You know it gets even funnier when you turn from the way the powers are designed (as in 'can only target creatures') to the way WotC staffers design some encounters. To mention one of several examples I could reference here*, they designed an encounter where a fight takes place such that the monsters can erode the environment but not the PCs (environment here being: wooden platforms). It boggles the mind since the base descriptors of the monster power responsible for damaging the scenery (area blast, damage type: acid) could in theory be shared by what one of the PCs could do. But they can't. Because the module says otherwise. The book actually needs to spend a quarter page explaining all this since telling 4E DMs that sometimes the scenery can get hurt is quite a departure from usual practice.FrankTrollman wrote:And then here's the real kicker: all attacks in 4e target "creatures" - scenery is technically indestructible save by DM fiat. And anyone who s a creative designer or whatever the fuck for WotC should fucking know that already. That's a flaw in the fucking rules, and the official patch is to just let players target walls and doors whenever they want unless they are doing it to gain hitpoints or otherwise advance themselves by using attacks up.
I imagine the ensuing DM-player conversation would be even more hilarious than the one we see in the podcast. Chris Perkins' dragon would get to bring down the elevated wooden platforms with his acid blasts, and then a player attempting the same (to bring down the dragon's minions positioned on those same platforms) would be told he can't do that because... Well let's just say I'd like to see the because.
*Taken from: Draconomicon 2, page 107.