RandomCasualty2 wrote:Muspellsheimr wrote:
Summoned / Bound spirits do not have an Edge attribute - instead, the summoner may use their own Edge on their spirit's tests
Wow, you know i just realized that spirits have edge when you pointed that out.
That's crazy.
Yeah it is. Peter Taylor and Rob both put out an official stealth nerf where they noted that since it is up to the spirit whether to spend Edge or not, that they usually just don't spend it. Which is
almost like retconning them to not have Edge, but not quite. You'll note that when I wrote the Free Spirit rules, one of the key conceits is that they end up with a very small and very precious Edge stat. Because yeah, a Force 8 spirit that spends its 8 fucking Edge points like would be entirely reasonable for a critter that is going to go off screen for a month at sunset would just fucking rape everyone and everything.
GG wrote:But aside from these issues (and I really don't know if the Rigging thing is an actual issue or not), are there any good reasons why someone might want to consider playing/running in a 3E game instead of a 4E game?
A number of people are confused by the really complicated math of SR3's variable Target Number and think that it represents infinite scaleability. It doesn't really. While it is true that you can make a task arbitrarily difficult and still have a chance of success, in reality that just doesn't even matter. Since you're rolling the dice just once and not a hundred times to portray each action, a 1::81 shot just isn't meaningfully different from a 1::216 shot. By the time things get incredibly unlikely, they pretty much just don't happen in play and then you move on with your life
The fact is that damage vs. soak scales
better in a fixed TN system than it does in a variable TN system. While I prefer LMSD damage to the SR4 "two shot take down" system, so much that I used the former for Warp Cult - it's not enough to put up with the frankly bad math generated by the variable TN.
In SR4 you can add a pile to an attacker's strength and a pile to the defender's soak and have that produce a result which is on average the same. In SR3, if you add to the attacker's strength you have to
multiply the defender's soak to get the same average result. And that's just not practical. In SR4 you can push something completely off the human scale with 20 dice. In SR3 you're still on the human scale in a lot of ways even at 60 dice. I don't want to roll 60 dice, especially when the results aren't meaningfully different from rolling 15 dice in a system that scales better like SR4.
-Username17