No. That's a terrible model. The simple reality is that if the best defense is drop out, then people will drop out of the matrix during actual missions and the hacker won't have anything to do. The key is that - like with magic - the best defense needs to be to invest in defenses. Since you can put up shielding and put your computers in a protected vault, there just isn't any way to enforce a pure carrot model on computers. You especially can't enforce a carrot model on cyberlimbs - those things don't get anything from having wireless enabled.RC wrote:In SR, you basically want to assume that hackers can actually do stuff to defended systems, and yeah the best defense against that for the unskilled should be to avoid the matrix entirely.
That's D&D thinking clouding your judgment. And it applies equally to street samurai and magicians too. If any player isn't expected to win their face off against the security measures arrayed against them, the players are't expected to succeed at their mission. There is however a third possibility. A very important possibility that is the basis for most shadowruns:RC wrote:1. They have IC/Spiders and they can't hold you off, in which case there is no defense against hackers.
2. They have IC/spiders and they can hold you off, which makes hacking basically suck completely since you can't really hack through defenses.
- 3. The hacker/mage/street samurai/whatever is expected to defeat the on-site security, but has a very real chance of alerting response forces. The response forces will have some response time, and are of sufficient total power to overwhelm the character and their whole team, thus giving the characters a stark choice between speed and silence, and the very real chance that they will be forced to adapt to a speed strategy if silence fails.
Why do you believe that is a given? Seriously, that's a serious problem with your idea - not with mine.RC wrote:Magic requires a line of sight, which means you can just as easily shoot the mage.
Hacking doesn't require that. You have a functional range of about like 300 meters which can actively go through walls and in three dimensions.
Holo Hacking would be light dependent, so it would presumably be LOS dependent. Although it would probably actually be "around the corner LOS" like explosives. That is, you need to put the pattern at a point you have LOS to, and the camera/observer you want to affect needs to have LOS to the camera.
Ultrasound interference wouldn't be stopped by solid objects, but it would be pretty short range, and the presence of changes between solid/non-solid would drastically reduce range.
Radio hacking of course would go through walls, but it also would require a radio receiver - and it can be stopped by Wi-Fi blocking paint.
So yes, if someone turns on Wireless, they can be hacked through a wall. But they can also provide signal defense and fight back. If they leave Matrix immersion all the way off, they can only be hacked from points they can see (and can't be killed through that hacking, because they can only be hit with things off the holo hacking list). If they cover their eyes, holo hacking effects can't even get them - but they'll be literally running around blind. If they switch to Ultrasound, a hacker can feed them ultrasound interference, which means he hacker controls the vertical and the horizontal unless someone provides some signal defense.
-Username17