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Koumei
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Post by Koumei »

Defender's Quest? I'll have to check it out.

Also, victory for the Engineer. The cannon is such an awesome weapon, combining it with the fire stomp and the fireball launch (the low-level one that reduces defences). Meanwhile, machinegunbot and hammerbot roam around with the spider, clubbing enemies. Such an amazing boss-killer.
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Post by name_here »

I've been playing through the Suikoden series on emulators. Unfortunately, 2 has a crash bug in a fight with a specific boss that can apparently be caused by video plugins or savestate useage or pure universal spite, so I skipped the second half of that, and am now in 3, where a castle is under seige in a situation made faintly ridiculous because the inhabitants include two ninjas, a griffon-riding son of a war heroine clan chief, a bunch of other ragtag misfits, and some unaging nonhuman abomination runemistress in a low-cut dress.

Somehow I feel like we should be able to beat like a couple dozen random mooks.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Post by Koumei »

Suikoden 2 was one of my favouritest RPGs ever, it's awesome. Now first I thought the ending was a little lacklustre, but that's because I got the very bog-standard "congratulations, you won the game" one. I then went and grabbed the "okay, that's a little bit better, and you tied up a loose thread" one.

Never managed to get all 108 stars of destiny, so I couldn't get the best ending (true ending?). And if ever someone does try that, and this probably holds true for the whole series, use a walkthrough. Seriously.

"Talk to this tree three times. No there is no suggestion that you would need to do that. Failing to do so, and you have one opportunity for it, means missing out on five characters. Fuck you, that's why."

Whichever the PS2 one was where you have to fight Gizel... it's pretty good, but there's one spot where you have a tactical battle, and then you have three separate randomly-assigned teams, each having a boss fight.

It is totally possible to, without realising your danger here, save the game, then be unable to get into any random battles (see: level up), before getting shunted into that, and depending on how much you powerlevelled and what teams you are given, you might just be completely fucked.

If it's not because of a bad random team (which is just a shitty "reload, fight the whole tactical battle again, fight the other two bosses again, hope for a better team" situation), but because you haven't gained many levels due to the game not requiring that up to this point, you basically have to restart the entire game. Or never play it again because it's the PS2 era and if you get pissed off with a game, you can just play 200 others.
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Post by name_here »

Yeah, I've been using a walkthrough for the Stars thing, although actually that character can be gotten by dicking around on the world map in the right place for a while if you miss him.

There's another character who is actually missable, so I gamesharked him in once I realized that.
Last edited by name_here on Tue Jul 30, 2013 3:08 am, edited 1 time in total.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Post by Koumei »

IIRC, Mukumuku can only be caught at that tree, and then you need to have Mukumuku in the party and wander around the world map near your base to get Mekumeku, Mikumiku, Makumaku and Mokumoku.

The fact that such characters, all flying squirrels and almost identical, even exist, is sad. That the game is awesome in spite of this really does say something.

Which boss is it that crashes the game? You at least got to go kick Luca Blight in the face, right?
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Post by name_here »

It was the Bone Dragon in Greenhill, a good bit after that.

Mukumuku can be found on the Muse-Greenhill path if you miss him at the tree, and the others apparently aren't in the 108. Clive, however, requires you to talk to people in Muse, and, well, there's a bit of a problem with that eventually.
Last edited by name_here on Tue Jul 30, 2013 3:23 am, edited 1 time in total.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Post by Rawbeard »

Stahlseele wrote:oh, so it's just for completing it then . .
not that it's usefull for anything afterwards anyway <.<

nope, no idea what smartlink does.
Finished second playthrough, you the last 5 karma with every option. So yeah, purely a "you finished it" reward. If they let you import that character in the next campaign, you'll at least have a use for the 20 karma total you get after everything is done.

Still no idea what smartlink does, though. If it impacts hitchance it might be a seriously small bonus, compared smartlinked to regular weapons with no difference.

Also not sure why, but it seems spells attack your physical defense, since my last character's will of 4 should not made him completly unhittable to anything but AoE. 11 quickness plus 10 dodge on the other hit seems to do the trick. So don't bother with willpower for the sake of defense. Get some cyberlegs, they not only boost your accuracy, they make you dodge spells. Keep a medkit around for the odd manaball and/or granade, though. And remember: the NPCs are shit. At least the nameless Tir Ghost is more useful than the immortal elf you get as a mascot... oh, btw, SPOILERS! :P
Last edited by Rawbeard on Tue Jul 30, 2013 3:41 am, edited 1 time in total.
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Post by name_here »

Manabolt and manaball target willpower, which has made them wonderfully useful for my mage.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Post by name_here »

