How to limit min-maxxing in your game system.

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RandomCasualty2
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Post by RandomCasualty2 »

Judging__Eagle wrote: I'm cool with that. I just hate having to bother with how much GP worth of Emeralds the group has stolen from the temple, after using Stone Shape to make all of the embedded emeralds come out without breaking them.

Even when I'm the player, I hate that stuff.
Yeah, I do too. It's just tabulating spread sheets and all that bullshit and that takes a lot of time. Time I'd rather spend actually roleplaying instead of just doing math.

I mean truth be told, I don't really care all that much about a working economy, because doing that takes time. It means every purchase/sale you make has to be reviewed by your DM or run through some economic system. And that's a pain in the ass.

I don't mind the 4E system of just saying "fuck all that shit" and not having people write out those long lists of how many Masterwork warhammers and chain shirts they can fit in their bag of holding.
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Lokathor
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Post by Lokathor »

Well just write "bag of emeralds (20,000gp)" on your sheet. If you should need literal emeralds for some reason (such as a spell) then it matters. Otherwise, it's the same as having a normal bag of 20,000gp, and can be split up partially exactly the same as a bag of gold can when you make a purchase.

Through, this approach is actually quite close to the "fuck it" approach.
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Fuchs
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Post by Fuchs »

I prefer the "You loot the temple. Selling the loot will net you about 20'000 gold, depending on where you sell it and how good you haggle." approach to looting.
RandomCasualty2
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Post by RandomCasualty2 »

Fuchs wrote:I prefer the "You loot the temple. Selling the loot will net you about 20'000 gold, depending on where you sell it and how good you haggle." approach to looting.
Yeah, generally I do something simplified like that, where the PCs just get "a bag of stuff" and then in X days time of selling it, they can turn it into money.
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