Re: Funniest Thread EVAR
Posted: Tue Mar 20, 2007 3:36 pm
Kresalak = Cielingcat. How I got this: he posted the warlock from "Making the Warlock from Scratch" at WotC.
Welcome to the Gaming Den.
http://www.tgdmb.com/phpBB3/
Guest (Unregistered) at [unixtime wrote:1174347854[/unixtime]]Some guy there has a "feature point" system for evaluating LA that charges *less* for ability boosts than for +1 Natural Armor or Speak with Burrowing Mammals 1/day, and everyone there treats it like the New Testament.
Calibron at [unixtime wrote:1174407022[/unixtime]]Guest (Unregistered) at [unixtime wrote:1174347854[/unixtime]]Some guy there has a "feature point" system for evaluating LA that charges *less* for ability boosts than for +1 Natural Armor or Speak with Burrowing Mammals 1/day, and everyone there treats it like the New Testament.
I can't stand that guy's ridiculous "feature points" or his arrogant attitude. People laud praise onto him and i cant' figure out why.
Centurion wrote:Because I have played and DMed for them. Have you? I have had a pixie rogue and a succubus with no levels and a good players who knew how to use them. I'm sorry you don't know how to play them.
I see so many people saying, "I'm not powerful. My character isn't as strong as a druid, or cleric, or hulking hurler, or pun pun. Oh, woe is me." If you are so underpowered, talk with your DM. I'm sure you can whine enough so that the DM will make an exception just for you.
And if it all really bothers you, change it. All you people complaining need a good DM. This game is not set in stone. All the rules are guidelines. Use you brain and come up with a new system for monster characters and if you want, post it here. Or just keep complaining, that always works.
My head a splode!Mod Edit: Disturbing image deleted by request. While the joke is now lost, Waesal was insinuating that reading the quoted post caused his brain to rupture.
MrWaeseL at [unixtime wrote:1174407841[/unixtime]]Two years after I leave and those fvckwits are still calling anything they disagree with 'strawmanning'.
RandomCasualty at [unixtime wrote:1174585837[/unixtime]]MrWaeseL at [unixtime wrote:1174407841[/unixtime]]Two years after I leave and those fvckwits are still calling anything they disagree with 'strawmanning'.
Yeah, on the WotC boards, the most common tactic by far is accusing your opponent of using the strawman.
bitnine wrote:Hey, guess what? I've got a class here that has three class features. First, it gives you penis cancer. Second, it punches you, the player, in your mouth, and takes your wallet. Third, I guess it gives you a -2 to a bunch of stats or something. Well, optimize up some Hi C, and we'll hit that magic C + X >= T and we can "prove" that it doesn't suck too.
Human Fighter 20
1. Weapon Focus (Morningstar), Power Attack, Improved Bull Rush
2. Improved Sunder
3. Cleave
4. Weapon Specialization
6. Combat Brute, Shock Trooper
8. Melee Weapon Mastery
9. Brutal Strike
10. Three Mountains
12. Greater Weapon Focus, Greater Weapon Specialization
14. Driving Attack
15. Combat Focus
16. Combat Vigor
18. Combat Stability, Weapon Supremacy
20. Combat Strike
This build is designed to be a hard hitter.
Bull Rushing: The Driving Attack feat. As a full round action with a piercing weapon, make an attack. If it hits, you can bull rush the opponent. Replace your strength modifier on the strength check with the total damage you dealt on the attack. Considering you add strength to damage, this feat is pretty awesome. Just by holding your weapon two-handed, you're getting a higher bonus. Then you add the +6 from the Weapon Focus chain, the magic enhancement bonus of the weapon, any Power Attack damage, etc. to the check. Chances are, you will bull rush. Domino Bull Rush and Directed Bull Rush allow you to bull rush your foe in different directions and let's you knock him into other people and attempt trips against them. Advancing Blows gives you bonuses to attack and damage based on how far you Bull Rushed your opponent.
Tripping: The Driving Attack feat. If you bull rush your opponent at least 10 feet, you can reduce the amount you push them by 10 feet and have them fall prone. This completely avoids another opposed check, instead piggybacking on the bull rush. Further, it avoids the 13 intelligence needed for Combat Expertise. As long as you can bull rush something, you can trip it (so long as it's not untrippable).
Sundering: The bonus to attack and damage from the Weapon Focus chain, coupled with an Adamantine weapon give you the edge. Sundering Cleave from Combat Brute let's you follow through a successful sunder with an attack against your opponent. As usual, the Improved Sunder feat gives a bonus on the attack as well.
Status Effects: Brutal Strike forces your opponent to make a fortitude save (DC = 10 + power attack damage) when you power attack them with a bludgeoning weapon or be Sickened for 1 round. The Three Mountains Style forces your opponent to make a fortitude save whenever you hit them twice in the same round with your morningstar (DC is 10+1/2 level+strength). If they fail, they're Nauseated for 1 round.
Power Attack: Shock Trooper's Heedless Charge dumps the penalty to attack into your AC when charging. Very useful (and dangerous). Momentum Swing increases your attack to damage ratio after using power attack on a charge (I believe). The Weapon Focus chain gives you bonuses to attack, mitigating the penalties to attack from Power Attack.
Defense: The Combat Focus chain adds a +4 to Will saves, Fast Healing 4, and a +8 to avoid bull rushes, trips, and grapples. Weapon Supremacy adds a +1 to AC, allows you to use your Morningstar in a grapple, and adds a +4 versus Disarm attempts.
Full Attacks: The Weapon Focus chain adds bonuses to attack and damage, which are always helpful with more attacks. The Three Mountains Style triggers on two or more hits, so a full attack would force your enemy to save or become Nauseated. Weapon Supremacy allows you to take 10 on an attack as well as add +5 to any attack other than your first in a full attack sequence.
Here's a neat sequence: Open up combat with a Heedless Charge, power attacking for full. At the end of the charge, you actually attack the weapon (if any). Sunder it, going into Sundering Cleave. When you hit the enemy, you trigger Brutal Strike. They fail the save and become Sickened. On their turn, they probably full attack you, though it obviously depends on what you're fighting. On your turn, use Driving Attack as a full round action. Take advantage of Momentum Swing, gaining a 3:1 Power Attack ratio holding your morningstar two-handed. Dump 5 into Power Attack, for a +15 to damage. You hit, and bull rush. Enough to trip them as well. On their turn, they can either get up and move towards you (a bad idea) or get up and move away or attack from range. Depending, you can be set up for another charge, a full attack, or another dirving attack.
Human Fighter 20
1. Weapon Focus (Elvencraft Longbow), Two-Weapon Fighting, Point Blank Shot
2. Precise Shot
3. Rapid Shot
4. Weapon Specialization (Elvencraft Longbow)
6. Improved Two-Weapon Fighting, Manyshot
8. Ranged Weapon Mastery (Piercing)
9. Melee Weapon Mastery (Bludgeoning)
10. Greater Weapon Focus (Elvencraft Longbow)
12. Greater Weapon Specialization (Elvencraft Longbow), Greater Two-Weapon Fighting
14. Crushing Strike
15. Pulverize Foe
16. Improved Rapid Shot
18. Weapon Supremacy (Elvencraft Longbow), Improved Precise Shot
20. Greater Manyshot