FrankTrollman at [unixtime wrote:1083656720[/unixtime]]
Players don't get enough skills,
Some classes don't like the fighter, but most of the classes get enough, it's just that the mandatory specialization forces them to not take many skills, so you're left thinking "I never get enough skill points" becasue you can't master everything you want to, and you're totally unwilling to not specialize to the normal extent... so things don't look so well.
The problem is that in D&D having a half skill, that is putting half the maximum number of points, is basically useless. You cannot for instance gain much benefit from 5 ranks instead of 10 in disable device. You either want it at full power, or you don't bother. And really I can't think fo a single way to fix this beyond using a white wolf style scaling cost system. Eventually that 22nd rank in your hide skill has to be expensive enough to encourage you to instead take 4-5 ranks in a less developed skill. Until you can do that you're never going to want to do anything except take that 22nd rank, because that 22nd rank is a 5% benefit to succeed at hide, while the 1 rank you'd gain in knowledge(arcana) wouldn't be able to help you succeed at anything. It'd just be a throwaway rank.
And thus far Frank you haven't told me why the white wolf skill advancement system is bad, you've said everything to avoid the topic, but you've never actually addressed. Thus far you've said "nobody takes skills anyway, they take disciplines" and "The character creation method sucks", neither which prove anything.