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Posted: Wed Jul 22, 2009 1:50 am
by Sir Neil
Spambots are ... kinda like self-mailing junk mail, or pre-recorded telemarketing calls. The links they provide may have malicious programs that will damage your computer.

What sort of superheroes does your system generate -- Street-level adventurers like Daredevil, X-Men style one-power wonders, or JLA gods?

Posted: Wed Jul 22, 2009 2:56 am
by erik
Judging by mechanics it sounds like having 1 die is pretty useless, 2 dice have moderate odds of success and 3 dice is nigh guaranteed (1/20 fails thereabouts) and almost even odds for critical successes.

How successes translate into play, that's nebulous to me. Specially on contested rolls if there are such things.

Posted: Wed Jul 22, 2009 4:03 am
by Flumph
LAST CRUSADER wrote:There are no points to spend, or run out of, Characters are created using classes but powers are purchased with points.
Um... Buying powers with non-existant points is a contradiction.

Posted: Wed Jul 22, 2009 10:19 am
by LAST CRUSADER
clikml wrote:Judging by mechanics it sounds like having 1 die is pretty useless, 2 dice have moderate odds of success and 3 dice is nigh guaranteed (1/20 fails thereabouts) and almost even odds for critical successes.

How successes translate into play, that's nebulous to me. Specially on contested rolls if there are such things.
It was only a brief intro. but no there are not contested rolls. If an action is not contested, there is no roll required. if someone has a special ability like BLOCK/DODGE he gets a roll himself. A critical hit can only be dodged with a critical dodge.

Posted: Wed Jul 22, 2009 10:26 am
by LAST CRUSADER
Flumph wrote:
LAST CRUSADER wrote:There are no points to spend, or run out of, Characters are created using classes but powers are purchased with points.
Um... Buying powers with non-existant points is a contradiction.
characters are created and improved with points called POWER UPS but points are not used in combat the way Karma is in Marvel or Hero Points in DC.
That means that a GM can have a much clearer idea how powerful a character is by looking at his Stats and Powers instead of having to wonder how many points he's going to have when he gets to the challenge he's trying to plan.

Posted: Wed Jul 22, 2009 10:32 am
by LAST CRUSADER
Sir_Neil wrote:What sort of superheroes does your system generate -- Street-level adventurers like Daredevil, X-Men style one-power wonders, or JLA gods?
That depends largely on what level the players start out at. 0 level characters would patrol the street, by 20th level you're taking on cosmic entities. The game clearly states that the starting and maximum level for players is something the GM gets to decide.
or you could go the COH way and have 20th level super heroes fight 20th level organized crime thugs.

Posted: Wed Aug 19, 2009 7:51 am
by Sir Neil
M&M INVENTING: You can spend 19 points to get Craft (Anything) +15, Improvised Tools, Inventor, Luck 2 and Ultimate Craft 3, and you can turn that into 20 points of powers in two minutes.

Or spend 3 less points on Shapeshift 4 (Action [one minute], Limited [machines]) and turn it into 20 points of powers in half the time.

(18 less if Shapeshift is an Alternate Power of what you really do.)

Posted: Wed Aug 19, 2009 4:21 pm
by mean_liar
Don't forget spending a point or two on Quickness (limited to inventing) to really shave the time down.

Posted: Wed Aug 19, 2009 7:34 pm
by Sir Neil
Quickness can only be used in the design phase, which is ignored when jury-rigging.