The Process of Fixing Jump

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TarkisFlux
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Post by TarkisFlux »

Looks like you've got some weird tags in there IGTN.
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IGTN
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Post by IGTN »

Thanks, fixed.
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TarkisFlux
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Post by TarkisFlux »

IGTN wrote:Jumping Straight
In some circumstances, a jumper may wish to make a jump straight ahead (for instance, when dealing with a dangerous ceiling), or straight up. By taking a -4 penalty on the jump check (before making the check), you can halve the distance covered in the secondary direction (vertically for long jumps, horizontally for long jumps); each additional halving is a -2 penalty, and they stack in the normal way (two halvings reduces it to 1/4, three to 1/8, and so on).
Just realized that this is really crappy for a high jump, and wrong for the long jump. You may as well just take the -8 standing jump penalty and have no horizontal travel at all. For the long jump; you already start at 1/4 of the distance, so a -8 penalty would give you approx half your travel distance with only a sixteenth of the height (same distance as a standing jump but only 1/8 of the standing jump height). I'm also a bit worried about the complexity of the repeated halvings.

Might want to split those cases up, let the high jumpers take a -2 for 1/2, -4 for none, and set the long to -4 for 1/8th of regular height and -8 for none.
Last edited by TarkisFlux on Wed Jan 28, 2009 7:02 am, edited 1 time in total.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org

Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
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