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- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Android Exclusive Feature:
Last edited by Stahlseele on Thu Sep 08, 2016 6:57 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Prince
- Posts: 3697
- Joined: Sat Sep 26, 2009 3:55 pm
That's not fair. Windoze phones still have those jacks.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Yeah but windows is basically a DOA plattform in smartphones <.<
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Prince
- Posts: 3697
- Joined: Sat Sep 26, 2009 3:55 pm
I had a Windows phone for a few months. Shame it isn't compatible with Android shit, they might make more money that way.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Samsung is patenting a dual boot system for win mobile and android.
Some Tablets already do this quite successfully.
And with Android X86 you can technically do that on any X86 machine as well.
Some Tablets already do this quite successfully.
And with Android X86 you can technically do that on any X86 machine as well.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
What are we looking at here AH?
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Ah, thank you.
Never played that, so i did not recognize it.
Never played that, so i did not recognize it.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
There was a fan effort that looked pretty cool, but S-E nixed it.FrankTrollman wrote:Chrono Trigger is a good game. It's a shame they never made a sequel.
-Username17
- Ancient History
- Serious Badass
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- deaddmwalking
- Prince
- Posts: 3636
- Joined: Mon May 21, 2012 11:33 am
Isn't Chrono Cross an official sequel?angelfromanotherpin wrote:There was a fan effort that looked pretty cool, but S-E nixed it.FrankTrollman wrote:Chrono Trigger is a good game. It's a shame they never made a sequel.
-Username17
- angelfromanotherpin
- Overlord
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- Joined: Fri Mar 07, 2008 7:54 pm
Do you... Not know the joke?deaddmwalking wrote:Isn't Chrono Cross an official sequel?angelfromanotherpin wrote:There was a fan effort that looked pretty cool, but S-E nixed it.FrankTrollman wrote:Chrono Trigger is a good game. It's a shame they never made a sequel.
-Username17
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
- deaddmwalking
- Prince
- Posts: 3636
- Joined: Mon May 21, 2012 11:33 am
Obviously, I do not. I played through Chrono Trigger (it's among my favorite games), but I haven't really played through Chrono Cross. My understanding was it was supposed to be a pretty good game (rated 10.0 by Gamespot, which means nothing to me).
I'm taking it that it is not considered a 'sequel' because it sucks compared to the original?
I'm taking it that it is not considered a 'sequel' because it sucks compared to the original?
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- King
- Posts: 5271
- Joined: Thu Apr 14, 2011 5:32 am
I didn't get around to trying Chrono Cross until I was a withered old 20-something. I never made it far enough to have an opinion, or even any idea what the fuck the story was about, really. I've found I don't have the same patience for grindy, convoluted JRPG bullshit as I did when I was younger. I have seen people take jabs at Chrono Cross here before, and always wondered what the deal was. Anyone wanna give me the lowdown? Spoil the shit out of it, I don't care.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
It's like Highlander 2. It's not as good as the original, and also it takes a steaming dump down the throat of the original.deaddmwalking wrote:I'm taking it that it is not considered a 'sequel' because it sucks compared to the original?
As a game by itself it's a frogurt with potassium benzoate. Good: soundtrack, a whole lot of characters to discover; Middling: mechanics and plot that are intriguing/annoying according to taste; Bad: Extra grindy, also you literally don't get an ending unless you read the developer's mind.
As a sequel, it's calamitous. The player-controlled time travel that was the signature of the previous game is now poorly-explained penis-NPC shenanigans only. The original characters are completely sidelined except when they're being killed off and erased from history so that all your favorite things from the first game are retconnihilated.
Last edited by angelfromanotherpin on Tue Sep 13, 2016 3:38 pm, edited 1 time in total.
I have no opinion having played neither of the games, but here's a Lago rant from 2014.
Lago PARANOIA wrote:You know, I always wondered why Chrono Cross had fans. But then I realized that Identity Crisis had apologists for it and I don't wonder any more. Chrono Cross is the Identity Crisis of video games. An overwrought, overproduced, self-obsessed piece of crap more concerned about looking edgy and adult and mature than making sense or actually being an entertaining read. For a long while, I used 'did this person think that Chrono Cross was excellent' as a litmus test on whether I should respect their unique opinions about video games and jRPGs in particular. It has served me well.
- The thing I despise the most about this game, even more than how it took a hookworm-infested diarrhea dump over the previous game, is how it leans on 'it just happens, OKAY?!' for goddamn everything; Chronopolis, demihuman population out of nowhere, dwarves out of nowhere, ghost ship out of nowhere, FATE, the fall of Guardia, Porre being a major military power, aliens visiting earth, fucking everything regarding the Frozen Flame, Belthasar getting a vision of the Time Devourer, etc. etc. Chrono Trigger had some crazy unexplained bullshit in it as well but that particular game was A.) already at the threshold of awesome vs. stupid so CC layering more shit atop of that was the straw that broke the camel's back B.) moved along quickly enough so that you didn't dwell on it. Chrono Cross luuuuuurves its plot and thematic contrivances and keeps fucking that chicken long after its been rotisserie'd by friction burn.
- The characters. Oh Lord, the characters. There are exactly four characters in this game who have anything to do with the overarching plot arch. You get more than forty of them. Their voices are ran through an accent filter.
- The battle system. People who say that they like the battle system in this game are either raccoons/infants/ravers who like shuffling pretty lights or 4E D&D fans who get a psychosexual charge by having a bunch of options illuminated. The element grid adds a layer of complexity and frustration for no real payoff except for a couple of overpowered boss battles and moves. The characters are undifferentiated masses of stats that you can hotswap as you see fit. The game also intentionally subverts the basic carrot-and-stick model of jRPG advancement by giving you practically bupkiss after the vast majority of fights unless you're farming a rare item drop or using Fargo or Kid to steal things. This makes battles actively disadvantageous to your enjoyment.
