Matrix rules have always been a clusterfuck in Shadowrun. Franks Ends of the Matrix is nice, and consistent, and works, but I find it's way overkill. SR doesn't devote 50 pages to combat tactics in a magically awakened future tech world (although part of me wishes to fuck they would), and outside of the spell list the magic section is fairly manageable too. For some reason it's a trope in SR that as soon as you flick a computer on you have to go batshit crazy in this completely disconnected over the top shitstorm that integrates into the main game about as well as a Saint Bernard mates with a Chihuahua: You can make it work but some lubrication and a lot of booze is going to be required.Longes wrote:Oh noes! Who's next? McDonnalds workers?!NineInchNall wrote:To be honest, I haven't really looked at the Matrix chapter in detail.
I saw the two page spread of "matrix jargon" and said, "Fuck you."
Then I went back to reading Kant, because it's more straightforward. And less needlessly complex. And more clearly written.
Yes, that's a philosophy nerd rip on the SR5 writers.
New matrix seems to be too fiddly to me, from the GM perspective - you need to track everyone's matrix stats, loaded programs, Overwatch Score, Matrix condition monitor, initiative, MARKs...
I'd like to see 1. What the matrix can do for someone who *isn't* a hacker, because it focuses so much on a hacker that normally in a game I rarely see non-hackers use the matrix, which is supposed to be fucking ubiquitous. Instead you get pseudo-Luddites who worship the all-powerful Hacker-Priest when it comes to looking up the number of the local Stuffer Shack. And no, I'm not talking about cyberware bonuses for being online. That's stupid and should be punished.
I'd also like to see 2. the complete abandonment of this fucked up need to seem like it's based on modern computer systems, and then throw the baby out with the bathwater because you're not an IT expert and know fuck-all about modern telecommunications. Invent a system that works within the game, and design the hacking and the normal user system so that it works and makes sense. Then when the rules work, go back and put in your set dressing and technobabble.