FrankTrollman at [unixtime wrote:1194820795[/unixtime]]So I just played some Saga, partially in Czech. And while the experience was lots of fun, I have to say that the "crits always happen on a 20" rule is bullshit covered bullshit with bullshit filling.
Seriously, when dealing with mooks it means that the swarms of droids do nothing, nothing, nothing, CRITICAL HIT. It's like giving every mook in the universe a very low percentage SoD usable every round.
Once again I am reminded of why in SAME I had damage work the way it did. Giving Criticals an arbitrary, rather than relative chance simply underline the randomness in the system. If you are down to hitting on a 19 you critical hit half the fucking time. It's boring when they flat out miss and it's frustrating when they hit becase it takes away practically all your hit points each time.
You should either have criticals function like in 3rd edition D&D where you roll to confirm (and thus a 19-20 threat weapon always crits on 10% of its hits) or you should do it like SAME (and thus the degree you beat the to-hit roll needed influences your damage). Doing it like SAGA is craptastic. Twice as many attacks hitting half as often is twice as many criticals!
It's like playing fucking Runequest.
-Username17
Crits merely do double damage in SAGA, so it would not be a SoD when you have boatloads of hit points.