Not really how probability works. If the probability of getting fired is 60% and Mearls has NOT been fired for three years in a row, the probability of him getting fired this year is... still 60%, assuming that each year's firings are independent events. Which is the key assumption in the Law of IP Boning, even though it doesn't really accurately model this situation to begin with.Mister Sinister wrote:Well, he's dodged a lot of Christmas layoffs, and given the iterative probability factor, he's likely next
D&DNext: Playtest Review
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Given that the selection of WotC employees seems to be based on 'who's in charge this year' where firings of DnD staff are concerned, I'd say his chances have gone up. Especially if someone actually bothers to look at what he's produced. Although you are right - that was borderline Gambler's Fallacy on my part.John Magnum wrote:Not really how probability works. If the probability of getting fired is 60% and Mearls has NOT been fired for three years in a row, the probability of him getting fired this year is... still 60%, assuming that each year's firings are independent events. Which is the key assumption in the Law of IP Boning, even though it doesn't really accurately model this situation to begin with.Mister Sinister wrote:Well, he's dodged a lot of Christmas layoffs, and given the iterative probability factor, he's likely next
Everything I learned about DnD, I learned from Frank Trollman.
Kaelik wrote:You are so full of Strawmen that I can only assume you actually shit actual straw.
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All the guys who got sacked had fanboys.CapnTthePirateG wrote:I don't know. He does have a lot of fanboys...he'd have to deliver something they'd see as extremely cataclysmic.
Then again, he's pretty close.
- December, 2008
- Randy Buehler (VP of digital gaming)
- Andrew Finch (director of digital games)
- Stacy Longstreet (senior art director)
- Julia Martin (editor)
- William Meyers (creative manager, digital design)
- Dave Noonan (game designer)
- Jennifer Paige (online community manager)
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December, 2009 - Rob Heinsoo
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December, 2011 - Rich Baker
May, 2012 - Monte Cook
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What is up with the term "player-controlled rules"?Mearls' crappy article wrote: These are not canonical, player-controlled rules, but a guide to resolving common tasks to help inform a DM's decision-making process.
Mearls' diction here is very interesting. As far as I know, this is not some kind of TTRPG design jargon. It's just him implicitly confessing that he hates player agency, despite his insistence that he wants to engage the players.
Really, for Mearls, he just wants to be a wanky DM and he needs players who will be entertained enough to indulge him.
Note the dichotomy in the quote above:
VERSUS.canonical, player-controlled rules
a guide to resolving common tasks to help inform a DM's decision-making process.
He doesn't want the rules to be a shared framework between players and DM participants that lets them resolve outcomes.
Instead, he wants the "rules" to be a tissue of suggestions that the DM can manipulate at his whim. Instead of a coherent interface that structures and informs player decision so they can interact with the game world, he wants D&D to be a tool for the DM wanking all over himself. It's about generating outcomes that the DM thinks are best, whatever that happens to be. The players just watch the cutscenes with Quick Time Events that may or may not actually affect something.
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- Invincible Overlord
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You know, a lot of grognard whining about how sub-2E editions required more DM houseruling and handholds sounds like ignorant nostalgia. You know, the kind of ignorant nostalgia where middle-age men whine that women are a lot more frigid these days while they don't realize that their flirting techniques back in the day were sexist and/or self-serving but the environment allowed them to get away with it.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Yup. I'm pretty much enjoying how after the 5E D&D playtest the 4E people are realizing that Mike Mearls' assault on rules coherence and standardization isn't just going to be limited to things outside of the dungeon crawl. When you account for the shill factor, post-playtest articles like this one have been surprisingly negative.Sashi wrote:A huge number of people who post to the WotC site are heavily invested in the 4E tactical minigame because that's all that exists in 4E. 5E guts the tactical minigame and says "Make something up and have fun lol".
I do feel like having a laugh at their expense, though. They're like Deficit Hawk blue collar Republicans who scream bloody murder when their jobs are on the line from local budget cuts to the schools and police department. Suffer, dumbshits.
Last edited by Lago PARANOIA on Sun Jun 03, 2012 7:05 pm, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I thought Monte wasn't fired but quit?FrankTrollman wrote: All the guys who got sacked had fanboys.
May, 2012
[*] Monte Cook
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Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Well I playtested a part of this "thing" and it sucks more in reality then on paper (and I am sorry to have spent the paper to print it out). Its like they took all the bad parts of ADnD, 3.0+ and 4th and mixed them all together. However the initial rage has cooled, I am now just disappointed.
They didn't even try something new. I never liked 4E (for a lot of the same reasons I don't like 5E, mainly that they don't know math), but at least they tried something new.
This actually makes 4E look like a good product in comparison.
They didn't even try something new. I never liked 4E (for a lot of the same reasons I don't like 5E, mainly that they don't know math), but at least they tried something new.
This actually makes 4E look like a good product in comparison.
