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Posted: Wed Jul 02, 2014 11:37 pm
by Lokathor
When you can target the square of a creature that you can't see, you just make the attack normal and then have a 50% miss chance. That's normal Invis rules, why would this be different?

Posted: Wed Jul 02, 2014 11:47 pm
by Prak
I just wasn't sure.

Posted: Thu Jul 03, 2014 4:21 am
by radthemad4
Lokathor wrote:Well, I'm not totally sold on this "all go in any order" plan, but it'll probably work.
Your turns are all adjacent. You could just assume whoever's next that doesn't use their turn is delaying.
Lokathor wrote:On My Turn: No help on Maneuvers. I'll drop my sword (free action), remove my shield (move action), drop my shield (free action), and draw my bow (move action).
Damnit, I kinda wish I'd now used layers when drawing him. Eh, I'll get around to redrawing him with a bow later on.
Prak_Anima wrote:Ok, so here's a weird edge case that needs a ruling-

Conceivably, if everyone held for my action, I could use magic missile to demonstrate where the Lich was, and allow them to target it.

But if we do that, we need a ruling on what effect that would have.
Unlike the everyone goes whenever thing, this involves one person going twice, so the lich would get an action if you all waited. I'm just assuming you guys are somehow able to tell each other exactly which square an invisible creature is in.

Yoshida switches to a bow.

Keep going Team PC
Move actions used: Camilla, Wahid, Yoshida
Standard actions used: Tek, Yoshida
AoOs used: Wahid, Yoshida

http://dl.dropbox.com/s/u3m1lkjaasn6lp0/Untitled-1.swf

Posted: Sat Jul 12, 2014 3:33 pm
by radthemad4
Okay, I haven't been sending threatening messages to you guys via PM because I accidentally turned my 2 TB portable hard drive into a Linux boot disk which locked the file I was using for the viewer so I wouldn't have been able to update it. Luckily, I was able to use some software to retrieve it (though it took really fucking long, but it was worth it as I'm not in the mood for excessive coding due to university really bearing down on me right now).

In any case, threatening PMs will be sent and this should start again.

http://dl.dropbox.com/s/u3m1lkjaasn6lp0/Untitled-1.swf

Posted: Sat Jul 12, 2014 3:56 pm
by Lokathor
Well I'm still around.

Let's see, it looks like Wahid and Camilla still have to go before we can move to the next round.

And I'm still holding a bow and stuff. See, I remember what was going on.

Posted: Sat Jul 12, 2014 4:10 pm
by radthemad4
Yeah, you, Prak and Avoraciopoctules don't need prompting. OgreBattle, and Mask_de_h usually wait for PMs.

If that post seemed a bit angry at you guys, it wasn't meant to be. I don't mind sending pms to alert people to their turns (they're never actually threatening btw), and there really isn't any pressure to take them asap. Just letting it be known that it's an option now :)

Posted: Sat Jul 12, 2014 4:13 pm
by Lokathor
I have the board notify me when a response is posted with the options thing. Then it makes an email every time a response happens.

Posted: Sat Jul 12, 2014 10:44 pm
by Prak
radthemad4 wrote:
Prak_Anima wrote:Ok, so here's a weird edge case that needs a ruling-

Conceivably, if everyone held for my action, I could use magic missile to demonstrate where the Lich was, and allow them to target it.

But if we do that, we need a ruling on what effect that would have.
Unlike the everyone goes whenever thing, this involves one person going twice, so the lich would get an action if you all waited. I'm just assuming you guys are somehow able to tell each other exactly which square an invisible creature is in.
Actually it would just be Tek goes first, shoots a Magic Missile at the Lich, Everyone else follows up with an attack on that space.

Posted: Sat Jul 12, 2014 11:27 pm
by Avoraciopoctules
If Wahid has to take a standard action, I guess he could chuck his sword at the lich or something. But didn't he already expend it by attacking a random adjacent square?

Posted: Sun Jul 13, 2014 10:56 pm
by radthemad4
Prak_Anima wrote:
radthemad4 wrote:
Prak_Anima wrote:Ok, so here's a weird edge case that needs a ruling-

Conceivably, if everyone held for my action, I could use magic missile to demonstrate where the Lich was, and allow them to target it.

But if we do that, we need a ruling on what effect that would have.
Unlike the everyone goes whenever thing, this involves one person going twice, so the lich would get an action if you all waited. I'm just assuming you guys are somehow able to tell each other exactly which square an invisible creature is in.
Actually it would just be Tek goes first, shoots a Magic Missile at the Lich, Everyone else follows up with an attack on that space.
You could do that next turn if you like, but you don't have to. I'm just going with BG's advice on PCs being familiar enough with each other to be able to communicate stuff like where an invisible enemy is. So as long as any of you detect something, all of you are told where it is, unless the detecting PC decides to withhold information.
Avoraciopoctules wrote:If Wahid has to take a standard action, I guess he could chuck his sword at the lich or something. But didn't he already expend it by attacking a random adjacent square?
You did say he did that, but he really had no reason to (blindsense would tell him if the lich was in any adjacent square, and he already knows it's up the air somewhere). You could throw a sword at the Pteranodon (or the lich, though it would be at -4 due to soft cover from the Pteranodon due to you being directly below them) if you want. Ranged Attack roll - 4 for non proficiency and damage exactly the same, I think.

