kjdavies wrote:shadzar wrote:souran wrote:1) Item slots are focused: From the first presentation in the PHB the item slots are supposed to remain focus on a certain kind of effect. Boots do MOVEMENT stuff. If you want bonus strength that is on "Belts" etc.
Yeah that is another big pile of stupid shit in 4th.
What fucking wizard goes to Fashion Week in NY, NY to find out where an item should go?
They didn't have weight belts. They didn't know about lumbar support, slipped discs or hernias.
Why would they place STR affecting items, within the game world, on a friggin belt? And why can someone not place the enchantment somewhere else?
Talk about being arbitrary for the sake of being arbitrary.
*Or* they have some basic knowledge of mythology.
http://en.wikipedia.org/wiki/Thor wrote:Thor owns a short-handled hammer, Mjöllnir, which, when thrown at a target, returns magically to its owner. His Mjöllnir also has the power to throw lightning bolts. To wield Mjöllnir, Thor wears the belt Megingjord, which boosts the wearer's strength and a pair of special iron gloves, Járngreipr, to lift the hammer. Mjöllnir is also his main weapon when fighting giants. The uniquely shaped symbol subsequently became a very popular ornament during the Viking Age and has since become an iconic symbol of Germanic paganism .
Thor rather predates weight belts and I would guess is the source of the belts=strength thing in D&D.
Keith
A returning hammer...ok sounds feasbile, any thrown weapon could be enchanted to return to the wielder...but what is this I see?
and a pair of special iron gloves, Járngreipr, to lift the hammer
Doesn't that mean that the gloves are affecting strength, and NOT just the belt?
So your argument kind of violates the concept that only a belt would aid in strength as some weight belt would since it says the belt was not enough and still gloves were needed.
What it does is strengthen previous editions where magic could be placed on a number of locations on the body and affect the same thing. In Thor's case this would be a belt and gloves stacking to affect his strength.
So while there may be some common sense in locations, you have to think that any wizard with half a brain would try to make things for the purpose of stacking. How better to make his big dumb brutish guard stronger than anyone else and able to protect him by loading him up with strength affecting item to wear so that with a single flip of a finger he could send 90% of the people that may oppose the wizard flying away to another region of the world. Which leaves the wizard more time to do what he wants to do instead of bothering with pesky trespassers himself.
It doesn't mean a belt cannot aid strength, but why only a belt? There is no reason. IF everyone wears exactly the same thing for the same reason, then you might as well be wlaking around wearing your equipment list written on your armor since everyone will know what magic items you poses.
When in contrast having say a ring offer strength, or maybe socks even, people would never know exactly what they are up against should they decide to into an altercation with you.
What is worse than having fixed slots, is the way the treasure parcels are given out, your level of the party would be telegraphed to everyone else int he gameworld due to the amount of stuff you have since the economy is fixed based on the treasure parcels. Which places too much of the mechanics in the hands of the characters in the world.
You know someone not wearing a belt isn't magically enhanced for a strength boost, and you know just how much a boost they may have due to their party level based on collective gear they have.
Just as in the real world you can tell how much someone might be worth by the way they are dressed, levels and such are too open in 4th edition system the way it is.