So my wife's friend's awful husband found out about the 5e playtest because someone broke the "never tell him about anything involving an RPG" rule. Not sure who yet, but they will get a talking to when I discover it. He is a huge fan of second edition, and basically is what you think of when you hear someone say "my favorite edition is 2nd". Every negative stereotype rolled into one.
The million dollar question. do I
1- Continue to ignore his calls/texts/emails and pretend I didn't get them
2- Attend the playtest (Me, Wife who is less tolerant of 2nd than I am, and his disinterested wife will be players) and deal with it, so that I have real world experience of how the average DND fan reacts to it?
3- Pretend I am not willing to give 5e a shot and have no interest. (Unlike most here I am willingm, although I do expect to be burned after I spend money on it)
4- Other?
If I do attend I'll post a review. Is anyone interested in that review?
TLDR - Is it worth going to a playtest of this run by someone like Mearls?
The million dollar question. do I
1- Continue to ignore his calls/texts/emails and pretend I didn't get them
2- Attend the playtest (Me, Wife who is less tolerant of 2nd than I am, and his disinterested wife will be players) and deal with it, so that I have real world experience of how the average DND fan reacts to it?
3- Pretend I am not willing to give 5e a shot and have no interest. (Unlike most here I am willingm, although I do expect to be burned after I spend money on it)
4- Other?
If I do attend I'll post a review. Is anyone interested in that review?
TLDR - Is it worth going to a playtest of this run by someone like Mearls?
If you attend post an review.Krusk wrote: If I do attend I'll post a review. Is anyone interested in that review?
TLDR - Is it worth going to a playtest of this run by someone like Mearls?
If that guy is really so horrible I would not attend.
On the up side, if you have an Mearls clone you would play the game as intended. So if its an bad experience you can be shure it was played as intended...
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That depends on whether your wife wants to go because she's friends with the doofus's wife. If she wants to go, man up and go along. If she doesn't want to go, volunteer to be the excuse. I'd go with 'I'm not interested in 5th edition based on what I've seen so far'. That way, you can always change your mind later for seemingly stupid reasons.Krusk wrote:So my wife's friend's awful husband ...
TLDR - Is it worth going to a playtest of this run by someone like Mearls?
Ie, "I didn't think I'd like it until I realized the rogue actually could do something in the game better than literally everybody else could do his job."
Hopefully you'll have a chance to say something like that. No sign of it, yet.
Just saw this over on the WotC forums:
I agree with you, we don't need to reduce play to something akin to a board game. Just because 4E took this approach does not mean we can't reduce complexity, while maintaining valid choice at each point in the game, while still keeping things balanced. I'm an avid 4E fan, and I like the open feel of 4E, however its too open, it allows for bad decisions that will impact fun by DMs and players alike...
Really that whole thread is a mass of horrible. If you have patience to get through the 400 or so posts, it's here: http://community.wizards.com/go/thread/ ... _unlearned
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Is there anywhere in the world where people play D&D but no one has access to the internet? Can playtests be conducted there?Seerow wrote:Just saw this over on the WotC forums:
I agree with you, we don't need to reduce play to something akin to a board game. Just because 4E took this approach does not mean we can't reduce complexity, while maintaining valid choice at each point in the game, while still keeping things balanced. I'm an avid 4E fan, and I like the open feel of 4E, however its too open, it allows for bad decisions that will impact fun by DMs and players alike...
I don't know where exactly this guy got his ideas, but he sounds like he's parroting something he read in a forum argument. I'm sure he doesn't really enjoy having all his choices taken away for fear that he'll make the "wrong" ones, he's just convinced himself that he does because otherwise he'd have to concede that XxSepheroth669xX was right. (That being some guy who hurt his precious feelings in an internet fight three years ago.) Probably 2/3 of the talking-about-D&D-on-the-internet community gets their ideas that way, and they're the ones who give feedback in playtest.
The whole fucking internet is toxic but the majority of D&D players don't read gaming forums. If you want good feedback (about flavor/playstyle issues, not math) you'd need to find some way to poll people outside of the internet community. Ideally, find some goatherds up a mountain rolling hand-carved bone d20s.
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Relevant to a lot of the discussions about 5E you're going to see.
http://dndwithpornstars.blogspot.com/20 ... 13dbf42720
http://dndwithpornstars.blogspot.com/20 ... 13dbf42720
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
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Wow, he really completely lost me. That was ponderous, pretentious, and pointless. I started skimming pretty damn fast because it wasn't getting to or making a coherent point. And then he name dropped... Keith Baker? Is that supposed to be a joke?virgil wrote:Relevant to a lot of the discussions about 5E you're going to see.
http://dndwithpornstars.blogspot.com/20 ... 13dbf42720
If that's the clarity of thinking going into 5e, no wonder it's so fucking incoherent.
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Isn't that the "hundred thousand is more than a million" guy? What a fucking tool.Seerow wrote:Really that whole thread is a mass of horrible. If you have patience to get through the 400 or so posts, it's here: http://community.wizards.com/go/thread/ ... _unlearned