This is an incredibly important claim and so I'd like us to try our best to verify it. I've chased down the article you mention, it appears here.FrankTrollman wrote:Yeah, that's a puzzling one. In February of 2008 I think it was, they released the Paladin preview where they talked about how [W] worked. And in that description, they straight up said firstly that you added your level bonus to damage, but secondly implied heavily that you multiplied that bonus by the umber of [W]s on your attack. That was just a few months from the finalization of primary writing for the book, so apparently if they ever playtested the Fighter's ultimate 7[W] attack at all - it was doing an extra 98 damage. Which would make it a lot more interesting and ultimate feeling.Lago wrote:For the life of me, I have no idea why people don't get a damage bonus equal to their base level bonus. At epic levels, when grind is the worst it'd shave a round or two off of combat.
Pertinent bits (the authors compares Paladin smite attacks from level 1 to 30):
You'll no doubt see the pattern between these two smites. They mix a fair portion of damage (scaled up by level, but not necessarily the amount of dice) while giving an ally a much needed boost of hit points at the most opportune moments. Selfish paladins (typically those who serve more self-centered gods or just the occasional egoist who venerates Pelor) can even heal themselves with the strike, as you're considered your own ally unless the effect of a power states otherwise.
Emphasis added. Please link further discussion with the developers in which the bits I bolded get parsed as you claim. Thanks.In binding smite you can see an example of how the effect of a smite goes up with level, while the numbers in their base form seem similar when not taking into account the accuracy and damage boosts that merely gaining levels (and having better weapons) affords. It just gets … well, better. Heck, it's epic, after all, so it has to be good, and you don't have to have 4th Edition books in front of you to realize line of effect denial is good. When you're fighting balor, ancient blue dragons, and sorrowsworn, it had better be good -- those critters don't fool around!
PS. The "Richard Baker" houserule which exists from June 2008 goes like this: "drop hit points by 50% and give a creature a bonus to damage equal to its level." I'm quoting Mike Mearls here (in the comments section here) in reply to this question:
Mike, last year there was an anti-grind house rule being talked about where folks in R&D were cutting monster HP, increasing monster damage - did that work out? I think some kind of formula like that is compelling - to increase the number of encounters in a night, and maintain a threat level - but I could see it increase the swinginess quite a bit too (suddenly monster crits become very threatening). Anyway, curious what are your thoughts