Ahh; my 2nd-edition books are 1000 miles away from me, so I didn't have them on-hand to check. Also I haven't played second in years, or earlier editions ever (I started in the middle of 2nd edition).Absentminded_Wizard wrote:Actually, you had to finance the building of the castle/temple with your own money before you could attract followers. BD&D also allowed wizards to build a tower and get 1d4 low-level apprentice wizards.
I seem to remember something about the cleric getting a discount on the construction of their temple since the labor is offered as charity by the faithful, or something. For the fighter, I just remember the half-page of tables that you rolled on to find out what troops you got as a Lord.
Points of Light was probably the best idea to come out of the design of 4th edition. I bought both Races&Classes and Worlds&Monsters back in the design process because, at that point in design, 4th edition sounded like something I might want to play, in part because the PoL idea was such a good one, and in part because I wanted a working fix for everything in 3E.The interesting thing about 4e's dungeon-crawl-uber-alles mentality is that the POL setting supports this idea more than Greyhawk or Mystara. Most of the world is wilderness overrun with monsters. In that setting, there's plenty of room to build new castles and establish baronies, as well as more incentive for the powers that be to want to expand their territory. Furthermore, responsibility can provide a more plausible motivation for continued adventuring than an inexhaustible hunger for gold. While low-level characters adventure for treasure, their higher-level counterparts adventure because the monsters threaten their subjects, economy, or political position.
The Oberoni Fallacy, in this discussion, is the statement that "The rules cover this area because, even though they say nothing about it, they say that the DM can make up their own rules." This statement is self-contradictory and useless, especially if trying to solve a problem.clikml wrote:Oberoni Fallacy is about correcting mechanics via DM as a solution, rather than inventing mechanics via DM as a solution... right?
Now, if 4e actually had mechanics for building castles and nations and such, and they simply did not work without DM intervention, that would be Oberoni Fallacy through and through... but if the rules simply don't exist, then I'd say that it is obviously in the purview of the DM and intentionally so.
As a player or DM I don't really need and especially don't want any hard and fast rules about making castles and kingdoms. I'll wing it.
Saying that you would rather wing it than have rules is a contribution. Saying that, because you can make them up as you need them, rules exist, is gibberish.