ggroy wrote:Wonder how many people just used the 3E or 3.5E D&D SRD, instead of buying the PHB.
d20srd.org aint it?
All I used. I don't like 3rd so wasn't about to spend money on it. The only reason I played was beause some friends wanted me to play and that is what they were using, so unless some odd book was needed, I used the SRD.
This is how the game should have always worked and something WotC did right with 3rd.
Take my favorite example, a board game. This is what most people play first. You don't have to by the rules separate, they come with the game. With (A)D&D for the most part the game was just rules. In several eras the game has been about accessories like minis, maps, tiles, dice...etc.
If D&D had always had something like the SRD, even without ability to use it by 3PP, then the game could have taken off a lot more and generated more money. Those people who just wanted the basics could use it for free, and others could skip the "core" books, and be more willing to buy extra stuff like books, minis, etc.
Take Gamma World or Hero Quest that has come up recently. You are paying for the work to make the game, but you have something for it...all the stuff to play with. When it comes to an RPG, you are dumping about twice as much for a group to play, where a board game like those ran/runs about $50 and an RPG over $100.
Many people don't feel an instruction manual for a game should cost that much when there are so many other things that cost less even to the point of being free for instructions. Board game replacement rules and instructions never did cost more than a buck or two plus SASE.
It really is like the MMO, where you buy the game, then can do nothing with it like EQ, where you couldn't even make a character without subscribing and connecting to the servers. So you feel as though you paid for nothing.
Now those 3rd starters with minis were on the right track. Here is a PHB with free dice and a box of Aberrations, I think it was. You felt like you were getting a game.
What makes it worse with an RPG and like an MMO, is that everyone must buy a copy of the game to play it.
This is where free basic rules would go a long way. Then they could add stuff like say more feats for 3rd, more powers for 4th in other books that have a cost.
I equate this to the sausage lady at the grocery store. She has her table sitting there and frying some links or patties and had bits of them on a tray for samples, so you can test it and then buy more if you like it. Hell where do you think drug-dealers got the idea from?
The most amount of money people spend today is not on things they need, but impulse buys, so that is where you target their wallets. Get them hooked with the free basic rules like an SRD that lets you play, and then charge them for the expansions to it.
Fighter, Wizard, Thief, Cleric a the only offered classes for free. Someone wants the bard, they buy the bard book, but everyone doesn't have to pay for the bard just because it was in the book when they don't even like bards.
I have so many accessories for AD&D it aint even funny. And TSR made it work before they got stupid.
Rather than dragging 8 books for your spells, just grab the spell cards and only bring the spells you have and use a book for any gained. Just use the cleric player screen (not for rolling behind but for reference) for your tables, and character creation. Keep it all in your little ABS plastic suitcase called a player Kit with your minis that you got all you needed to play a fighter except for paint and brush for the minis, and all less that the cost of the PHB.
Like all addictions, you have to give something to get people wanting more. 3rd did that and it worked. 4th is struggling with material bloat form what to put into books and what to shove into DDi.
The best ever product made for any edition of D&D was the AD&D core rules CD-ROM (2+exp). It was lacking in some functionality from a DM perspective, but unlike e-tools for 3.x had all the books there for you in 3 formats (Windows Help, RTF, HTML) on a 700 megabyte CD (2 for the expansion). You cold add anything in just about anyway you wanted save for those DM perspective things mentioned that didn't allow you to create items correctly, or didn't do a few calculations on some things. Otherwise it was 3 editions in one product. 1st, 2nd, and 2.5 (Players/DM Options)
I think I got lost where I was going, but the SRD was one of the smarter things to do and helped boost sales of 3rd because when it was found out, it got more people playing and sooner than later got them willing to spend money as opposed to forcing them to pay for something they may not yet like or have anyone to use with. They got hooked, and just needed to be reeled in after the SRD.