- The villains are like ten kinds of lame. The three big villains for most of the game are retarded and actively undermine their own plans; Lynx had so many opportunities to kill Serge (which would end that whole Arbiter nonsense) and failed to do so that I was expecting some kind of Radiant Dawnish 'I let you live for my own selfish purposes' plot twist, but no. Their motives are opaque for most of the game except for a info-dump in the eleventh hour. They also have absolutely nothing to do with plot hooks that you might potentially care about such as the environmental degradation, military occupation from Porre, demihuman discrimination, Dario's family issues, etc.
- The sheer pomposity of the game. Look, any game that unironically says, even once, that human beings are an unnatural cancer on ~Mother Nature~ is automatically in the top one percent of pretentious video games. The game goes way past that, though. Halfway into the game, you get transplanted to a neo-expressionist treehouse painting and go into an existentialist filibuster about the nature of identity. I am not making this shit up. One of the hardest bosses in the franchise has a pre-battle 20-text box rant about determinism that you can't skip. One thing I absolutely do NOT miss about the 5th and 6th generation of video games is that navel-gazing crap.
- The dimension-hopping gimmick is woefully underutilized. There are some suitably amusing moments like Glenn getting two copies of a one-of-a-kind manga-ganga sword, but the game loves the fuck out of its crappy railroad plot and went out of its way to gleefully torpedo the biggest draw of parallel universes: that of being able to affect some real change and see the consequences of your change from different angles. It also punts the second-biggest draw of parallel universes (that of getting to see how crazy shit can get for want of a nail) due to its cramped locale and stupid railroad plot. If instead of having two lame-ass tropical islands they had one island where people lived in harmony with nature and shit and another more developed island that looked more like, say, Final Fantasy 8 it would've really helped to sell the game more. But maybe it was for the best, because the game was already reaching critical mass on its insufferable ~humans are a cancer on Mother Gaia~ hippie crap.
- The game has absolutely no sense of pacing after the Viper Mansion sequence. Confession time: I actually really dug the game up until after this point. You have a clear goal, you know why you'd want to do it, the game gives you multiple options on how to do it, and your party reflects your in-game choices. Very, very cool. Unfortunately, the game just fucking collapses after that and sends you on multiple sojourns that don't add up to anything.
You don't really realize this about Chrono Trigger (and other good games like Final Fantasy 6) until you've played a bad game like Chrono Cross, but it's just a masterpiece of pacing. Up until the completion of the Ocean Palace, whereupon the game becomes a Greatly Improve Your Life Through Time Travel pre-finale, the plot flowed naturally from each event to the next no matter how crazy shit got. In Chrono Cross, you no shit board a SPOOOOOOKY PIRATE SHIP for no reason other than because it's there. There's no reason you suspect that it'll solve any of the outstanding subplots or help you along your quest or give you insight into the main plot. But you still have to board it. What the fucking fuck?- The ANGSTY EDGINESS of the whole game. Look, I have no problems with games that have bad endings and slowly send you spiraling down a path of destruction and/or failure. I love the endings of Final Fantasy Tactics and Nier and KH: Birth By Sleep. However, the biggest thing you have to keep in mind about this shit is that good tragedy has to be appropriately foreshadowed and flow naturally from the games' events. Bad tragedy just hijacks the plot and projectile vomits THE DEEP everywhere and uses whatever it can to enforce this feeling. Humans are a cancer on the planet who are driving it to ruin? Racism with a new species out of nowhere? Fall of Guardia from a comic relief villain? Protagonist from the first game gets fused with the antagonist only to be deleted in front of your eyes? I'm just going to quote Roger Ebert here, because it's totally appropriate:
I have nothing against sentiment, but it must be earned. Cynics scoffed at Robin Williams' previous film, "What Dreams May Come," in which he went to heaven and then descended into hell to save the woman he loved. Corny? You bet--but with the courage of its convictions. It made no apologies and exploited no formulas. It was the real thing. "Patch Adams" is quackery.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
The basic backstory of Chrono Cross is that Dalton, the minor villain and loose-end from Chrono Trigger, went to Porre (you know, the podunk with a ferry connecting it to Truce, and a mayor who was greedy until you gave jerky to his ancestor) and turned it into a military superpower in the course of a few years, established colonies across the world, conquered Guardia, burned down Guardia castle and murdered Chrono and Marle.DSMatticus wrote:I didn't get around to trying Chrono Cross until I was a withered old 20-something. I never made it far enough to have an opinion, or even any idea what the fuck the story was about, really. I've found I don't have the same patience for grindy, convoluted JRPG bullshit as I did when I was younger. I have seen people take jabs at Chrono Cross here before, and always wondered what the deal was. Anyone wanna give me the lowdown? Spoil the shit out of it, I don't care.
This doesn't matter, though, since the game takes place in the El Nido Archipelago, which is like the Bermuda triangle. No one ever leaves.
And also killing Lavos made things worse.
Worse than the end of the world? Yes, much worse than the end of the world.
- deaddmwalking
- Prince
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Dark Id made a pretty good screenshot LP of Chrono Cross.
- Count Arioch the 28th
- King
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Dark Id is one of my favorite LP'ers. There were a lot of things I liked in that game but it's nowhere near as good as the original, and Lago's rant is pretty spot-on regarding the game's flaws.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
- Ancient History
- Serious Badass
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- OgreBattle
- King
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