Posted: Sun Jul 13, 2014 11:04 pm
by Prak
Fair enough.

Posted: Mon Jul 14, 2014 9:35 am
by OgreBattle
Kinniku Kaiser does a leaping charge at the big lizard [awesome blow]

Posted: Mon Jul 14, 2014 10:33 am
by radthemad4
Not sure that's a great idea. Reaching the Pteronodon via jump has a DC of 25 ft - 8 ft (medium reach) = 17 ft * 4 DC/ft = 68 and your jump bonus is +23 (STR 5 + Ranks 3 + Class Skill 3 + Extra Speed 12. If you had another Monk level, you'd have abundant leap which would make the DC 34. If you roll high enough, you could maybe get hit by an AoO.

Perhaps you could throw something or do some sort of combo attack with Wahid (Jump bonus 11, but half DCs) where one of you lifts the other and jumps, followed by the liftee jumping the rest of the way and grabbing on to the Pteranodon or something, but I haven't checked the math on that.

Posted: Mon Jul 14, 2014 10:45 am
by OgreBattle
Sure, I'm up for a combo attack with Wahid.

Posted: Mon Jul 14, 2014 11:23 am
by radthemad4
Kinniku Kaiser charges towards the Pteranodon. Wahid moves. Wahid jumps 12 feet into the air, as Kinniku Kaiser grabs onto and climbs over him in mid air before jumping off of him (altitude 20 ft assuming Wahid is stretching out his hand and pushing you along with his maximum reach of 8 ft) towards the Pteranodon (assuming DC 10 Climb as Wahid is cooperating). The Pteranodon attempts to strike him, but misses. Unfortunately, Kinniku Kaiser barely misses the Pteranodon (27 on d100). He drops back onto the ground, taking 1 (1d6) non lethal fall damage (made DC 15 Jump Check to avoid first 10 feet damage, and take non lethal damage subsequently).

Ouch, tough luck with the d100. If it worked, the Lich could have been knocked off and it almost did.

https://dl.dropboxusercontent.com/s/u3m ... tled-1.swf

Camilla has a standard action left, and then Team Lich goes.

Posted: Mon Jul 14, 2014 4:32 pm
by Prak
...why are you rolling a d100 for to hit?

Posted: Mon Jul 14, 2014 5:23 pm
by radthemad4
Invisibility. The lich and pteranodon are both invisible. Tek has see invisibility, but the others don't. They just know which squares cubes the lich and pteranodon are in. There's still a 50 % miss chance from total concealment.

Posted: Mon Jul 14, 2014 7:03 pm
by Prak
Oh oh oh, miss chance, gotcha. I spaced.

Posted: Mon Jul 14, 2014 8:01 pm
by Mask_De_H
Camilla takes her readied standard action to Scorching Ray the lich.

Posted: Tue Jul 15, 2014 2:19 pm
by radthemad4
Camilla fires a scorching ray at the lich and does 17 damage. The lich flies around a bit and summons three aurochs. Knowledge Arcane (Tek), the lich isn't flying any higher, presumably to stay close enough to the ground to summon stuff. The aurochs trample Camilla, Tek and Yoshida. One of them trips on the incendiary slime. Camilla takes 14 damage. Tek and Yoshida make their reflex saves and take 6 damage and 9 damage respectively.

https://dl.dropboxusercontent.com/s/u3m ... tled-1.swf

Go Team PC!

Posted: Tue Jul 15, 2014 2:35 pm
by Avoraciopoctules
Wahid punches a buffalo, moving to flank if possible.

Posted: Tue Jul 15, 2014 2:38 pm
by radthemad4
You might be able to flank Auroch no 2 if you charge to -14,-11

Posted: Tue Jul 15, 2014 2:38 pm
by Lokathor
Wahid, unless you've got Move 40ft you can't flank with me, but if you do then wait until after my action and we can potentially flank auroch 2 together. (Though note that a charge to -15,-11 would not actually be possible under the charging rules)

(white blinding blow and drake's oldest ploy)

Yoshida uses the Drake's Oldest Ploy to force enemies in his threatened area to make a Reflex save or be blinded, potentially giving him a free attack. Specifically, he threatens auroch 1 and auroch 2 with his Bite attack, so they need to make a Reflex save (DC 15) or be blinded. If at least one of them is blinded, Yoshida gets an attack against one of the blinded aurochs as a free action (preference to auroch 1 if they both are, otherwise just whoever is blinded). The bite attack is +7 to hit and 1d8+6 damage.

EDIT: If i can't end up flanking with Wahid, i'll 5ft step to -11,-9 after my actions.

EDIT 2: The bite attack is at +7 to hit and 1d8+6 damage, when it's being used as a primary attack and as the only attack. My mistake.

Posted: Tue Jul 15, 2014 2:54 pm
by radthemad4
Yoshida uses Drake's Oldest Ploy and blinds Auroch 1. He bites it for 8 damage.

I suppose Wahid could try jumping over the prone Auroch.

Posted: Tue Jul 15, 2014 2:56 pm
by Lokathor
No the prone auroch isn't even in the way, it's just too far is all.

Punching the prone auroch with some power attack thrown in wouldn't be the worst plan though.