level, and that's pretty much it.
I mean yes, the Bremen Town Musicians are magical in that a non-magical donkey cannot play musical instruments. They are still low level (not even Heroic tier) because their magical abilities allow them to do things normal civilians can do,
but by magic. But the existence of low level magical effects does not preclude the existence of high level magical effects. There's still Koschei with his "deathlessness", that's still totally a thing.
You don't have to be "a caster" to be high level, you just have to have some fucking magic. There are
lots of magical, high level concepts. And only some of them "cast spells". You could achieve the same kind of magical deathlessness as Koschei without even knowing what you were doing by just happening to be a Master Vampire or have the burning blood of the Phoenix or something.
3rd Edition is a very poor model to use for trying to get noncasters on par.
Agreed. But only because it hands out asstastic abilities over way too many levels for people who decide to turn into dragons or whatever the fuck.
Arguing that non-Wizards fighting Wizards on equal footing as "modern Communist revision" isn't going to help promote game balance between casters and noncasters, as it implies that such balance is inherently "not fantasy" and incompatible with heroic fantasy. Well then, so is 3rd Edition with its non-standard traditions (Magic Item Wal-Marts, Dumb Melee Fighters, and all that).
I'm not against communist revisionism, I'm just bluntly telling you that the very concept of someone being able to fight a "powerful wizard" on a remotely equal footing without being a powerful wizard themselves is communist revisionism. In the source material "powerful wizard" literally means "better than you are". Saying that someone is a mighty sorcerer or something in a European myth is pretty much the equivalent of saying "their power is over nine thousand!"
In an RPG, it comes time to relegate things to specific power "levels" so that they can be adequately incorporated into stories where they are allied or opposed and have things make the slightest fuckwidth of sense. And that means, among other things, that we need to have "wizards" of each available power level, meaning that we have things in our stories that are not wizards that are nonetheless as powerful or more powerful than the mighty wizards our stories concern ourselves with. But that's contrary to the way the mythological source material goes. I mean, you can go on about how Piotr kills Koschei, but he doesn't do it in a
fair fight, and the whole point of the story is that Piotr is hopelessly, impossibly outmatched until other people solve all the riddles for him and give him the plot macguffin that hands him victory
in spite of being totally underpowered compared to his opponent.
In D&D, many people think of Vancian spellcasters as "magic," and Fighters and Rogues as "mundane." Nevermind that Rogues can use magic devices, or that Monks have supernatural powers yet are not considered spellcasters.
As we established with Veri on this very thread, some people are retards who don't know what words mean. And I have no interest in catering to those people, because a necessary prerequisite of written communication is that the target audience understands the language being written in. When people like Veri
don't understand the language, it is absolutely pointless to write any rules for them at all, because there is no available assumption that the rules that are written will be coherently decoded.
Frank, you said earlier in this thread (or on a related one) that being able to interact with magic makes you magical by default. This... isn't how it works in D&D. A summoned monster who can speak Common can hold a conversation with a Commoner, even though the Commoner has no supernatural powers. If we go by that definition, then everybody's magic.
You are using a definition of "interact" that is stupid and I can't for the life of me understand why you would attempt to do that. Yes, if you include "and then if someone shoots you with magical fire, you'll
burn" as a form of
interaction, then my statement becomes meaningless. Even wrong. That is however an
obviously retarded reading, to the point of being a deliberate straw man. And you should go fuck yourself.
-Username17