So, Suikoden 3 has three main characters, plus the guy whom the universe has designated the official protagonist who owns the castle. It has become increasingly clear that the female one, captain Chris Lightfellow, is at the top of the pecking order, demonstrated by having kicked the ass of quite a few others. Further confirming this, she's now run into a member of a group that has been giving the other two "supposed-to-lose" fights (which are winnable through massive savescumming or presumably excessive level grinding) and successfully smacked him good while taking zero points of damage. I interrupted him casting two turns in a row, then he took a swing at Chris herself and got parried. It felt very good.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Post by Whipstitch »

name_here wrote:unaging nonhuman abomination runemistress in a low-cut dress.
If my memory serves me right I'm pretty sure III has her at her most clothed, if you can believe that.
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Post by name_here »

Hard to say, since the sprites in the first two make it difficult to tell. I've heard it said she gets less clothed each installment, but I haven't checked the official art books.

And, checking the wiki you appear to be correct. At least in 3 she has a neckline.
Last edited by name_here on Wed Jul 31, 2013 4:31 am, edited 1 time in total.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Koumei
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Post by Koumei »

Checked out Defender's Quest. It's fun, I must say. Granted, I like TD games, but yeah, good fun. The difficulty ramps up really quickly though - I was switching to Casual Difficulty around the time the monk joined.

Decided to pause a bit on the Barbarian in TL2, as my girlfriend is playing, so I'll let her catch up level-wise so we can play together. Which means NECROMANCER TIME.

Me + Pet + 2 Skeletons + Fury Thing + Lich + Death Dragon is the minimum team size. Usually a dead enemy has turned into a burning skeleton thing or an enemy hit me, summoning a crazy skull. When I hit level 100, it's going to be me + pet + 5 skeletons + fury + lich + dragon, and maybe more stuff if I have the points to branch out into bone wall, death dolls or whatever. The game actually handles it really well with all these things, I've seen no slow-down - even considering Synergies adds enough monsters to make it feel like a proper battlefield.

And speaking of battlefields... GW should really just replace Warhammer Fantasy with this. It's basically the same thing, except more interesting.
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Post by Maxus »

I've always liked www.creativeuncut.com for all my video game art needs.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Avoraciopoctules »

Koumei wrote:Checked out Defender's Quest. It's fun, I must say. Granted, I like TD games, but yeah, good fun. The difficulty ramps up really quickly though - I was switching to Casual Difficulty around the time the monk joined.
If it gets to the point where you are grinding for XP and Scrap, you can set both to Times 3 in the options. As far as I can see, there's no penalty for doing so.
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Post by Koumei »

I was gifted with Reccetear. At risk of reusing an image macro...

Image
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Post by Stahlseele »

SRR Patch Notes.
Weisman seems to not have a Problem with Errata :P
http://steamcommunity.com/app/234650/di ... 823626224/

Version number in-game is listed inside your PDA
----------------------------------------------------------------------------------
Release 1.0.2

New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.

Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.

---------------------------------------------------------------------------------------

Release 1.0.1

Bug Fixes
- Fix for issue with final battle occasionally not advancing.
- Fix for issue with AI occasionally not using self-buffs and IC Charge.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Parthenon »

- Player can no longer sell a currently equipped outfit.
- Player can now equip an outfit if they do not currently have one equipped.
Does this mean that before the patch you could accidentally sell the clothing you are wearing and then not be able to replace it with another?
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Post by Stahlseele »

*nods*
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Rawbeard »

That was fun. Very basic bugs, that should never have made it through testing... so tell me again, what did they do with all that money?
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Post by Koumei »

Well if Shadowrun's history is anything to go by, the owner of the company used it to build his own house.
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Post by Stahlseele »

Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Starmaker »

I have an extra copy of Dragon Commander Imperial edition, DRM-free. Post if want. [existing members only, duh]
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Post by Istred »

I wouldn't mind getting a copy ;)
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Post by shau »

Koumei wrote:I was gifted with Reccetear. At risk of reusing an image macro...

Image
If you are still playing, the secret to that game is to never haggle. Building customer happiness leads to much greater profits in the long run, and they seem to react like you murdered their parents if you say no to their first offer.
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Post by Stahlseele »

i just remembered the one thing that was the most infuriating to me about SRR . .
*points at fallout tactics*
change that to shadowrun and you are done!
basically the most perfect shadowrun game ever <.<
they should have played more fallout, fallout 2 and fallout tactics and less SNES and SEGA and PnP Shadowrun -.-

and if they manage to fuck up wasteland 2 after having made wasteland, fallout 1 and fallout 2, i will seriously contemplate going over there and feeding them into a wood chipper feet first, because they have no excuse what so ever damn it -.-
Last edited by Stahlseele on Sun Aug 04, 2013 12:23 am, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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