Pathfinder Is Still Bad

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Dean
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Post by Dean »

That cockwhore nailed us
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Mask_De_H
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Post by Mask_De_H »

We don't threaten to dismember, we threaten to rape.

We steal their wives, rape their houses, set their dogs on fire, kill their cars and say mean things about people. On the Internet.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
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Post by sake »

So ultimately which is the worse part of that sequence?

A) That a lawful good goddess abducts several adventurers and tortures them if they get a pop quiz, about how awesome she is, wrong.

or

B) That this was in an adventure path intended for high level characters just a few levels away from seriously thinking things like how 'The God Slayer" would be a really neat title to have, or how much better their character sheets would look with the words 'Divine Rank X' written on it.
Last edited by sake on Wed Feb 12, 2014 1:29 am, edited 1 time in total.
Mask_De_H
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Post by Mask_De_H »

A, exacerbated by B.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
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Post by fectin »

It would be tempting at that point to build for Locate City nukes, scry out her worshippers, teleport next to them, then set off locate city. Lather, rinse, and repeat (because if you're going evil, why go halfway?)
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Longes
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Post by Longes »

I find it interesting though, that Pathfinder idea of good Deity is pretty much a Good murderhobo. Kill everyone who pings on "Detect Evil", and you are fine.
Last edited by Longes on Wed Feb 12, 2014 5:07 am, edited 2 times in total.
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Post by Longes »

James Jacobs wrote:I'm still frankly kind of surprised at how violently some folks have reacted to the encounter in question. And that violent reaction really caught me off guard. So it's certainly something I'll be keeping in mind going forward when and if we do similar encounters,... if only that means limiting such encounters to the actually friendly and nice good guy deities! :-)
:argh:
He really doesn't understand what the problem is.
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Maxus
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Post by Maxus »

Some folks are dense, Longes. I was in a group once with a dude who, for kicks, asked me to look over his character's backstory. And it was some pretty trite garbage. When I said I thought it was kinda weak, he said, "Oh. Well, more conflict can be added."

When he already had dead parents, near-sexual abuse, and a couple of betrayals in there. He seriously equated "Tragickal Historie" with "compelling story"
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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RadiantPhoenix
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Post by RadiantPhoenix »

Mask_De_H wrote:A, exacerbated by B.
No, no, B makes A better because A provides a motivation for going through with the thoughts in B.
Last edited by RadiantPhoenix on Wed Feb 12, 2014 5:14 am, edited 1 time in total.
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Longes
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Post by Longes »

Longes wrote:I find it interesting though, that Pathfinder idea of good Deity is pretty much a Good murderhobo. Kill everyone who pings on "Detect Evil", and you are fine.
That could make a neat campaign idea, actually. Paladins are good guys because they fight evil. Evil is determined by "Detect Evil" spell. But "Detect Evil" actually works on mostly random basis, and is used as a tool for a governmental opression and as a basis for class system (not rpg-class).
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Post by Slade »

JJ says more on another thread:
Mind you, I'd prefer for there to be no such thing as NPC-only content, but I'll freely admit that's an opinion thing. But if you're gonna do it anyway, why not go all the way? As-is you've taken a subset of your fanbase - fans of goblins - and baited a trap option for them. That's kinda rude.
His answer:
Because the idea of designing a game where EVERYTHING is an equally viable and legal option for players isn't the type of game we designed.
So apparently, they don't like certain things to be viable on purpose. Goblin alchemist might be thematic but screw the players of them. Only their(designers) vision matters. :sad:
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Post by Foxwarrior »

JJ wrote: Because the idea of designing a game where EVERYTHING is an equally viable and legal option for players isn't the type of game we designed.
Some day, people will act like this attribute of Pathfinder was always both obvious and blatant. I hold out hope for that shining day, when people stop holding up Paizo to any standards of balance whatsoever.

But acting like only their vision matters isn't accurate either. There are plenty of viable things that the designers surely had no intention of making that effective.
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Post by Korwin »

Slade wrote:JJ says more on another thread:
Mind you, I'd prefer for there to be no such thing as NPC-only content, but I'll freely admit that's an opinion thing. But if you're gonna do it anyway, why not go all the way? As-is you've taken a subset of your fanbase - fans of goblins - and baited a trap option for them. That's kinda rude.
His answer:
Because the idea of designing a game where EVERYTHING is an equally viable and legal option for players isn't the type of game we designed.
So apparently, they don't like certain things to be viable on purpose. Goblin alchemist might be thematic but screw the players of them. Only their(designers) vision matters. :sad:
Sounds surprisingly honest...
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Post by ishy »

Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Longes
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Post by Longes »

Coax Information wrote:Benefit: A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
Will the wonders never cease?
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hogarth
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Post by hogarth »

It's poorly phrased, but I agree with the sentiment: if it's impossible to build a weak character in your game's character-building system, then there's probably not enough choice (for my taste) in your character-building system.
A Man In Black
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Post by A Man In Black »

hogarth wrote: It's poorly phrased, but I agree with the sentiment: if it's impossible to build a weak character in your game's character-building system, then there's probably not enough choice (for my taste) in your character-building system.
This goes a step further: that some options will be deliberately created to be worse than others, in order to oops he forgot to explain why!

