FrankTrollman wrote:hogarth wrote:I think he's been pretty clear all along -- if you hate 3.5, you'll hate the Pathfinder RPG too.
The problem is that what most people wanted was "Just like 3.5 but with some broken crap fixed."
Maybe, but there's no majority consensus on what the "broken crap" is. For every person who thinks that the fighter is "broken" without a bunch of cool abilities, there's another person who would call a fighter who can do more than 20 points of damage per attack "broken"...
Frank Trollman wrote:They've made it abundantly clear that they have no intention of fixing any problems. Or even of employing a methodology that could identify problems. That Fighter, for example, is totally unplayable in 3.5. The fact that it even got published indicates that they aren't playing this game. Let alone analyzing anything.
-Username17
Well, they changed a couple of things for the better, IMO (e.g. sorcerers actually get a class feature! a level 1 barbarian can be angry more than once a day!), although they changed a number of things for the worse too (e.g. more powers for wizards...). And 90% of my D&D playing is at low levels, so the relative crappiness of mid-to-high level fighters and monks (say) doesn't affect me too much, so it's hard for me to get worked up about it.
Roy wrote:Edit: Apparently staves have 10 charges and can be recharged, just by casting a spell into it. Cool, so now they last forever. Combined with the Dispel nerf and it's all about buff spam for the win lulz.
Just to clarify, you can recharge one staff charge per day (at least in the Beta rules). The real idiocy in the Beta rules is that it's trivially cheap and easy to make any item intelligent, so an intelligent staff can happily cast all kinds of buff spells on the wielder without taking any of the wielder's actions.