So you're going with a less permissive ruling for the spell than the description because you hate fun???erik wrote:Um yes. Zero references to thrown items retaining giant size.
The spell indicates that you are able to use your equipment 'effectively'. It also refers you to the damage chart in the DMG. It does not exclude thrown weapons; it does not refer to another spell such as enlarge person.
But let's explore this for a moment.
Option 1 The designers expect that you have access to the spells in the SRD and are sufficiently familiar with all of them that you'd realize, without prompting, to consult the full text of enlarge person before running this spell exactly according to the description (ie, not adding additional restrictions on thrown weapons).
I don't think that's a strong argument. Around 40% of the Player's Handbook is spell descriptions. Having an exhaustive understanding of every single spell and the implications each one has on each other spell is simply ridiculous. In any case, there's a well-established precedent to use the phrasing "This spell functions like X, except..." Clearly, they did not reference enlarge person in that way. Consequently, it appears that they do not think that this spell functions like enlarge person in a meaningful enough way to use the redirect reference.
Option 2 The designers understand that Enlarge Person is not included in this book, and therefore a 'this spell functions like' redirect to another source seemed too burdensome.
This is another weak argument. In that case, they would have included the relevant text. They would have included language potentially copy/pasted from Enlarge Person specifying that projectile weapons and thrown weapons work exactly the same way as enlarge person. Failure to do creates a very obvious discrepancy between the way the spell is described (and what is beneficial to the players) - it's nerfing a spell that doesn't need it for no other reason than to be consistent with an underlying metaphysics that has never been articulated.
Option 3 The designers forgot that ranged spells exist.
This would certainly be consistent with 'your attacks' failing to include 'ranged attacks' in the blink description. In that case, you're literally arguing that the designers provided misleading text that you're supposed to be educated enough to avoid. Attacks doesn't mean all attacks; the designers were too stupid to realize there was potential confusion and they never decided to fix it.
Option 4 Spells do what they say they do.
Sometimes they appear consistent, sometimes they don't. Because there isn't a strong universal metaphysics for magic, sometimes things work 'strangely'. Again - an example of this. If I have a willing sexual partner fellating me while I have fire shield up, despite the fact that they have their mouth around my cock, they're safe from the flames. If an assassin (or jealous lover) stabs me in the back, they flames deal damage to them, but don't harm my sexual partner. If my partner is 'rough' but it doesn't constitute an attack, they're safe. If they get so rough that I'd potentially take damage, they suddenly are burned by the flames. Please note that it is not possible to have a consistent 'magical flame' that works this way. There are a lot of other 'inconsistencies' with fire magic that we could cover in depth - the way to avoid it is simply reconcile yourself to spell descriptions doing exactly what they say they do - even it is kinda dumb.
Potentially?virgil wrote:If personal-range spells persist on objects after they leave their owner's person, barring the duration naturally ending or the spell description explicitly saying otherwise, what consequences must we consider?
In the case of Giant Size, there might be times where it would be beneficial that dropped items remain sized for you. If you were dropping an item that you intended to use again, it'd be inconvenient if you couldn't pick it up. On the other hand, if you wanted to give your companion your weapon to use, it would be inconvenient that it wouldn't immediately resize to normal. If two people were both using the spell and passing equipment back and forth it would definitely matter if it resized at the end of the duration, immediately, at the end of the round, or some other basis. Ultimately, you hit a number of 'undefined' errors in situations you could imagine. Most of them are unlikely to occur frequently enough in a game to cause major problems.
You could potentially distinguish spells that specifically include your equipment and those that don't. In that case, invisibility becomes an exception to the general rule (as explained in the rules text).
I don't think that it necessarily causes problems. If you do exactly what the spell says you do and don't do things that spell doesn't say it does, you're usually fine. If the spell description doesn't give you guidance (the way blink, enlarge person, invisibility, giant size, ethereal jaunt and other spells do, I recommend making a decision that is as permissive as possible to the players, assuming the consequences aren't campaign breaking.
Edit - Minor clarity