There is a significant difference between "Weapon Focus: You can get +1 to things with whatever weapon you want, including stupid ones like darts I guess" and putting "Two-Handed Weapon Fighter" and "Dart Fighter" archetypes next to each other as if they were somehow equal options. The former is just an open-ended option to do whatever you like, including stupid things, but the latter implies a specific endorsement and support for the stupid things as somehow a valid option. At best it's useless page-filler.
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Post by Koumei »

Yeah, it's generally* agreed on the Den that we don't actually want a system where players can literally pick options out of a bucket and be just as effective as if they'd used their brains, that you want to support some things and not other things. Where possible, go as far as "not actually including" - so if you don't want vampires, you don't put vampires in and make them suckuseless, you just don't put vampires in. And you then accept that if someone wants to throw actual rocks picked up off the ground in your space lasers game, then you have in no way encouraged it but they've gone out of their way to be useless and have themselves to blame. And should be encouraged to not do that.

And that's the big thing. You don't then, in your Advanced Space Lazors handbook, have "Expert Rock-Tosser" as though suggesting people should do it.

We don't complain that wielding dogs is ineffective in Pathfinder**, what we complain about is "As a Monk, you can take this option we spent time typing up. It makes you even worse than normal for a Monk, which is the Zen Enlightenment of suckitude."

*give or take
**as far as I know. Feel more than free to prove me wrong on this!
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Post by Pseudo Stupidity »

A Man In Black wrote:
hogarth wrote: It's poorly phrased, but I agree with the sentiment: if it's impossible to build a weak character in your game's character-building system, then there's probably not enough choice (for my taste) in your character-building system.
This goes a step further: that some options will be deliberately created to be worse than others, in order to oops he forgot to explain why!

There is a significant difference between "Weapon Focus: You can get +1 to things with whatever weapon you want, including stupid ones like darts I guess" and putting "Two-Handed Weapon Fighter" and "Dart Fighter" archetypes next to each other as if they were somehow equal options. The former is just an open-ended option to do whatever you like, including stupid things, but the latter implies a specific endorsement and support for the stupid things as somehow a valid option. At best it's useless page-filler.
In all honesty, Two-handed fighter is shitty shit. I don't doubt they made a worse archetype, but it is just about equal to normal fighter (except during levels 3, 4, and past 15, when it does slightly more damage at the cost of armor training).

VoP monk and separatist Cleric are two of the most fucked up things I've seen in print. They are worse than wastes of space because the game would be better had they never been written.
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Post by Lago PARANOIA »

Koumei wrote:**as far as I know. Feel more than free to prove me wrong on this!
It's an ideal, but it's impossible to achieve.

1.) There are always going to be some tactics that are weaker or stronger than the sum of their parts. Melee interdiction and stealth go together about as well as Nutella and anchovies. People with Rage Meter and Warm-Up resource management systems end up tripping over their dicks.

2.) Because people usually play TTRPGs in a group, there are some party configurations where a character is stronger or weaker for reasons outside of their control. If you already have a good healer in the group, the utility of a second one is less. If everyone else in your group primary uses ranged attacks, being the sole melee tanker can do anything from making you the MVP to chunky salsa.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by GâtFromKI »

Pseudo Stupidity wrote:VoP monk and separatist Cleric are two of the most fucked up things I've seen in print. They are worse than wastes of space because the game would be better had they never been written.
VOP monk isn't only weak, it's also very dumb.

Image
A VOP monk. You can see his amulet is a mix-up of several amulets; because in Pathfinder, "wow of poverty" means "instead of wearing several shiny objects, I wear a single very shiny object worth several centuries of peasant's labor. Poverty sucks!". That's dumb.
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Post by Pseudo Stupidity »

I found a 3.5 game to play in, can my VoP monk be Mr. T? I really want to do this if it can be made viable.
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Post by Ferret »

There's tons of games where VoP is a worthwhile choice, largely in games where the GM is stingy with magical treasure. However, those are exactly the games where VoP will be laughed right out of the game as an allowed option, soooo....
Pseudo Stupidity
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Post by Pseudo Stupidity »

Ferret wrote:There's tons of games where VoP is a worthwhile choice, largely in games where the GM is stingy with magical treasure. However, those are exactly the games where VoP will be laughed right out of the game as an allowed option, soooo....
I'll make my own thread on this if need be (aka it extends past this post, or yall can PM me), but why will it be laughed out of games? I believe I'll be working with a "3.5 is NOT unbalanced" crowd, so a Mr. T monk shouldn't be too over or under whelming.

Edit: Unless 3.5 monks have it even shittier than PF monks, which I find hard to believe.
Last edited by Pseudo Stupidity on Wed Feb 12, 2014 5:39 pm, edited 1 time in total.
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Prak
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Post by Prak »

So while I was making a thread to direct to all the random crap I've made on here, I found that I've written, like, a lot of D&D material based on comic book characters. Something like four or five classes, three or more items, etc.

Would it be particularly worthwhile to convert all that stuff over to Pathfinder and sell it in a pdf?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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