The intent is for a horror game, invoking body and personal horror as one's body is spiritually transformed by otherworldly beings. I have ten premade characters, each with a corresponding fomori build that they are predisposed to become. One of the characters is a homeless drug addict "with a heart of gold" (and some former EMT training), and I'd planned on his fomor transformation being based on the Normalites*
*
So, thinking about it some more, I thought about making this one character the exception, and have him turned into a Kami with a purpose of healing, while deep within an extremely wyrm-tainted place. It's still this deep change and the exertion of the will of a spirit over your own, so I thought I could make it work, but after writing it up...
I'm just not sure it invokes horror. Partially because, as y'all know, I'm very weird, so horror for me twinges on slightly different things.
Can I get some input here?
Write up wrote:Gaia’s Medic (Kami transformation for Jeremy)
The hand of Gaia can reach anywhere, even the bowels of a wyrm-tainted pit such as Pentex HQ. However, the nature of the beings within means that though she can touch, it is for naught. If a being of the right persuasion were to find their way within, however, they might be approached by Gaia and offered the opportunity to be her hand in healing.
First Mutation
Gaia reaches out to the subject in a moment of need and vulnerability, asking if they will be her hand and bring a healing touch to those who need it. If the subject accepts, they are suddenly awakened to a world much deeper than they knew before, seeing spirits everywhere they look as they are plunged into the Umbra for the first time. They also immediately know that they can heal with a touch, even if they don’t understand how. The subject gains Geas- Healer, and may not refuse healing of those who ask for it; they also gain (not driven temporarily insane by the sight of Garou), (see spirits in the spirit world, sometimes without consciously deciding to), (Spirit energy trait), (enter spirit world, sometimes without deciding to), (heal others spell), and (talk to spirits)), as well as the taints ("addicted" to healing others, must do once/month), (see spirit in reflection) and (urged to heal others). As a side benefit, they find all wounds reduced to bruises and contusions (convert all current damage to Bashing), and any addiction they previously suffered eased by one step.
Second Mutation
In a moment of doubt and at a loss to help others, Gaia asks the subject if they accept her touch again. If they accept, they feel a burning in their heart which spreads out over their body, settling into glowing points on their head, heart, stomach, and each hand and foot. These points of light fade after a moment, but the subject knows they can be summoned--and used to heal or protect. They also begin to feel the near constant presence of hostile spirits, as if they are a beacon to them, and an increased drive to heal. The subject gains (spell that lets them heal, give temp health, or add armor with a touch 7 times per cast), and they may spend health levels (character has 7) to gain temporary Spirit Power (used for spells) (taking a box of Lethal for one Spirit Power); they also gain the taints (Urge to comfort others' affliction), (evil spirits come bother them), (Must use Willpower to improve rolls if they can), and their addiction (Heal others) becomes 1/ 2 weeks. They also gain (Ability to perform a cleansing ritual) and a point of Spirit Power; and the flaw Enemy (Pentex, because you’re a gaian spirit fucking around in their HQ).
Third Mutation
When driven to heal something far beyond their ability, Gaia asks the subject if they are driven to heal at all costs. If they say they are, they come into the true fullness of Gaia’s devotion to her creation. They find themselves able to heal even the greatest wounds, if they are willing to risk themselves. They gain (three add'l health levels), (spell to change spirits, including make evil spirits not evil), (spell to remove mental afflictions, usually temporarily), (Raise Dead, at cost of permanent Spirit Power). They also (may instantly learn new rituals upon necessity), though this is mentally and physically taxing, and they (probably take some damage). Finally, they may now exchange health levels for Spirit Power at a rate of 2 Gnosis per point of Aggravated damage. Their addiction (heal others) rises to 1/day, they gain Geas- Heal All (must heal any in need, even if they do not ask for assistance), (urge to cleanse the Wyrm--strictly drive the wyrm out of afflicted people, but also find away to heal Big Bad Animism Satan), and (daily chance to lose willpower at the knowledge that eventually you will join with Big Good Spirit Mama).