Continuity of Character
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- Duke
- Posts: 2434
- Joined: Fri Mar 07, 2008 7:54 pm
At a severe disadvantage (if the game places significant weight on items). So, risk of death spiral. Personally, I cut that problem by cutting the items, of course.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
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- Duke
- Posts: 2434
- Joined: Fri Mar 07, 2008 7:54 pm
OK, fail spiral.Draco_Argentum wrote:Technically its not going to death spiral, you'll just get ransomed back. Your clan's leaders might get pissed at you though. But obviously items have to be of little mechanical consequence in a game where you're expected to lose them.
![Big Grin :D](./images/smilies/biggrinyellow.gif)
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
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- Knight-Baron
- Posts: 948
- Joined: Fri Mar 07, 2008 7:54 pm
Whatever. The only thing you really care about is your Moderate and Major gear. In the Wish Economy, you can totally wish back your Flaming Sword and Saiyan Armor. As long as you have the < +2 ability and the ability for it to scale up to your level, you barely even care. The Samurai will be getting his Ancestral Weapon back in 24 hours (plus his choice of minor stuff). Yes, it knocks them down a peg (that Major Artifact is as good as gone), but they lost, so that's fine.
Being that I was on occonus travel a while ago, I took the "if/when you get captured by the enemy" training. Being taken by the enemy (even if they don't particularly obey the Geneva Conventions, which are fairly lax) sucks hardcore, but the survival rate is over 85% across all US wars (including Vietnam, but not including Iraq). Prisoners are a valuable tool for information exchange, prisoner exchange, beating up and getting information from, code breaking, or just general morale boosting. Killing someone outright without listening to what they have to say is a poor tactical decision. This is among the reasons Iraq is actually scary (they hate us enough to kill us even when it is stupid to do so).
Being that I was on occonus travel a while ago, I took the "if/when you get captured by the enemy" training. Being taken by the enemy (even if they don't particularly obey the Geneva Conventions, which are fairly lax) sucks hardcore, but the survival rate is over 85% across all US wars (including Vietnam, but not including Iraq). Prisoners are a valuable tool for information exchange, prisoner exchange, beating up and getting information from, code breaking, or just general morale boosting. Killing someone outright without listening to what they have to say is a poor tactical decision. This is among the reasons Iraq is actually scary (they hate us enough to kill us even when it is stupid to do so).
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- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Artifacts of the non-replaceable variety should probably be fairly rare and have something of a coolness value to them. I could see something similar to the Saberhagen Book of Swords universe - with a finite number of interestingly powerful items in the area that people fight over. When you lose, people will take your artifact, and when you win you get to take theirs.
Throw in some finite number of rival groups trying to get all of them, and you can have an ongoing campaign with gains and set backs. The big thing you have to do is to remove the expectation that being an advanced character entitles you to a certain amount of magical artifacts. Because that leads to people being in the position of new characters being better equipped than old characters who recently got ransomed back to their village - and that's just wrong.
Getting the Ampersand should be a good thing and a contingent campaign event - like marrying a princess or conquering a valley. And it should no more be on a character's level progression than that. As long as Wealth By Level doesn't exist, players can have characters that aqre not Elothar Warriors of Bladereach, and that's a good thing.
-Username17
Throw in some finite number of rival groups trying to get all of them, and you can have an ongoing campaign with gains and set backs. The big thing you have to do is to remove the expectation that being an advanced character entitles you to a certain amount of magical artifacts. Because that leads to people being in the position of new characters being better equipped than old characters who recently got ransomed back to their village - and that's just wrong.
Getting the Ampersand should be a good thing and a contingent campaign event - like marrying a princess or conquering a valley. And it should no more be on a character's level progression than that. As long as Wealth By Level doesn't exist, players can have characters that aqre not Elothar Warriors of Bladereach, and that's a good thing.
-Username17