Say what? In 1E and 2E, your ability to break down doors did not increase with level at all. In 3E, your ability to break down doors (with a Str check) increased very slowly with levels if you put your stat points in Str, although hacking through a door increased more quickly than that. In 4E, your ability to break down doors had a weird complicated connection to your level (e.g. your ability increased by +1 every 2 levels, but the DC increased along a different schedule).Fuchs wrote:In other words - in D&D Next, no character actually gets any better. The same wooden door that stopped your level 1 party will stop your level 20 party...
That's not D&D. That goes against every damn edition of D&D.
So what are you talking about?
My two cents on "attack bonuses don't increase": In practice, they will increase because people will be trading in +1 swords for +2 swords and adventure writers will be expecting that. And I don't think that having attack bonuses increase slowly is a terrible idea. At the very least, it makes 100 times more sense than "all ability checks increase by lvl/2 and all target DCs increase by lvl/2" which is the same thing except needlessly complicated.