Will you fix the damn quotes in your post so the thread is displayed properly? Man, it's a good thing you are still an Apprentice. Mada mada dane, grasshopper!
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Amra at [unixtime wrote:1183398770[/unixtime]]Judging__Eagle at [unixtime wrote:1183391654[/unixtime]]
You're a kind DM.
I suspect my group would be surprised to hear you say so!Judging__Eagle at [unixtime wrote:1183391654[/unixtime]]Usually in my group, we tend to offer extremely good compormises with NPCs; and roll high diplomacy checks.
Well it's all situational. If you're talking about convincing a fanatic out of doing something their fanaticism would otherwise drive them to do, you'd be talking about near-supernatural abilities on the Diplomacy check and a roll would definitely be required.
There are circumstances under which a player can say all the right things and still not be anywhere near convincing enough; fanatics clearly don't work under the principle of enlightened self-interest so an enormous Diplomacy check would be needed to alter their course of action.
I give players a chance to be convincing the vast majority of the time, and if they're just plain not then they either fail or it goes to the dice. When it comes to NPC's that are very hostile or out-and-out crazy, the dice sort of have to get involved. When dealing with sane senient creatures, the situation can often be resolved without resorting to a check.Judging__Eagle at [unixtime wrote:1183391654[/unixtime]]Only to have the un-fanatic NPC decide to commit suicide.![]()
Unless there was a *very* good reason for that to happen, it strikes me as bonkers but there you go.
RandomCasualty at [unixtime wrote:1183473814[/unixtime]]Well a lot of times the DM really doesn't want the PCs turning from a band of adventurers into a small army. It just bogs combat down too much, as a bunch of followers have to all take actions.
SunTzuWarmaster at [unixtime wrote:1183897573[/unixtime]]heh, "Alright Jim, your job is to take care of the horse. If there's a fight, make sure it doesn't run off. Got it? Don't save the day, don't kill the evil trolls, don't throw rocks at the enemy. Guard. The Horse. If it runs away, you'd better run off after it, and don't come back unless you have it with you. Thanks for insisting on coming along, we really need your help on this one."
Count_Arioch_the_28th at [unixtime wrote:1183956418[/unixtime]]Dio you have a better use for a first level warrior? Other than to get eaten when the party gets snowed in somewhere?
tzor wrote:The solution is never to penalize the better player. The solution is to get the better player to raise the bar of the other players around him.
tzor at [unixtime wrote:1184076325[/unixtime]] The solution is never to penalize the better player. The solution is to get the better player to raise the bar of the other players around him.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
You know something that's not fun? Being treated like a munchkin because you actually know the damn rules. Or for no reason at all. I have a particular example of this. In fact, I'll probably digress and start talking about the game itself. There was a mixed d20 game in which I was playing a soldier/sniper type. Now, I had been on co-op the first quarter of the game so the character had already been introduced and on-and-on traveled with the party so I could just hop in.